Speed rolls:
Nav: 8+2=10
bigjaredmonkey: 4+2=6
Yoink: 5+1=6
Xvareon: 5-1=4
darkpaladin109: 3+1=4
The DOOM CRUISER: 7-4=3
Beirus: 2-1=1
NAV: Fly in to close range and begin strafing run. [8+2]: You get to close range.
[1][5][5][5][8][8]
[7-4][7-4][8-4][1-4][3-4][1-4]
The heavy machine guns blaze, and the DOOM CRUISER takes a total of 250 damage.
bigjaredmonkey: Fire the light gun and the Super Magnetic Railgun, but do not move. [8]The light gun fires! Direct hit for 500 damage. [5-2+1][1-4]: The Super Magnetic Railgun hits for 244 damage. (If i didn't round damage values I'd probably hate myself.)
Yoink: Not death metal, silly! Doom Metal! >Toke up, laze back in the cockpit and blast out some Electric Wizard to inspire my allies! We are The Chosen Few, after all! You engage the music of your choice. Your team has a 10% damage boost now, yay. But also -1 to dodge. Totally worth it. Also, your speed bonus doubles to +2.
Xvareon: Fire Destabilizing Missiles against the DOOM CRUISER to screw up its action routine. If I can fire multiple weapons in the same turn, then I also fire the Tachyon Cannon and Heavy Rifle, in that order. [2+1][7-3]: The destabilizing missile basically strikes a glancing blow against a hard point. 80+8 damage, +10% damage until your next turn. The DOOM CRUISER has a -1 to actions now.
[2-2+1][1-4]: The Tachyon Cannon Fires! 150+15+15 damage. +10% damage until your next turn. It's jammed now though, and can't fire for 2 turns.
[2-4]: The Heavy rifle immediately jams. It can't fire for 2 turns. Well, that's a shame. That's what happens when you roll zero or less on your roll to hit.
darkpaladin109: Move to mid range and fire the laser array. If possible, deploy the drone as well. You close in to mid range. [7][4-4] The laser array does 100+10+10 damage this turn. [6-2]: A single point defense drone is deployed.
The DOOM CRUISER: The DOOM CRUISER menaces.
Beirus: Move away from the others, use AP rifle. Aim for a weapon system, or several systems that are grouped together. [8-1]: You've moved into a less populated location.
[6+1+1][6-2]: The AP Rifle hits for 150+15+15+15 damage. The DOOM CRUISER now has -1 for actions.
bigjaredmonkey: Long range, separated from other players.
Yoink: Long range.
Xvareon: Long range.
NAV: Close range.
Beirus: Long range. separated from other players.
darkpaladin109: Mid range. 1 point defense drone deployed.
bigjaredmonkey: Interceptor utilizing troll science
Desc: This particular ship seems... off somehow, like it isn't really meant to exist in 3 dimensions. It seems to only exist based on some bizzare quirk of physics that could cause it to collapse at any moment. Damn if it can't fly well though. It seems to work primarily as a wide range attack craft.
Health: 25/150
Shields: 25/25 Regens 5 per turn.
Speed: +2
Aim: +1
Dodge: +1
Armaments:
Light Rifle: Propels small projectiles at the speed of light through some weird quirk of physics involving a flashlight. High chance of failing, but when it works, does 500 damage. Guaranteed to hit. The Light Rifle works at any range.
Magnet Drive: Uses the apparently free energy from magnets for infinite power, eventually. Obviously the ship can't hold infinite power in one place very long, so remember to shoot the railgun before the whole thing explodes from the tension.
Super Magnetic Railgun: Starts with 100 power, and increases by 25% each turn, up to a max of 300. 5 ammo. The Super Magnetic Railgun works best at long to mid range. Fires at +1 accuracy. Current damage is increased to 100.
Zeno Engine: Convinces incoming projectiles that they can't possibly reach this ship, because they'd have to get halfway first, and then etc/etc/etc. Lasts 1 turn. 5 turn cooldown. Manual activation required. Next use available in 5 turns.
Unstable Core: When anything this vehicle does fails, it fails catastrophically.
Yoink: Doom Metal Sonic Assault Craft!
Desc: The design of the Doom Metal Sonic Assault Craft has a very death metal like feel to it. Its primary purpose seems to be a mix between a close range assault craft, and a support vehicle.
Health: 250/250
Shields: 50/50 Regens 10 per turn.
Speed: +1(+2)
Aim: +1
Dodge: +1
Armaments:
High Speed-Engine: Speed bonus doubles every turn, to a maximum of 8.
The Sonic Gun: This weapon works by converting the momentum of the craft into momentum for the projectile. Firing this weapon resets your speed bonus to +1. Damage is 50*Speed Bonus.
Medium Machine Gun: 25 damage per hit, 3 shots. The medium machine gun is a significant step up from the light machine gun commonly mounted on many crafts.
Metal Broadcast: This music playing device plays doom metal to all players to boost morale. 10% damage/+1 accuracy while active, but at the cost of -1 to dodge. Currently active.
Xvareon: Medusa-class Tachyon Accelerator Cannon
Desc: The Medusa-class Tachyon Accelerator Cannon has a design based on stopping enemies in their place by destroying them through heavy firepower. That purpose isn't ideal against a huge enemy like the DOOM CRUISER, but its still very much a powerful vehicle.
Health: 200/200
Shields: 25/25 Regens 5 per turn.
Speed: -1
Aim: +1
Dodge: -1
Armaments:
Tachyon Cannon: This device is the one the ship gets its name from. It uses particles that travel faster than light to hit enemies before the weapon is fired. This makes it impossible to react to. The speed of the projectiles also disorients the target, making further damage deal 10% damage. 150 damage. 5 ammo. Works best at mid to long range. Currently jammed for 2 turns.
Heavy Rifle: A powerful rifle to be used as a backup weapon. 100 damage. Works best at long range. Currently jammed for 2 turns.
Destabilizing Missile: A strong missile that smashes into its targets with powerful kinetic force to destabilize any moving parts. Hits cause the target to get a temporary -1 to actions, and a 20% increase to further incoming damage. Causes 100 damage on its own. 1 shot per turn. 2 ammo stocked.
NAV: P-40 Warhawk IN SPACE!
Desc: The P-40 Warhawk IN SPACE is inspired of course, by the world war II fighter of the same name. The P-40 Warhawk IN SPACE! likewise excels for dog-fighting purposes, and is surprisingly durable for such a craft.
Health: 300/300
Shields: 100/100 Regens 20 per turn.
Speed: +2
Aim: +0
Dodge: +1
Armaments:
Heavy Machine Gunx2: The P-40 Warhawk IN SPACE can fire two copies of the standard heavy machine gun at once without penalty! 50 damage per hit, 3 shots for each gun per turn. These machine guns also have a 360 degree turning radius, and as such can be fired at any time without loss in effectiveness. They work best at close range. Unfortunately, that's all this vehicle mounts when it comes to weapons.
Beirus: Piercing Ghost Sniper Infiltrator Death
Desc: The Piercing Ghost Sniper Infiltrator Death is a long range attack vessel with cloaking capabilities. It is ideal for attacking smaller targets, but the DOOM CRUISER is obviously a priority.
Health: 150/150
Shields: 150/150 Regens 25 per turn.
Speed: -1
Aim: +1
Dodge: +1
Armaments:
Cloaking Device: This device consumes 25 units of shield each turn in order to increase dodge rate by +3, in addition to making you untargetable by most actions.
Armour Piercing Rifle: This Rifle is a powerful anti armor weapon that ignores shields. If a target has no shields, it also causes a -1 penalty to actions on hit. 150 damage. Fires at +1 accuracy. In addition, it can pierce through smaller targets for extra collateral damage. 6 ammo. Works best at long range.
HEAT Rifle: This Rifle creates a powerful explosive blast on hit. It's almost like a small star in principle. 200 damage, 100 damage for the next 2 turns. 3 ammo. Works best at long range.
Heavy Rifle: 100 damage. Works best at long range.
darkpaladin109: Enigma Class Hydorah Laser Shuttle
Desc: The Enigma Class Hydorah Laser Shuttle has a rather eclectic design. Its primary mode of operation is that of a medium range laser support ship.
Health: 300/300
Shields: 100/100 Regens 20 per turn.
Speed: +1
Aim: +0
Dodge: +1
Armaments:
High Focus Laser Array: An array of high powered lasers. These gain increased damage over time as long as they are focused on the same target. 100/150/200/250 damage per turn. These work best at mid range.
Point defense drones: This ship can deploy drone that can deflect incoming fire. Drones have 100 health each. 5 drones are stored to start. Current stock: 4.
Hydra class shields: Each time the shields on this vehicle are brought down to zero, their maximum capacity doubles, as their recharge speed.
Next attack in 1 turns.
Estimated Health: Somewhere from 48,000 to 50,500. Remaining ~97% More data required for improved accuracy.
Total damage dealt: 7287
Kills: 5
Known Weapons and Equipment:
Gauss Cannons: The DOOM CRUISER fires a small barrage from an array of Gauss guns. Targets random players. Average 30 damage per hit. 20 shots.
Mass Drivers: The DOOM CRUISER fires large packets of junk towards the players at high speed! Targets random players. Average 100 damage per hit. 12 shots.
DOOM NOVA: DOOM Nova: The DOOM CRUISER releases a massive wave of energy, annihilating every player.
DOOM Laser: The DOOM CRUISER fires a gigantic laser that annihilates every player. No attack 2 turns from now, due to overheating.
I am deeply sorry. I'll be updated the death list after this according to what ozarck said. Really, it IS kinda overkill. As a side-note, estimated health and estimated % won't update until someone re-scans. Don't worry, data accuracy doesn't decay!