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Poll

Should the stat points sytem stay?

Yes
- 7 (70%)
No
- 3 (30%)

Total Members Voted: 10


Pages: 1 ... 3 4 [5] 6 7 ... 10

Author Topic: [Suggestion Game] Survive the Night  (Read 13888 times)

heydude6

  • Bay Watcher
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Re: [SG] Survive the Night
« Reply #60 on: February 18, 2015, 07:16:11 am »

I guess that's a good idea, I bet we have the option of coming back here.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

zomara0292

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  • Its a lie. he is still an escaped lunatic brony.
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Re: [SG] Survive the Night
« Reply #61 on: February 18, 2015, 07:45:58 am »

I guess that's a good idea, I bet we have the option of coming back here.
NEVER ever make that assumption.
With that said, i still say we give that thing the koins. It obviously wants something. not like it will hurt us if we do.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

heydude6

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Re: [SG] Survive the Night
« Reply #62 on: February 18, 2015, 03:41:13 pm »

We might need those coins for something else. Also that suggestion being up there was probably more of the result of a write in rather than an actual viable option. Remember, this is still an eldritch abomination we're talking about.
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

zomara0292

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  • Its a lie. he is still an escaped lunatic brony.
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Re: [SG] Survive the Night
« Reply #63 on: February 18, 2015, 07:09:50 pm »

It is a write in. I know that, because i made it. . . . . . Well, recommended it. Also, write is are viable options, too. I am sure of it. It has its own chance of success.
Logged
I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

heydude6

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Re: [SG] Survive the Night
« Reply #64 on: February 18, 2015, 09:15:11 pm »

How about we look outside and then come back to it later.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

WillowLuman

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  • They/Them Life is weird
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Re: [SG] Survive the Night
« Reply #65 on: February 18, 2015, 09:15:50 pm »

Yeah, just poke your head out the door real quick.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

hops

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Re: [SG] Survive the Night
« Reply #66 on: February 19, 2015, 11:06:28 pm »

0:10



4) Freedom!

Finally you can leave this dismal room. You don't know what lies outside.

Quote from: Result
...The cell door is no longer locked!



The Workshops

You take a step outside into a spacious room illuminated by flickering gas-lamps. Intricate machinery hummed and released steam which is taken in by pipes to parts unknown. In the middle of the room, you find a large work bench with blueprints on them as well as some unknown object the size of your head, covered with a fabric with a colorful, kaleidoscopic pattern that seem to change every time you blink.



A machine keens loudly and something moves inside it, making clanking noises. In a likely unrelated event, everything not nailed down- including you, suddenly levitated up a few inches before falling down again - in your case, on the floor. The thing inside the machinery stopped struggling.

"Release me, friend!" it croaked in a reedy voice.

"And I will tell you a thing or two about the murderess!"

Quote from: Result
...You have gained a Stat Point!



1) Open the machine's hatch (2 minutes)

The machine looks like a gigantic distillery. Perhaps you can open the hatch and hope that you don't get a face full of scorching steam.

Imprudence 5: 60%

2) Search the blueprints on the workbench

Perhaps there are something on the workbench that might explain your situation. Perhaps there are something on the workbench that will drive you insane.

Paranoia 5: 68%

3) Take the colorful cover off the object

Why is it covered in such extraordinary fabric? Is it wise to touch it? You can never know unless you try.

4) Explore further (1 minute)

Tall, black curtains hung on the other side of the room, blending into the darkness. Gears rumbled from behind the veil.

5) Go back in the storage room

You still have some unfinished business with the storage room, and/or the thing that is lurking there.

6) Write-In



Spoiler: Status (click to show/hide)

Spoiler: Qualities (click to show/hide)

Spoiler: Inventory (click to show/hide)
« Last Edit: February 20, 2015, 01:26:10 am by Objective »
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Lyeos

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Re: [SG] Survive the Night
« Reply #67 on: February 20, 2015, 12:14:43 am »

Search the blueprints!
Not... Actually to help the thing.
Just because blueprints are worth searching.
Yeah.
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Take a closer look at this text!

hops

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Re: [SG] Survive the Night
« Reply #68 on: February 20, 2015, 01:25:09 am »

(oops, forgot to add the paranoia challenge to the blueprints option)
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Terra162

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Re: [SG] Survive the Night
« Reply #69 on: February 20, 2015, 02:26:57 pm »

Search the blueprints!
Not... Actually to help the thing.
Just because blueprints are worth searching.
Yeah.
+1
Add our free point to paranoia.
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hops

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Re: [Suggestion Game] Survive the Night
« Reply #70 on: February 20, 2015, 08:17:21 pm »

Okay, I have been thinking...

Who's in favour of ditching the stat system?
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

WillowLuman

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Re: [Suggestion Game] Survive the Night
« Reply #71 on: February 20, 2015, 08:21:37 pm »

I think it's still too early to judge. We need to make more decisions first!
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

hops

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Re: [Suggestion Game] Survive the Night
« Reply #72 on: February 20, 2015, 08:28:37 pm »

I'm just unsure if it might be turning people away from the SG.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

heydude6

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Re: [Suggestion Game] Survive the Night
« Reply #73 on: February 20, 2015, 08:42:06 pm »

It's too simplistic to turn people away, it's fine don't worry
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

~Neri

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Re: [Suggestion Game] Survive the Night
« Reply #74 on: February 21, 2015, 04:37:19 am »

I've been watching.
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