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Author Topic: Roll to DOOM CRUISER 6/6 Turn 7: At long last  (Read 13484 times)

Yoink

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #75 on: February 13, 2015, 12:40:28 am »

Not death metal, silly! Doom Metal!

>Toke up, laze back in the cockpit and blast out some Electric Wizard to inspire my allies!
We are The Chosen Few, after all!
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Booze is Life for Yoink

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you need to reconsider your life
If there's any cause worth dying for, it's memes.

Person

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #76 on: February 15, 2015, 04:21:43 pm »

Terribly sorry about the wait. Been busy lately, but an update should be coming soon-ish. I have been building the ships for the waitlist people though, so I haven't been completely ignoring this, I assure you.
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Ozarck

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #77 on: February 15, 2015, 07:33:19 pm »

I request an OP update including: all known info on the DOOM CRUISER, including kill count.
and reduce the amount of info regarding the killed. really, all that is needed is the name o the ship and perhaps a very brief description (i.e. doom cruiser mk II - an all around fighter, designed to mock the DOOM CRUISER, salsa chunkifier - a grinder which recycles ground material for its own use... etc)

Dorsidwarf

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #78 on: February 16, 2015, 09:49:15 am »

Waitlist:

Spider-Equipped Invisible Boarding Craft
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Xvareon

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #79 on: February 16, 2015, 12:21:25 pm »

Fire Destabilizing Missiles against the DOOM CRUISER to screw up its action routine. If I can fire multiple weapons in the same turn, then I also fire the Tachyon Cannon and Heavy Rifle, in that order.
« Last Edit: February 16, 2015, 12:23:22 pm by Xvareon »
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Ozarck

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #80 on: February 16, 2015, 03:32:06 pm »

I once read a book about a giant space ship attacking the earth. It was like the fourth in a series of unmanned giant ships sent toward earth from an unknown region, and each ship was stronger than the one before. The earth would send a fleet to fight the ship, but the fleet wold die. additionally the earth would send a group of boarders to find the control room of the ship and blow it up from inside. They used a weird form of internet gambling to help predict what would happen to the boarders and use that to guide them. it was kinda odd, but kinda cool.

Can't remember the title or names of any characters.

Andres

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Re: Roll to DOOM CRUISER 6/6 Turn 4: Boom
« Reply #81 on: February 16, 2015, 04:13:01 pm »

They're using the magic of the Internet to save the world? Must've been old when the Internet was still new.
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Person

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Re: Roll to DOOM CRUISER 6/6 Turn 5: I can blame only myself for this
« Reply #82 on: February 27, 2015, 08:02:26 pm »

Speed rolls:

Nav: 8+2=10
bigjaredmonkey: 4+2=6
Yoink: 5+1=6
Xvareon: 5-1=4
darkpaladin109: 3+1=4
The DOOM CRUISER: 7-4=3
Beirus: 2-1=1

NAV: Fly in to close range and begin strafing run.
[8+2]: You get to close range.
[1][5][5][5][8][8]
[7-4][7-4][8-4][1-4][3-4][1-4]

The heavy machine guns blaze, and the DOOM CRUISER takes a total of 250 damage.

bigjaredmonkey: Fire the light gun and the Super Magnetic Railgun, but do not move.

[8]The light gun fires! Direct hit for 500 damage. [5-2+1][1-4]: The Super Magnetic Railgun hits for 244 damage. (If i didn't round damage values I'd probably hate myself.)

Yoink: Not death metal, silly! Doom Metal! >Toke up, laze back in the cockpit and blast out some Electric Wizard to inspire my allies! We are The Chosen Few, after all!

You engage the music of your choice. Your team has a 10% damage boost now, yay. But also -1 to dodge. Totally worth it. Also, your speed bonus doubles to +2.

Xvareon: Fire Destabilizing Missiles against the DOOM CRUISER to screw up its action routine. If I can fire multiple weapons in the same turn, then I also fire the Tachyon Cannon and Heavy Rifle, in that order.

[2+1][7-3]: The destabilizing missile basically strikes a glancing blow against a hard point. 80+8 damage, +10% damage until your next turn. The DOOM CRUISER has a -1 to actions now.

[2-2+1][1-4]: The Tachyon Cannon Fires! 150+15+15 damage. +10% damage until your next turn. It's jammed now though, and can't fire for 2 turns.

[2-4]: The Heavy rifle immediately jams. It can't fire for 2 turns. Well, that's a shame. That's what happens when you roll zero or less on your roll to hit.

darkpaladin109: Move to mid range and fire the laser array. If possible, deploy the drone as well.

You close in to mid range. [7][4-4] The laser array does 100+10+10 damage this turn. [6-2]: A single point defense drone is deployed.

The DOOM CRUISER: The DOOM CRUISER menaces.

Beirus: Move away from the others, use AP rifle. Aim for a weapon system, or several systems that are grouped together.

[8-1]: You've moved into a less populated location.
[6+1+1][6-2]: The AP Rifle hits for 150+15+15+15 damage. The DOOM CRUISER now has -1 for actions.

bigjaredmonkey: Long range, separated from other players.
Yoink: Long range.
Xvareon: Long range.
NAV: Close range.
Beirus: Long range. separated from other players.
darkpaladin109: Mid range. 1 point defense drone deployed.
Spoiler: bigjaredmonkey (click to show/hide)
Spoiler: Yoink (click to show/hide)
Spoiler: Xvareon (click to show/hide)
Spoiler: Nav (click to show/hide)
Spoiler: Beirus (click to show/hide)
Spoiler: darkpaladin109 (click to show/hide)
Spoiler: The DOOM CRUISER (click to show/hide)
Spoiler: Notes (click to show/hide)
« Last Edit: September 13, 2017, 03:33:32 am by Person »
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The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Xvareon

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Re: Roll to DOOM CRUISER 6/6 Turn 5: I can blame only myself for this
« Reply #83 on: February 27, 2015, 08:33:56 pm »

Fire Destabilizing Missiles again, this time attempting to aim for anything that looks like a vital sensor component or subsystem. Take no other action.

darkpaladin109

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Re: Roll to DOOM CRUISER 6/6 Turn 5: I can blame only myself for this
« Reply #84 on: February 27, 2015, 08:54:30 pm »

Woo, it's back!
Laser array the doom cruiser again.
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bigjaredmonkey

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Re: Roll to DOOM CRUISER 6/6 Turn 5: I can blame only myself for this
« Reply #85 on: February 27, 2015, 08:59:17 pm »

Continue firing light gun at DOOM CRUISER
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AoshimaMichio

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Re: Roll to DOOM CRUISER 6/6 Turn 5: I can blame only myself for this
« Reply #86 on: February 28, 2015, 04:47:43 am »

Waitlisting as Statistical Bulwark Going Gandalf.
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NAV

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Re: Roll to DOOM CRUISER 6/6 Turn 5: I can blame only myself for this
« Reply #87 on: February 28, 2015, 11:36:42 am »

DAKKA-DAKKA-DAKKA-DAKKA-DAKKA-DAKKA
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
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Person

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Re: Roll to DOOM CRUISER 6/6 Turn 5: I can blame only myself for this
« Reply #88 on: March 12, 2015, 09:25:14 pm »

I was all pumped up to update this, but then I realized not everyone has posted yet. So uh, Yoink and Beirus, actions please. My bad for not notifying sooner I guess, given the death count.
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The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Ozarck

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Re: Roll to DOOM CRUISER 6/6 Turn 5: I can blame only myself for this
« Reply #89 on: March 12, 2015, 10:00:04 pm »

I am deeply sorry. I'll be updated the death list after this according to what ozarck said. Really, it IS kinda overkill.
I don't mind the overkill. It IS a Doom Cruiser, after all. And high player death tolls were announced to start the game. Hmmm, maybe for my next rtd ....
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