Wataklano nods.
"There are many paths in and out-not the same ones can be used, all the time. We only trust our friends such as Coney Rainshadow with the knowledge of those secret entrances, and exactly when they can be accessed. Once this day has passed, this gentle fall will have it's cushioning spell shorn and placed in another area-those who follow, will be surprised. At least, for a few seconds.
...As for your friend, we will dispatch a party of twelve to recover her from the surface. I worry for her safety. The nights have gotten very cold recently.
For now, come with me. There is a feast to attend, and the matter of your gift."He leads you by torchlight deeper into the Kenku Monastery...
---
The Kenku who live here reside in passive harmony with the stone-small, twisting passages dug through soft rock lead to wide rooms with low roofs. These warrens must extend for miles, housing living space and storehouses of at a Kenku colony at least two-hundred strong, Wataklano explains. They have snaked through almost the entire mountain in the about two centuries they have resided here-they have farms hidden up high in the cliffs, hidden in small vales of stone none can reach by foot, and regularly practice 'dungeon ecology'-a term he explains is managing their underdark in a harmonious fashion, nurturing helpful animals and fungus to grow naturally and removing obstacles to that growth.
Kawtari is surprised -Kenku are a race with no ancestral homeland or great and powerful holdings. Their people are scattered in small bands, nomadic or solitary such as herself. It's rare to have such a thriving community, but it goes to some lengths to explain their secrecy. Kenku are often profiled (rightly or wrongly) as dishonest and thieving, and usually face the unfriendly arms of the local law if they reside in a place too long, with too great a number. Here, the Kenku have found an odd sort of balance, using the Mythical Roc's strength and it's legend of danger to keep away the civilized folk...she alone also understands from his subtle handsigns in the secret language that he says this all with great sadness. Soon they will have to leave it all behind.
Your host leads you into a dining hall, humble by any standards-a long table that would seat about fifty, end to end-and a roaring fire. It feels like nothing more than a home. The cracking of trundling Kenku chicks (so many...*), the cooing of mothers, the gentle voices of the workers retiring after a hard day...
Balisets are strung in exotic and beautiful tunes by Kenku in colorful masks and clothes-an amusing affection for music and play they usually never show to outsiders.
Mood music=
https://www.youtube.com/watch?v=-f1DNyngKVYYou are lead to the head of the tower-cap table and given a grand introduction-they welcome you, and provide what is likely to be the last feast this hall will ever have. There is joy here, and sadness. But, mostly joy.
It could be said-if the universe is yet rotting away an inch at a time, this place yet remains pure and whole...
----
Wataklano orders pitchers of Ghanama* to be brought, and a great variety of other food-multitudes of seed grain, meet strips, small hard pieces of bread, and bowls of fruits. There are a number of specialty dishes that Kenku enjoy-mostly fried beetles, barbequed dragonflies, and boiled deep-worms, which all taste surprisingly like chicken.They are all in very small portions, as Kenku prefer.
"Eat, eat!" he insists.
"It's not like we can take it with us. We'd rather it fill the stomachs of good folk, rather then whatever nasty things move in afterwards."Amusements pass as well-Kenku bards begin to compete ridiculous ballads about their newcomers-often using the persons voice to add that piquant touch.
The one up now seems to be singing about Samara. In her voice.
"~Ohhh, wizardy-wizardly, presto-gheee, my name is Samara, look at me...
...Pretty Elven Wizards, we always knows whats best-shoot them, shock them, burn the rest...
...crash them and smash them and blow them apart-now, now pay attention dear heart...~"...
The feast hall is otherwise at your command-once you are finished you can retire to the night to your own seperate room-they have many empty ones. They promise the nights prime entertainment, and a final goodbye to their home, will be the blessing of Great Beaks feathers a gift to your party. Each person also seems to have attracted a portion of Kenku society to mingle around...though the Kenku here do not have much use for money or material possessions, they do indicate some shopkeepers are likely in the crowd, if you wish to purchase any equipments.
In any case, your departure is scheduled for the next morning-Wataklano remains amusingly evasive, but implies your return trip will be much faster than the time it took for you to get here.
Samara is being questioned by Kenku monks, philosophers, and Artifex on her arcane theories-they explain they are mostly wizards and such-their specialty is manipulating terrains to create the natural maze you've been led into. They seem interested in sharing knowledge, but like all Wizards are more hungry to take knowledge than to give it away...
Sarco has attracted a number of Kenku warriors who seems eager to trade war stories-most of them are young and inexperienced, eager to hear stories of the Lizardfolk Knight.
Tadhg has attracted two dozen Kenku chicks (cute little balls of feathers) who seem to enjoy playing practical jokes, and taking things from his pockets, only to replace them different things. Lucky him!
Aldeth is mostly left alone, but Coney is keeping her company-they are melding minds and thoughts, exchanging memories and feelings...
Kawtari seems to have the interest of many more prominent members of the community-she is given at least a few veiled suggestions that she would be welcome here, if she decided to stay. Wataklano particularly seems fond of her, if not openly flirting-yet.
...
A few hours into the party, it will be announced that the rescue party found Akira shivering in the snow, afraid to make the leap. She was still alive, but badly sick, and they promised to treat her as best they can...
*Kenku must have lost some sort of Ancestral lottery, because their race has always been against two hard edges-they breed slowly, most females producing a single clutch of 2-3 eggs that take a year to mature in their own lives-and they only live on average 45-60 years, aging faster than most other mortal races. As such, their population is often small and in danger of destruction.
*Ghanama: A traditional Kenku beverage-a very sweet drink made from fruits, served very, very cold. It's usually so sweet that other races find it unpalatable, but Kenku have a reduced sense of taste and tend to handle it much better.