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Author Topic: Roll to DOOM CRUISER 6/6 Turn 7: At long last  (Read 13549 times)

Nirur Torir

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Re: Roll to DOOM CRUISER 6/6 Turn 3: The calm before the storm!
« Reply #60 on: February 11, 2015, 04:01:17 pm »

Fire all of the weapons.
Turn up the volume on the jammer, too, while playing dubstep remixes of unpopular songs.


Edit: Aim where everyone else is aiming. Do not fly closer to them to do so.
« Last Edit: February 11, 2015, 04:54:10 pm by Nirur Torir »
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Andres

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Re: Roll to DOOM CRUISER 6/6 Turn 3: The calm before the storm!
« Reply #61 on: February 11, 2015, 04:03:23 pm »

Activate the Zeno engine, and if possible, fire the light gun as well.
Fire it in the same place we're firing!

EDIT:
Fire all of the weapons.
Turn up the volume on the jammer, too, while playing dubstep remixes of unpopular songs.

Yeah, it's probably for the best that you stay away from us.
« Last Edit: February 11, 2015, 04:10:06 pm by Andres »
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bigjaredmonkey

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Re: Roll to DOOM CRUISER 6/6 Turn 3: The calm before the storm!
« Reply #62 on: February 11, 2015, 07:52:17 pm »

Activate the Zeno engine, and if possible, fire the light gun as well.
Fire it in the same place we're firing!
Edited to do that, hopefully we do bonus damage for it.
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Noob fortress, a succession game for noobs.
http://www.bay12forums.com/smf/index.php?topic=157847.0

Andres

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Re: Roll to DOOM CRUISER 6/6 Turn 3: The calm before the storm!
« Reply #63 on: February 11, 2015, 07:58:43 pm »

Remember everyone to fire ALL your weapons ALL AT ONCE for MAXIMUM DAMAGE. Failing that, fire your MOST DAMAGING WEAPON.
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Salsacookies

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Re: Roll to DOOM CRUISER 6/6 Turn 3: The calm before the storm!
« Reply #64 on: February 11, 2015, 08:27:19 pm »

Begin the Salsa-Rocket barrage.
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Andres

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Re: Roll to DOOM CRUISER 6/6 Turn 3: The calm before the storm!
« Reply #65 on: February 11, 2015, 08:34:56 pm »

Begin the Salsa-Rocket barrage.
USE YOUR GOD DAMN GRINDER GRAAAAH!!!
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Person

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Re: Roll to DOOM CRUISER 6/6 Turn 3: The calm before the storm!
« Reply #66 on: February 11, 2015, 08:46:20 pm »

The grinder is a: automatically used, and b: free. Writing up turn now, this should be a good one, heheh.
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Person

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #67 on: February 11, 2015, 09:31:13 pm »

Speed rolls:

bigjaredmonkey: 4+2=6
Salsacookies: 5+1=6
Andres: 7-2=5
Pufferfish: 1+3=4
Nirur Torir: 2+1=3
Ozarck: 4+0=4
The DOOM CRUISER: 5-4=1

bigjaredmonkey: Activate the Zeno engine, and if possible, fire the light gun as well. EDIT: at the same place everyone else is shooting at.

Zeno engine activate: 5

The zeno engine engages. Until the end of the turn, nothing should be able to hit you, probably.

Light gun: 7

The light gun fires off a good 575 damage hit.

The super magnetic railgun continues charging.

Salsacookies: Begin the Salsa-Rocket barrage.

The grinder deals 220 damage, as per usual.

The missiles fire their way towards the DOOM CRUISER.

Aim: [2+1][4+1][4+1]
Dodge: [8-4][2-4][4-4]

The first bounces harmlessly off the hull, but the next two land for a total of 220 damage.

Andres: Keep charging and FIRE TEH LAZ0R in the same place that Ozarck's firing his gun.

The WMG charges to a crescendo, and releases its energy in a massive beam the likes no one has ever before seen.

Aim: [4+1+2+3]
Dodge: [2-4]

The DOOM CRUISER takes a staggering 1,050 damage, and shudders from the impact.

Pufferfish: Link the Trollship and the Salsaship then RED ROVER RED ROVER BLAST AWAY, OVER

You charge up the shields of the Trollship and The Salsa Chunkifier, as well as your own, then fire the RR-Cannon at full power!

Aim: [8+2]
Dodge: [7-4]

The RR-Cannon creates a massive hole in the framework of the DOOM CRUISER, dealing another 1,050 damage.

Nirur Torir: Fire all of the weapons. Turn up the volume on the jammer, too, while playing dubstep remixes of unpopular songs. Edit: Aim where everyone else is aiming. Do not fly closer to them to do so.

Aim: [4+1-2][5+1-2][2+1-2][2+1-2][7+1-2]
Dodge: [2-4][7-4][2-4][3-4][6-4]

The light machine gun lands 5 hits for a total of 65 damage.

Aim: [6-2][5-2][3-2]
Dodge: [3-4][4-4][4-4]

All 3 mini-missiles hit for a total of 300 damage.

Aim: [3+1-2][6+1-2][3+1-2]
Dodge: [8-4][6-4][3-4]

2 of the 3 flak cannon blasts likewise connect, for a total of 200 damage.

50*3 from mini-missiles, 75*3 from flak cannon, +1 acc.

Ozarck: Fire railgun. if i survive next round, perhaps I'll move in and missile a bit.

Aim: [4+1]
Dodge: [2-4]

The railgun shot lands for 235 damage.

The DOOM CRUISER glows with a massive amount of energy in preparation to release an awesome attack, and becomes as if a small sun for a brief moment. Then, a massive blast emanates from within it, hitting in all directions, covering the entire battlefield. Everything hit by the blast wave is vaporized in a blatant display of power.

Zeno engine redirect: 6

The Trollship bares witness to this display, but none of the destruction seems to reach it. They remain unharmed, but as the energy disperses they note that they are the only survivor. The pilot of the Trollship notes that the armor of the DOOM CRUISER is slowly redistributing itself and jettisoning any unusable parts. You won't be able to do another alpha strike like salvo on the same location until you soften the armor once more.

Luckily for the defenders of THE PLANET, reinforcements have arrived just in the nick of time!

The first one to arrive is NAV, riding the P-40 Warhawk IN SPACE! The P-40 Warhawk IN SPACE is inspired of course, by the world war II fighter of the same name. The P-40 Warhawk IN SPACE! likewise excels for dogfighting purposes, and is surprisingly durable for such a craft.

Next up are Yoink, in the Doom Metal Sonic Assault Craft, and darkpaladin109, in the Enigma Class Hydorah Laser Shuttle. The design of the Doom Metal Sonic Assault Craft has a very death metal like feel to it. Its primary purpose seems to be a mix between a close range assault craft, and a support vehicle. The Enigma Class Hydorah Laser Shuttle has a rather eclectic design. Its primary mode of operation is that of a medium range laser support ship.

Following behind them are Xvareon, in the Medusa-class Tachyon Accelerator Cannon, and Beirus in the Piercing Ghost Sniper Infiltrator Death. The Medusa-class Tachyon Accelerator Cannon has a design based on stopping enemies in their place by destroying them through heavy firepower. That purpose isn't ideal against a huge enemy like the DOOM CRUISER, but its still very much a powerful vehicle. The Piercing Ghost Sniper Infiltrator Death is a long range attack vessel with cloaking capabilities. It is ideal for attacking smaller targets, but the DOOM CRUISER is obviously a priority.

bigjaredmonkey: Long range, separated from other players.
Yoink: Long range.
Xvareon: Long range.
NAV: Long range.
Beirus: Long range.
darkpaladin109: Long range.
Spoiler: bigjaredmonkey (click to show/hide)
Spoiler: Yoink (click to show/hide)
Spoiler: Xvareon (click to show/hide)
Spoiler: Nav (click to show/hide)
Spoiler: Beirus (click to show/hide)
Spoiler: darkpaladin109 (click to show/hide)
Spoiler: The DOOM CRUISER (click to show/hide)
Spoiler: Notes (click to show/hide)
« Last Edit: May 20, 2018, 08:38:35 am by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Beirus

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #68 on: February 11, 2015, 09:48:18 pm »

((So the nova doesn't make it overheat like the laser? Fuuuuuuck.))

Move away from the others, use AP rifle. Aim for a weapon system, or several systems that are grouped together.
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Andres

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #69 on: February 11, 2015, 09:54:31 pm »

Crescent Striker Ultra
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darkpaladin109

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #70 on: February 12, 2015, 02:59:18 am »

Move to mid range and fire the laser array. If possible, deploy the drone as well.
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NAV

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #71 on: February 12, 2015, 03:19:02 am »

Fly in to close range and begin strafing run.
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bigjaredmonkey

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #72 on: February 12, 2015, 08:13:13 am »

Fire the light gun and the Super Magnetic Railgun, but do not move.

i just realized i could have saved a teammate or two by getting in front of them with the Zeno engine activated.
« Last Edit: February 12, 2015, 08:37:17 am by bigjaredmonkey »
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This is a birch door. All craftsdwarfship is of the highest quality. This object menaces with spikes of chicken leather. This object menaces with spikes of chicken leather. On the item is an image of ravens in birch.
Noob fortress, a succession game for noobs.
http://www.bay12forums.com/smf/index.php?topic=157847.0

Salsacookies

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #73 on: February 12, 2015, 10:37:28 pm »

Waitlist. Ship-Ready-For-Sail
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Gentlefish

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #74 on: February 13, 2015, 12:31:28 am »

Waitlist. Incessant heckler.
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