0:10
2) Search the blueprints on the workbench
Perhaps there are something on the workbench that might explain your situation. Perhaps there are something on the workbench that will drive you insane.
Paranoia 5: 68%46: Succeeded!
Ominous nonsense
You skim through the blueprints that lie scattered around the workbench. Most of them concern some form of intricate equipment and parts that would be fitted into a larger machine. The prints are in a language that you cannot understand, but you manage to glean some detail from it in the form of emotion. You feel like a cog, moving as part of something bigger. Not very useful, there.
But what's this? You spy a piece of paper sticking out from the workbench's cutting mat. Lifting it up, you find a yellowed scroll- another blueprint, although presumably older than the others. It detailed vast arrays of lens that filter and redirect some form of ray, converging them upon a single sphere in the middle. Foreign words on each of the lens give you a subconscious visions of otherworldly colors beyond your capability of seeing. All in all, the machine remind you of your awakening. Curious.
As you put the paper down, the air begin to move again.
... You have learned more about the "Mysterious Assailants". Your progress is now 2 - Disoriented!
... You can't learn any more from the blueprints.
"...She gnaws on the young."
The voice mentioned, then remained silent.
1) Open the machine's hatch (2 minutes)
The machine looks like a gigantic distillery. Perhaps you can open the hatch and hope that you don't get a face full of scorching steam.
Imprudence 5: 60%2) Take the colorful cover off the objectWhy is it covered in such extraordinary fabric? Is it wise to touch it? You can never know unless you try.
3) Explore further (1 minute)
Tall, black curtains hung on the other side of the room, blending into the darkness. Gears rumbled from behind the veil.
4) Go back in the storage roomYou still have some unfinished business with the storage room, and/or the thing that is lurking there.
5) Write-In
Free point(s): 1
Imprudence: 4
Paranoia: 8
Connivance: 5
Healthy (8/8)
Sane (7.5/8)
Progress
Mysterious Assailants: 2 - Disoriented
Hammer
2x Derring-Do
10x Rusted Brass Coin