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Author Topic: Roll to DOOM CRUISER 6/6 Turn 7: At long last  (Read 13488 times)

Yoink

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Re: Roll to DOOM CRUISER 6/6 Turn 5: I can blame only myself for this
« Reply #90 on: March 12, 2015, 10:06:51 pm »

>Continue increasing speed and keep my broadcast active, but make sure not to come too close to the DOOM CRUISER.
Fire my machine gun at any damaged points/important-looking sensors, if I can do that whilst blasting my doom playlist.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Beirus

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Re: Roll to DOOM CRUISER 6/6 Turn 5: I can blame only myself for this
« Reply #91 on: March 12, 2015, 10:58:14 pm »

Activate cloaking, shoot with incendiary rifle.
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Because everything is Megaman when you have an arm cannon.

Person

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #92 on: March 13, 2015, 02:03:56 pm »

Speed rolls:

bigjaredmonkey: 8+2=10
Xvareon: 8-1=7
Nav: 5+2=7
darkpaladin109: 5+1=6
Yoink: 5+1=6
Beirus: 6-1=5
The DOOM CRUISER: 3-4=-1

Current buffs/debuffs:
Doom Metal: 10% Damage, -1 dodge for players.
Destabilizing missile: +10% damage.
Tachyon Cannon: +10% damage.
From various sources, the doom cruiser now acts at -2 until end of turn.

bigjaredmonkey: Continue firing light gun at DOOM CRUISER
[2]: The light gun refuses to function this turn. At least it wasn't a complete failure though, given that your ship didn't explode. The super magnetic railgun powers up.

Xvareon: Fire Destabilizing Missiles again, this time attempting to aim for anything that looks like a vital sensor component or subsystem. Take no other action.

[3+1][4-4]: The Destabilizing Missile strikes true this time! 130 damage. The debuff has refreshed to 20% increase, and -1 to actions.

NAV: DAKKA-DAKKA-DAKKA-DAKKA-DAKKA-DAKKA

Aim: [2][7][4][1][1][8]
Dodge: [6-4][3-4][4-4][2-4][3-4][3-4]

The heavy machine guns open fire with what would be gratuitous noise, were you not in space. Dakka just ain't the same without noise. 5 hits. 350 total damage.

darkpaladin109: Laser array the doom cruiser again.

[6][7-4]: The laser array heats up. This turn it deals 210 damage.

Yoink: >Continue increasing speed and keep my broadcast active, but make sure not to come too close to the DOOM CRUISER.
Fire my machine gun at any damaged points/important-looking sensors, if I can do that whilst blasting my doom playlist.


(The broadcast is free as long as its active)

Aim: [5+1][5+1][5+1]
Dodge: [1-4][8-4][2-4]

The machine gun deals a total of 105 damage.

Your speed doubles to +4.

Beirus: Activate cloaking, shoot with incendiary rifle.

[6]The cloaking field activates.

[7-2][4-4]: The HEAT rifle lands an explosive hit for 280 damage. For the next 2 turns, the DOOM CRUISER will take damage.

The DOOM CRUISER: An array of Gauss guns detaches from the DOOM CRUISER's armor. These look much more dangerous than the last doom cannons. These shoot at a base aim of +1. As such, with current debuffs taken into account, they shoot at -1 this turn.

No less than 10 Gauss rounds make their way towards the troll ship. Clearly it has done its job very well.

Aim: [4-1][7-1][5-1][2-1][5-1][2-1][2-1][4-1][6-1][4-1]
Dodge: [3][4][5][2][7][8][2][4][2][3]

2 hits.

The trollship almost weathers the assault, but it only had enough integrity to survive a single strike. 2 direct hits was a bit much.

4 rounds head towards darkpaladin109:

Aim: [5-1][7-1][3-1][4-1]
Dodge: [2][1][2][8]

2 of those rounds hit, breaking though their shields, for a total of 20 hull damage. The Hydra class shields increase in strength.

3 rounds make their way towards Nav.
Aim: [1-1][8-1][8-1]
Dodge: [8][4][2]

2 of them hit, breaking through their shields for a total of 20 hull damage.

Finally, the remaining 3 rounds head towards Xvareon.
Aim: [3-1][6-1][4-1]
Dodge: [8-2][5-2][5-2]

Only one hits, for 35 hull damage.

Reinforcing the defense efforts, Playergamer breaks off from the swarm! They pilot the KC-135 Stratotanker In Space! The KC-135 Stratotanker In Space is a support vessel designed to refuel, repair, and rearm other ships! It lacks weaponry entirely! Be warned that it cannot heal itself, so keep it safe.

Yoink: Long range.
Xvareon: Long range.
NAV: Close range.
Beirus: Long range. separated from other players.
darkpaladin109: Mid range. 1 point defense drone deployed.
Playergamer: Long range.

Spoiler: Yoink (click to show/hide)
Spoiler: Xvareon (click to show/hide)
Spoiler: Nav (click to show/hide)
Spoiler: Beirus (click to show/hide)
Spoiler: darkpaladin109 (click to show/hide)
Spoiler: Playergamer (click to show/hide)
Spoiler: The DOOM CRUISER (click to show/hide)
Spoiler: Notes (click to show/hide)
« Last Edit: March 13, 2015, 02:07:50 pm by Person »
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AoshimaMichio

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #93 on: March 13, 2015, 02:21:50 pm »

Damn. I forgot I already waitlisted...
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darkpaladin109

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #94 on: March 13, 2015, 04:39:27 pm »

Continue laser-ing the DOOM CROOZER.
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Playergamer

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #95 on: March 13, 2015, 08:06:08 pm »

Reconstruct Xvareon's ship.
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Xvareon

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #96 on: March 13, 2015, 08:21:19 pm »

Fire last Destabilizing Missile into the Doom Cruiser! Maintain optimum firing range for the TAC cannon next turn, whilst maneuvering close to Playergamer's ship, hoping that the Doom Cruiser will prioritize him as a bigger target over me.

Person

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #97 on: March 14, 2015, 12:27:31 pm »

So, I believe I need posts from Yoink, Nav, and Beirus. Will probably use pms for this from now on honestly.
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Beirus

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #98 on: March 14, 2015, 02:29:30 pm »

Fire last shot of HEAT rifle at any holes in DOOM Cruiser.
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Because everything is Megaman when you have an arm cannon.

NAV

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #99 on: March 14, 2015, 05:37:32 pm »

*Ahem* DAKKA-DAKKA-DAKKA-DAKKA-DAKKA-DAKKA
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The face on the toaster does not look like one of mercy.

Yoink

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #100 on: March 15, 2015, 04:06:51 am »

Does my speed bonus increase at the beginning or end of the turn?

If the beginning, fire the Sonic Gun at the enemy.
If at the end, continue firing my machine gun instead.

Keep the Doom flowing.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

spazyak

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #101 on: April 10, 2015, 08:08:43 am »

could I join in?
fast,  machine-guns, fighter. Name-the raptor
« Last Edit: April 13, 2015, 11:12:56 am by spazyak »
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endlessblaze

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #102 on: April 13, 2015, 08:14:06 am »

Quick moving energy weapon fighter (called the Mage)

This rapid ship has a few energy weapons (I will leave it to you to decide how many) and is piolited by endlessblaze.
« Last Edit: April 13, 2015, 10:48:57 am by endlessblaze »
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I nominate endlessblaze as our chief military executive!

Generally me

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #103 on: April 13, 2015, 10:48:16 am »

Waitlist

Ship Confusing dancing deers
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darkpaladin109

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Re: Roll to DOOM CRUISER 6/6 Turn 6: Just a bit of death
« Reply #104 on: April 13, 2015, 01:00:04 pm »

could I join in?
fast,  machine-guns, fighter. Name-the raptor
Quick moving energy weapon fighter (called the Mage)

This rapid ship has a few energy weapons (I will leave it to you to decide how many) and is piolited by endlessblaze.

Guys, I don't think you're supposed to pick out your own weapons. You're just supposed to give a name.
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