Speed rolls:
bigjaredmonkey: 4+2=6
Salsacookies: 5+1=6
Andres: 7-2=5
Pufferfish: 1+3=4
Nirur Torir: 2+1=3
Ozarck: 4+0=4
The DOOM CRUISER: 5-4=1
bigjaredmonkey: Activate the Zeno engine, and if possible, fire the light gun as well. EDIT: at the same place everyone else is shooting at. Zeno engine activate: 5
The zeno engine engages. Until the end of the turn, nothing should be able to hit you, probably.
Light gun: 7
The light gun fires off a good 575 damage hit.
The super magnetic railgun continues charging.
Salsacookies: Begin the Salsa-Rocket barrage. The grinder deals 220 damage, as per usual.
The missiles fire their way towards the DOOM CRUISER.
Aim: [2+1][4+1][4+1]
Dodge: [8-4][2-4][4-4]
The first bounces harmlessly off the hull, but the next two land for a total of 220 damage.
Andres: Keep charging and FIRE TEH LAZ0R in the same place that Ozarck's firing his gun.The WMG charges to a crescendo, and releases its energy in a massive beam the likes no one has ever before seen.
Aim: [4+1+2+3]
Dodge: [2-4]
The DOOM CRUISER takes a staggering 1,050 damage, and shudders from the impact.
Pufferfish: Link the Trollship and the Salsaship then RED ROVER RED ROVER BLAST AWAY, OVERYou charge up the shields of the Trollship and The Salsa Chunkifier, as well as your own, then fire the RR-Cannon at full power!
Aim: [8+2]
Dodge: [7-4]
The RR-Cannon creates a massive hole in the framework of the DOOM CRUISER, dealing another 1,050 damage.
Nirur Torir: Fire all of the weapons. Turn up the volume on the jammer, too, while playing dubstep remixes of unpopular songs. Edit: Aim where everyone else is aiming. Do not fly closer to them to do so.Aim: [4+1-2][5+1-2][2+1-2][2+1-2][7+1-2]
Dodge: [2-4][7-4][2-4][3-4][6-4]
The light machine gun lands 5 hits for a total of 65 damage.
Aim: [6-2][5-2][3-2]
Dodge: [3-4][4-4][4-4]
All 3 mini-missiles hit for a total of 300 damage.
Aim: [3+1-2][6+1-2][3+1-2]
Dodge: [8-4][6-4][3-4]
2 of the 3 flak cannon blasts likewise connect, for a total of 200 damage.
50*3 from mini-missiles, 75*3 from flak cannon, +1 acc.
Ozarck: Fire railgun. if i survive next round, perhaps I'll move in and missile a bit.Aim: [4+1]
Dodge: [2-4]
The railgun shot lands for 235 damage.
The DOOM CRUISER glows with a massive amount of energy in preparation to release an awesome attack, and becomes as if a small sun for a brief moment. Then, a massive blast emanates from within it, hitting in all directions, covering the entire battlefield. Everything hit by the blast wave is vaporized in a blatant display of power.
Zeno engine redirect: 6
The Trollship bares witness to this display, but none of the destruction seems to reach it. They remain unharmed, but as the energy disperses they note that they are the only survivor. The pilot of the Trollship notes that the armor of the DOOM CRUISER is slowly redistributing itself and jettisoning any unusable parts. You won't be able to do another alpha strike like salvo on the same location until you soften the armor once more.
Luckily for the defenders of THE PLANET, reinforcements have arrived just in the nick of time!
The first one to arrive is NAV, riding the P-40 Warhawk IN SPACE! The P-40 Warhawk IN SPACE is inspired of course, by the world war II fighter of the same name. The P-40 Warhawk IN SPACE! likewise excels for dogfighting purposes, and is surprisingly durable for such a craft.
Next up are Yoink, in the Doom Metal Sonic Assault Craft, and darkpaladin109, in the Enigma Class Hydorah Laser Shuttle. The design of the Doom Metal Sonic Assault Craft has a very death metal like feel to it. Its primary purpose seems to be a mix between a close range assault craft, and a support vehicle. The Enigma Class Hydorah Laser Shuttle has a rather eclectic design. Its primary mode of operation is that of a medium range laser support ship.
Following behind them are Xvareon, in the Medusa-class Tachyon Accelerator Cannon, and Beirus in the Piercing Ghost Sniper Infiltrator Death. The Medusa-class Tachyon Accelerator Cannon has a design based on stopping enemies in their place by destroying them through heavy firepower. That purpose isn't ideal against a huge enemy like the DOOM CRUISER, but its still very much a powerful vehicle. The Piercing Ghost Sniper Infiltrator Death is a long range attack vessel with cloaking capabilities. It is ideal for attacking smaller targets, but the DOOM CRUISER is obviously a priority.
bigjaredmonkey: Long range, separated from other players.
Yoink: Long range.
Xvareon: Long range.
NAV: Long range.
Beirus: Long range.
darkpaladin109: Long range.
bigjaredmonkey: Interceptor utilizing troll science
Desc: This particular ship seems... off somehow, like it isn't really meant to exist in 3 dimensions. It seems to only exist based on some bizzare quirk of physics that could cause it to collapse at any moment. Damn if it can't fly well though. It seems to work primarily as a wide range attack craft.
Health: 25/150
Shields: 25/25 Regens 5 per turn.
Speed: +2
Aim: +1
Dodge: +1
Armaments:
Light Rifle: Propels small projectiles at the speed of light through some weird quirk of physics involving a flashlight. High chance of failing, but when it works, does 500 damage. Guaranteed to hit. The Light Rifle works at any range.
Magnet Drive: Uses the apparently free energy from magnets for infinite power, eventually. Obviously the ship can't hold infinite power in one place very long, so remember to shoot the railgun before the whole thing explodes from the tension.
Super Magnetic Railgun: Starts with 100 power, and increases by 25% each turn, up to a max of 300. 5 ammo. The Super Magnetic Railgun works best at long to mid range. Fires at +1 accuracy. Current damage is increased to 244.140625.
Zeno Engine: Convinces incoming projectiles that they can't possibly reach this ship, because they'd have to get halfway first, and then etc/etc/etc. Lasts 1 turn. 5 turn cooldown. Manual activation required. Next use available in 5 turns.
Unstable Core: When anything this vehicle does fails, it fails catastrophically.
Yoink: Doom Metal Sonic Assault Craft!
Desc: The design of the Doom Metal Sonic Assault Craft has a very death metal like feel to it. Its primary purpose seems to be a mix between a close range assault craft, and a support vehicle.
Health: 250/250
Shields: 50/50 Regens 10 per turn.
Speed: +1
Aim: +1
Dodge: +1
Armaments:
High Speed-Engine: Speed bonus doubles every turn, to a maximum of 8.
The Sonic Gun: This weapon works by converting the momentum of the craft into momentum for the projectile. Firing this weapon resets your speed bonus to +1. Damage is 50*Speed Bonus.
Medium Machine Gun: 25 damage per hit, 3 shots. The medium machine gun is a significant step up from the light machine gun commonly mounted on many crafts.
Metal Broadcast: This music playing device plays doom metal to all players to boost morale. 10% damage/+1 accuracy while active, but at the cost of -1 to dodge.
Xvareon: Medusa-class Tachyon Accelerator Cannon
Desc: The Medusa-class Tachyon Accelerator Cannon has a design based on stopping enemies in their place by destroying them through heavy firepower. That purpose isn't ideal against a huge enemy like the DOOM CRUISER, but its still very much a powerful vehicle.
Health: 200/200
Shields: 25/25 Regens 5 per turn.
Speed: -1
Aim: +1
Dodge: -1
Armaments:
Tachyon Cannon: This device is the one the ship gets its name from. It uses particles that travel faster than light to hit enemies before the weapon is fired. This makes it impossible to react to. The speed of the projectiles also disorients the target, making further damage deal 10% damage. 150 damage. 6 ammo. Works best at mid to long range.
Heavy Rifle: A powerful rifle to be used as a backup weapon. 100 damage. Works best at long range.
Destabilizing Missile: A strong missile that smashes into its targets with powerful kinetic force to destabilize any moving parts. Hits cause the target to get a temporary -1 to actions, and a 20% increase to further incoming damage. Causes 100 damage on its own. 1 shot per turn. 3 ammo stocked.
NAV: P-40 Warhawk IN SPACE!
Desc: The P-40 Warhawk IN SPACE is inspired of course, by the world war II fighter of the same name. The P-40 Warhawk IN SPACE! likewise excels for dog-fighting purposes, and is surprisingly durable for such a craft.
Health: 300/300
Shields: 100/100 Regens 20 per turn.
Speed: +2
Aim: +0
Dodge: +1
Armaments:
Heavy Machine Gunx2: The P-40 Warhawk IN SPACE can fire two copies of the standard heavy machine gun at once without penalty! 50 damage per hit, 3 shots for each gun per turn. These machine guns also have a 360 degree turning radius, and as such can be fired at any time without loss in effectiveness. They work best at close range. Unfortunately, that's all this vehicle mounts when it comes to weapons.
Beirus: Piercing Ghost Sniper Infiltrator Death
Desc: The Piercing Ghost Sniper Infiltrator Death is a long range attack vessel with cloaking capabilities. It is ideal for attacking smaller targets, but the DOOM CRUISER is obviously a priority.
Health: 150/150
Shields: 150/150 Regens 25 per turn.
Speed: -1
Aim: +1
Dodge: +1
Armaments:
Cloaking Device: This device consumes 25 units of shield each turn in order to increase dodge rate by +3, in addition to making you untargetable by most actions.
Armour Piercing Rifle: This Rifle is a powerful anti armor weapon that ignores shields. If a target has no shields, it also causes a -1 penalty to actions on hit. 150 damage. Fires at +1 accuracy. In addition, it can pierce through smaller targets for extra collateral damage. 6 ammo. Works best at long range.
HEAT Rifle: This Rifle creates a powerful explosive blast on hit. It's almost like a small star in principle. 200 damage, 100 damage for the next 2 turns. 3 ammo. Works best at long range.
Heavy Rifle: 100 damage. Works best at long range.
darkpaladin109: Enigma Class Hydorah Laser Shuttle
Desc: The Enigma Class Hydorah Laser Shuttle has a rather eclectic design. Its primary mode of operation is that of a medium range laser support ship.
Health: 300/300
Shields: 100/100 Regens 20 per turn.
Speed: +1
Aim: +0
Dodge: +1
Armaments:
High Focus Laser Array: An array of high powered lasers. These gain increased damage over time as long as they are focused on the same target. 100/150/200/250 damage per turn. These work best at mid range.
Point defense drones: This ship can deploy drones that can deflect incoming fire. Drones have 100 health each. 5 drones are stored to start.
Hydra class shields: Each time the shields on this vehicle are brought down to zero, their maximum capacity doubles, as does their recharge speed.
Next attack in 2 turns.
Estimated Health: Somewhere from 48,000 to 50,500. Remaining ~97% More data required for improved accuracy.
Known Weapons and Equipment:
Gauss Cannons: The DOOM CRUISER fires a small barrage from an array of Gauss guns. Targets random players. Average 30 damage per hit. 20 shots.
Mass Drivers: The DOOM CRUISER fires large packets of junk towards the players at high speed! Targets random players. Average 100 damage per hit. 12 shots.
DOOM NOVA: DOOM Nova: The DOOM CRUISER releases a massive wave of energy, annihilating every player.
DOOM Laser: The DOOM CRUISER fires a gigantic laser that annihilates every player. No attack 2 turns from now, due to overheating.
That would be the DOOM CRUISER's most powerful attack everyone. The only good news I can really give you is that the DOOM CRUISER can't use the same attack twice in a row. Wee, why did I think it was a good idea to have two near guaranteed total party kill attacks.