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Author Topic: D&D 5e: Lost Isle/[1st Cycle-Missing the Birdgirl. Not that one, the other one]  (Read 59483 times)

Flying Dice

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"If we hold here we can pick them off as they emerge and cross, with the option of falling back into the tunnel if we are about to be overwhelmed. We cannot falter or they will undoubtedly chase us down and do horrid things to our corpses, yes?"

Get into a rearward position, near the tunnel the party entered by but with a good view of the opposite side. Let's tango.
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scriver

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The barbariants grunts angrily, but he wasn't about to leave the others in front of him in case of an attack. "And if they have archers we'll be seal cubs on clubbing day." He spits on the floor as he begins to strap on his shield. "Samara, Akira, if you'd be so kind and figure out how the singing crystals work, that would be very appreciated. I'll try and cover you in the meantime."
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Dwarmin

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Tadhg can lift the door up without a strength check-it's pretty thick, made of opaque crystal-it's wide enough to covers his entire body, but nothing he can't handle with both hands. He lays it back into place, and does the same to the other side (It's a double door) but they're not attached to anything anymore-likely be knocked down if something heavy hits them and they are not braced somehow.

Kawtari lets her grappling hook fly across the water-she has no chance of missing a non-moving target, especially when not under the pressure of active battle. It flies through the lower rung of the ladder, it's grapple snagging securely, then she pulls it taut.

She is sure she could attach the end of the rope to one of the vents-they have a number of small protrusions that might be valves.

Coney continues to pound at the console randomly.

"Let's try this one." She murmurs.

DEGDEGCADE

The lights in the walls turn red and begin to flash rapidly. Also there's a harsh and loush noise coming from the walls that sounds something like 'BRAAAP-BRAAP-BRAAP'. It keeps going.

"...my bad."

Meanwhile, everyone can hear the sound now-the beating of feet-they're getting closer! Everyone can also make out harsh, belching voices (Like giant toads), yelling in anger or fear.

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scriver

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Tadhg pushes one of the doors so that it provides cover for those by the singsong mechanism, and braces it against himself so that it doesn't fall over in case it's hit by any projectiles.
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Love, scriver~

Flying Dice

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Ready Action: As soon as the first enemy passes through the door, Grease the area around the tunnel exit on the far side (where they're coming from), preferably including one tile on the inside of the tunnel and the remaining half of the area on the room side of the door.
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GiglameshDespair

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Kawtari armed herself with her bow, taking cover behind the doors.
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Dwarmin

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Kawtari armed herself with her bow, taking cover behind the doors.

((What are you doing with the rope btw? Just letting it drop?

Also, map update.))

https://docs.google.com/spreadsheets/d/113VnBh9A8gPvUkdM93jePnR-DmnDtXch2clNXCQmKag/edit#gid=0
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Flying Dice

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Same as before, but Samara moves up to F12.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st Cycle~Dark, quiet places]
« Reply #533 on: March 20, 2015, 09:43:20 am »

The doors burst open to reveal a horde of fish-like humanoids with razor teeth, claws-most of them carry javelins, spears, and nets. They clatter forward, chittering in their alien tongue-spilling out of the tunnel in a rage!

Spoiler (click to show/hide)

Tadhg knows these creatures by sight-these are Sea Devils! He's fought them before, and has seen them commit many terrible atrocities to oceangoing folk-vicious killers and raiders of seaside communities. These ones are smaller than those he's battled on the sea (usually on the deck of a ship), but the fanatic bloodlust in their inhuman eyes is nearly the same. He knows that the scent of blood tends to drive them into a frenzy...and they seem to smell your group, quite easily!

Fortunately, they are in complete disarray-with no visible leader. Half of them (those who don't fall to the grease spell right away, though in the end they pretty much all do) point their spears toward you, while the others have actually turned around and try to brace the door shut-you can hear the fearful screeches of their own kind on the other side as they claw at each other to get through...

Samara notes that the warriors have a nasty, eldritch glow to them she thinks is some sort of holy magic. She decides to start the festivities with a grease spell!

Samara's spells is very effective-only a single of the nasty fishmen manages to keep his feet, the rest stumble and slide to the ground. As a bonus, the other Sahuagin on the other side are blocked by a tangled mass of scaly bodies! You should take advantage of the confusion while you can...

Player surprise round!

Coney abandons the console with a short of disgust.

"...mumble mumble...always on the last leg...probably the Elf's fault...have to work harder...grumble grouse..."

She sends an bolt from her crossbow at the sole Sahuagin standing, before ducking back behind the door-but, it sticks right in the Sea Devil's turtle shell-shaped shield, quivering.

Spoiler: Pfft (click to show/hide)

((Everyone take free attacks))

Spoiler: Sahuagin Trips (click to show/hide)

Spoiler: Enemies (click to show/hide)
Spoiler: Initiative (click to show/hide)
Spoiler: Party Status (click to show/hide)
« Last Edit: March 21, 2015, 09:00:08 am by Dwarmin »
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Criptfeind

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Sarco roars across the water at the hated fish people, but unable to reach them with his hammer or spears, he is forced to pull out his cross bow and ping away at them.

Movement: Move to F9
Item interaction Action: Pull out light Cross bow
Action: Fire Light crossbow at Sahu 2
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Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #535 on: March 20, 2015, 10:31:53 am »

Grinning cruelly, Samara clenches a small handful of something which bursts into a short-lived flame as she scatters it into the space between her and the Sahuagin, uttering a short trigger phrase in her native tongue, "Deeshko eenferhno!"

Flaming Sphere on P13 (where Sahu 4 is currently).
IF Samara would be hit by a ranged attack, THEN Reaction action: Shield.
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #536 on: March 20, 2015, 12:15:22 pm »

Having secured the chain end to a vent, Kawtari sent an arrow sailing towards the enemy fro mthe cover of the door.

Using the door as cover, launch arrow at a ranger
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #537 on: March 20, 2015, 01:08:42 pm »

Tadhg seizes this moment to step out from behind the door-shield and throw a javelin at the sea-devil still standing, then steps back again to hold up the door.

Attack Sahuagin 2 with javelin, or nearest alive fishie if he is already dead.
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My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #538 on: March 20, 2015, 11:13:04 pm »

Targeting Sahu 2, Hex (Apply disadvantage to Strength [Something I didn't realize I could do until just now]) then Eldritch Blast.

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #539 on: March 21, 2015, 09:26:49 am »

Akira twiddles her thumbs.
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