(Falling Damage: 2 damage!)
Arwen leaps off the edge, and lands solidly on the ground, losing his footing.
(Arwen's Animal Handling, with Disadvantage:
12 5, Failure.)
The drakes turn to the new intruder, and growl, unwilling to betray their cultist masters.
(Mirella's Death Saving Throw: 1, CRITICAL FAILURE! +2 Failures!)
Mirella drifts through a featureless, black expanse. Time seems to pass, but she has no reference for its passage. Slowly, she assumes, small dots of silvery light pierce the darkness, until she is floating through a great, starry expanse. After more time, a silvery orb appears, approaching Mirella. It grows and grows until she is able to recognize Selūne, the moon namesake of her patron goddess. It keeps approaching until it is larger than she's ever seen it before, and then it keeps growing.
Eventually, she touches down gently on its dusty, lifeless, cratered surface, next to a wooden inn, strikingly out of place. A brass sign in the shape of a crescent moon hangs outside, and the door is slightly agar.
Back on Toril, the drakes split up, one heading after Arwen, the other after Mirella.
(Drake 1's Multiattack vs. Arwen, with Advantage:
12 18,
11 14, One Failure, One Success! 5 damage!)
(Drake 2's Multiattack vs. Johanna, with Disadvantage: 13
18,
24 12, Two Failures!)
The raking teeth of the drake bites Arwen's forearm, and he can feel the beast's saliva working its way into his veins. The other drake claws ineffectually at Johanna's arcane shield.
Suddenly, a shout comes from the pit at the far end of the cavern, "Jaka!"
Kobolds spill out of the pit, and small glass flasks arc fly from their hands through the air, and splash over Arwen and Johanna, and their respective drakes.
(Johanna's Dexterity Save vs. Glue Bomb: 10+1, Success!)
(Johanna's Dexterity Save vs. Fire Bomb: 2+1, Failure! 8 damage!)
Johanna's ward causes a splatter of a glue to wash over her, but a flask of oil ignites, burning off most of her magical shield.
(Arwen's Dexterity Save vs. Glue Bomb: 2+2, Failure!)
(Arwen's Dexterity Save vs. Fire Bomb: 2+2, Failure! 1 damage!)
Arwen finds himself entangled in a gooey substance, unable to move and attack properly. What's worse; a flask of oil splashes on him, and burns him a little before he can put it out.
Kobolds: 20
Adrik: 18
Tendrils: 14
Johanna: 12
Arwen: 4
Mirella: 2
Drakes: 0
It is Adrik's turn. Would he still like to help Mirella?
Adrik Ungart (TheBiggerFish)
37/36+5 HP left
Status: Feeling better.
Death Saves Remaining:3/3
Resting HD Remaining: 4d6
Abilities:
Spells Remaining Today
Lv. 1: 0/4
Lv. 2: 2/3
Sorcery points : 0/4
Spells
Cantrips/Ray of Frost, True Strike, Prestidigitation, Light, Mending
Lvl 1/Detect Magic, Ice Knife, Magic Missile
Lvl 2/Snilloc's Snowball Swarm, Misty Step
Effects: Aid (+5 HP)
~
Wielding: Warhammer
Wearing: Traveler's clothes.
3363 XP
Mirella Bergerie (Culise)
0/35 HP left
Status: Dying!
Death Saves Remaining:1/3
Resting HD Remaining:2d8
Effects: Prone, Bleeding Out!
Abilities:
Spells Remaining Today
Lv. 1: 2/4
Lv. 2: 1/3
Channel Divinity/Ready!
Spells Prepared
Cantrips/Guidance, Light, Thaumaturgy, Sacred Flame
Lv.1/Detect Magic, Guiding Bolt, Healing Word, Sanctuary, Shield of Faith
Lv.2/Aid, Hold Person, Silence
Domain/
Lv.1/Bless, Cure Wounds
Lv.2/Lesser Restoration, Spiritual Weapon
Channel Divinity Options: Turn Undead, Preserve Life
Wielding: Quarterstaff
Wearing: Chainmail
Inspired!
4020 XP
Johanna Stonesthrow (Dwarmin)
40/35+5 HP left
Arcane Ward: 1/12 HP
Status: Fine.
Death Saves Remaining:3/3
Resting HD Remaining:4d6
Effects: Aid (+5 HP), Mage Armor (15 AC), Blurred.
Abilities:
Arcane Recovery/Not Ready! (0/2 Spell Levels)
Spells Remaining Today
Lv. 1: 2/4
Lv. 2: 1/3
Spells Prepared
Cantrips/Poison Spray, Firebolt, Acid Splash, Minor Illusion
Lv.1/ Silent Image, Mage Armor, Magic Missile, Shield, Ice Knife, Absorb Elements
Lv.2/ Blur, Phantasmal Force
Wielding: Warhammer
Wearing: Fashionable robes
4120 XP
Arwen Dunwood (Felixsparks)
33/36+5 HP left
Status: Better.
Death Saves Remaining:3/3
Resting HD Remaining: 1d10
Effects: Aid (+5 HP), Exhaustion 2 (Disadvantage on ability checks, Speed halved), Prone, Restrained, Festering Wound
Abilities:
Action Surge/Ready!
Second Wind/Ready! (1d10+4)
Lv. 1: 1/3
Spells Prepared
Cantrips/Firebolt, Thunderclap
Lv.1/Magic Missile, Witch Bolt, Absorb Elements, Burning Hands
Wielding: Longsword and shield
Wearing: Chainmail
4370 XP
Rex
5/22 HP left
Status: RAAARRRGH
Abilities:
Pack Tactics (Advantage on enemies adjacent to allies)
Surprise attack (Extra 2d6 damage to surprised enemies)
Tricks known: Attack, Down, Stay
Alice
52/52 HP left
Status: Fine
Abilities:
Multiattack
Tricks known: Attack, Defend, Down, and Guard.
D1
52/52 HP left
Status: Fine
Abilities:
Multiattack
Tricks known: Attack, Defend, Down, and Guard.
D3
52/52 HP left
Status: Fine
Abilities:
Multiattack
Tricks known: Attack, Defend, Down, and Guard.
Guard Drake 1
46/52 HP left
Status: Better part of fine
Abilities: Multiattack
Effects: Restrained
Guard Drake 2
48/52 HP left
Status: Better part of fine
Abilities: Multiattack
Effects: Restrained
Kobolds 1, 2
5/5 HP left
Status: BRRRR.
Abilities: Pack Tactics (Advantage on enemies adjacent to allies)
Wielding: Glue Bomb
Wearing: Scales and rags
Kobolds 3, 4
5/5 HP left
Status: BRRRR.
Abilities: Pack Tactics (Advantage on enemies adjacent to allies)
Wielding: Fire Bomb
Wearing: Scales and rags
Roper
72/93 HP left
Status: Hairline cracking
Abilities:
Multi-Attack (4 Tendrils, Bite and Reel)
Tendrils (Restrain a Creature)
Reel (Move Grappled target 25 feet closer)
Map.