0:10
4) Freedom!
Finally you can leave this dismal room. You don't know what lies outside.
...The cell door is no longer locked!
The Workshops
You take a step outside into a spacious room illuminated by flickering gas-lamps. Intricate machinery hummed and released steam which is taken in by pipes to parts unknown. In the middle of the room, you find a large work bench with blueprints on them as well as some unknown object the size of your head, covered with a fabric with a colorful, kaleidoscopic pattern that seem to change every time you blink.
A machine keens loudly and something moves inside it, making clanking noises. In a likely unrelated event, everything not nailed down- including you, suddenly levitated up a few inches before falling down again - in your case, on the floor. The thing inside the machinery stopped struggling.
"Release me, friend!" it croaked in a reedy voice.
"And I will tell you a thing or two about the murderess!"...You have gained a Stat Point!
1) Open the machine's hatch (2 minutes)
The machine looks like a gigantic distillery. Perhaps you can open the hatch and hope that you don't get a face full of scorching steam.
Imprudence 5: 60%2) Search the blueprints on the workbenchPerhaps there are something on the workbench that might explain your situation. Perhaps there are something on the workbench that will drive you insane.
Paranoia 5: 68%3) Take the colorful cover off the objectWhy is it covered in such extraordinary fabric? Is it wise to touch it? You can never know unless you try.
4) Explore further (1 minute)
Tall, black curtains hung on the other side of the room, blending into the darkness. Gears rumbled from behind the veil.
5) Go back in the storage roomYou still have some unfinished business with the storage room, and/or the thing that is lurking there.
6) Write-In
Free point(s): 1
Imprudence: 4
Paranoia: 7
Connivance: 5
Healthy (8/8)
Sane (7.5/8)
Progress
Mysterious Assailants: 1 - Uncovering the Mystery
Hammer
2x Derring-Do
10x Rusted Brass Coin