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Author Topic: D&D 5e: Lost Isle/[1st Cycle-Missing the Birdgirl. Not that one, the other one]  (Read 58561 times)

GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #540 on: March 21, 2015, 11:01:59 am »

Kawtari could see Akira standing there like a lost chick.
Well, if she wasn't going to help, at least the broodling could absorb arrows...
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #541 on: March 21, 2015, 12:05:43 pm »

Tadhg steps forward, putting his weight into a long range javelin throw-it arcs high but bounces off center, the Sahuagin skipping out of the way.

Spoiler: Fyoooo (click to show/hide)

Akira is suddenly struck by the urge to be useful-she uses her movement speed and cunning action to maneuver herself into close range, heroically leaping the water filled trench-ending with a lightning quick dagger toss-it ends up buried in the beasts leg! Go Akira!

Spoiler: Ya'right! (click to show/hide)

Sarco adds his bolt to the barrage at the unfortunately agile Sahuagin. His arrow is on-target, but but punches through the fish-mans shield, doing only a bit of damage.

Spoiler: Snipesnipe (click to show/hide)

Samara brings the fireworks-with an arcane flourish and an incantation in the Eldritch tongues, she summons a sphere of flame from the planes of fire-an Orb of Fire rolls down on the hapless Sahuagin, who can't dodge very easily being on the ground. It scorches him!

There is a sudden delicious smell in the air.

Spoiler: BURNNN (click to show/hide)

Aldeth joins in, using her hex and eldritch blast combo on the sole standing Sahuagin. Maybe he's tired of getting shot though-he cartwheels right out of the way of that one.

Spoiler: Zapzap (click to show/hide)

Kawtari pokes her head out of the door and launches a curvy missile at one of the massed rangers behind the door, before scooting back under cover. She is rewarded with an echoing shriek!

Spoiler: Shoot&scoot (click to show/hide)

Coney follows Kawtari's lead, aiming at one of the rangers-she also does some sort of spell...it's also a success, driving another beast down.

Spoiler: Shoot&scoot pt.2 (click to show/hide)

It's time for everyones favorite barbarian!

It's Tadhg's turn!


Spoiler: Enemies (click to show/hide)
Spoiler: Initiative (click to show/hide)
Spoiler: Party Status (click to show/hide)
« Last Edit: March 21, 2015, 01:01:52 pm by Dwarmin »
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #542 on: March 21, 2015, 01:03:40 pm »

Tadhg reacts quickly and throws another javelin at the Sahuagin Warrior!
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #543 on: March 21, 2015, 01:26:42 pm »

Tadhg sends another javelin toward the Sahuagin, but this one fails to connect.

Spoiler: Fyoooo (click to show/hide)

Akira flicks another knife-which nearly kills the monster-then backflips back to relative safety! Go Akira!

Spoiler: Ya'right! (click to show/hide)
---

The Sahuagin stumble forward, crawling out of the grease and staggering to their legs-the one on fire manages to plunge into the cooling water, along with some of his buddies...along with the warriors, they began paddling at a frightening pace toward your shore...

The badly wounded warrior turns around and attempts to flee-he jumps on the ladder and begins to ascend.

The Sahuagin Rangers trundle in from behind-jumping over the grease and unlimbering their longbows, though one stays behind and shuts the door with a slam, fearfully glancing down the hall. Five arrows fly out from the massed group, but our heroes manages to evade, block or parry all of them.

Spoiler: Give them a Volley! (click to show/hide)


Player turn!

Spoiler: Enemies (click to show/hide)
Spoiler: Initiative (click to show/hide)
Spoiler: Party Status (click to show/hide)
« Last Edit: March 23, 2015, 02:10:09 pm by Dwarmin »
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #544 on: March 21, 2015, 01:35:45 pm »

"Akira! Wait! We should stand our ground and hold them here!" Sarco yells at the bird thing as she jumps into danger. "Damn fool..."

With that he moved down a bit and fired off another bolt at the Fish people.


Action: Fire Crossbow at Sahu 6
Movement: One South to F10
Item Interaction Action: Stow Crossbow
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #545 on: March 21, 2015, 01:47:13 pm »

One of the Sahuagin gives Sarco a glare, and rising his head above water, burbles something  to him along the lines of,

"Mrglagalber! Karna menga ndorglu vanaga sarpsa natglrg!" he says with a growl, jabbing his spear back towards the doors his group just came from.

It sounds vaguely Elvish, but it's actually Aquan-none of the group can speak that...
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #546 on: March 21, 2015, 01:51:51 pm »

The devil fish were talking to him in a language that they didn't share. But their meaning seemed clear, that there was something else coming after them. Although Sarco couldn't tell if it was a threat or a warning. Lining up the Fish Man with his crossbow he considered for a long moment, before sighing and slightly lowering his bow. He held up his claw in a halt gesture and said "Halt. What do you want?" Followed by the same in Draconic "Halt. What do you want?"

((Edit:)) After pondering the issue for a moment he called over to Coney "Miss Coney! Can you speak to them even if you don't share a language with them? Pictures in the head or something? It comes to mind that they may not be hostile!"
« Last Edit: March 21, 2015, 01:54:23 pm by Criptfeind »
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #547 on: March 21, 2015, 01:59:09 pm »

"Mrglagalber! Mrglagalber! Grlofvu nothoc viduoo!" He points his trident at you once more, and makes a sideways sweeping gesture-is he asking you to get out of the way?

After pondering the issue for a moment he called over to Coney "Miss Coney! Can you speak to them even if you don't share a language with them? Pictures in the head or something? It comes to mind that they may not be hostile!"

Coney sends a message back mentally, with a telepathic negative.

="Maybe if they calmed down some. I can't talk to something that actively wants to kill us, though-part of that interior defense thing. Sorry."=
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My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #548 on: March 21, 2015, 02:02:17 pm »

Aldeth reaches out to the Sahuagin who spoke with her telepathy, 'echoing' (Essentially CCing) Coney on the message.
<None of us speak Fish, man-fish.>

GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #549 on: March 21, 2015, 02:18:33 pm »

To assist in this burgeoning peace process, Kawtari lowered her bow.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #550 on: March 21, 2015, 02:28:44 pm »

The Sahaugin doesn't like that voice in his head-his thoughts screech at Aldeth like claws. From what you can understand, he's afraid, he's angry and he wants past you. He feels if you let him past (Now) he might spare your pathetic lives.

"...Daba ista calyatna, Mrglagalber!" he says, growing more incensed.
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My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #551 on: March 21, 2015, 02:35:35 pm »

"Everyone! Out of its way! Quickly!"
Aldeth scurries out of the way.

Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #552 on: March 21, 2015, 02:39:02 pm »

Sarco nods carefully keeping his eyes focused on the fish people, he moves out of the way of their egress, pulling his warmaul out and stowing his crossbow in case they try anything at close range.
« Last Edit: March 21, 2015, 02:43:57 pm by Criptfeind »
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #553 on: March 21, 2015, 02:42:47 pm »

"Everyone! Out of its way! Quickly!"
Aldeth scurries out of the way.

[?] You also sense deception, or at least a sense of cunning cruelty-they will turn on your party if they feel they can win-and you've disposed of their enemies for them. They are not very trustworthy.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle/[1st cycle-Piscine Panic]
« Reply #554 on: March 21, 2015, 03:57:14 pm »

Move to D7. Deferring actions for now.
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