Arwen moves to the edge of the ledge, and peers in, pulling his shield close to his chest, taking the Dodge action.
Mirella whispers a prayer, and her shield glows with moonlight, revealing two oversized lizards, with scales as black as night, scattering the moonlight in all directions. The drakes smile grotesquely, and lunge.
(Drake 1's Multiattack vs. Mirella: 24, 16, One Success, One Failure! 5 damage!)
(Drake 1's Multiattack vs. Mirella: 10, 21, One Success, One Failure! 9 damage!)
One drake manages to snake its way past Mirella's defenses, piercing through the chainmail, while the other one batters the cleric with its heavy tail, knocking the wind out of her. The bite stings
The roper, newly illuminated, looks towards Adrik when he goes through Dwarvish. Perhaps a word there resonated with it?
In a gravelly voice, it says "Urgha kunn udos." Johanna, Mirella and Adrik recognize that last work, Udos. It's Dwarven for 'Man', normally used to refer to dwarven men specifically. The rest of the language is unintelligible.
(Johanna's Spell Attack vs. Drake 1, at Disadvantage:
16 14+6, Success! 5 damage!)
The bright light from Mirella's spell reflects in dizzying patterns over the entire room, and when Johanna tries to aim, her spell almost goes wide, but the flames still splash across the drake's scales.
Adrik: 18
Tendrils: 14
Johanna: 12
Arwen: 4
Mirella: 2
Drakes: 0
It is Arwen's turn.Adrik Ungart (TheBiggerFish)
37/36+5 HP left
Status: Feeling better.
Death Saves Remaining:3/3
Resting HD Remaining: 4d6
Abilities:
Spells Remaining Today
Lv. 1: 0/4
Lv. 2: 2/3
Sorcery points : 0/4
Spells
Cantrips/Ray of Frost, True Strike, Prestidigitation, Light, Mending
Lvl 1/Detect Magic, Ice Knife, Magic Missile
Lvl 2/Snilloc's Snowball Swarm, Misty Step
Effects: Aid (+5 HP)
~
Wielding: Warhammer
Wearing: Traveler's clothes.
3363 XP
Mirella Bergerie (Culise)
20/35 HP left
Status: That stings!
Death Saves Remaining:3/3
Resting HD Remaining:2d8
Effects: ~
Abilities:
Spells Remaining Today
Lv. 1: 2/4
Lv. 2: 1/3
Channel Divinity/Ready!
Spells Prepared
Cantrips/Guidance, Light, Thaumaturgy, Sacred Flame
Lv.1/Detect Magic, Guiding Bolt, Healing Word, Sanctuary, Shield of Faith
Lv.2/Aid, Hold Person, Silence
Domain/
Lv.1/Bless, Cure Wounds
Lv.2/Lesser Restoration, Spiritual Weapon
Channel Divinity Options: Turn Undead, Preserve Life
Effects: Festering wound (?)
Wielding: Quarterstaff
Wearing: Chainmail
Inspired!
4020 XP
Johanna Stonesthrow (Dwarmin)
40/35+5 HP left
Arcane Ward: 12/12 HP
Status: Fine.
Death Saves Remaining:3/3
Resting HD Remaining:4d6
Effects: Aid (+5 HP), Mage Armor (15 AC)
Abilities:
Arcane Recovery/Not Ready! (0/2 Spell Levels)
Spells Remaining Today
Lv. 1: 2/4
Lv. 2: 2/3
Spells Prepared
Cantrips/Poison Spray, Firebolt, Acid Splash, Minor Illusion
Lv.1/ Silent Image, Mage Armor, Magic Missile, Shield, Ice Knife, Absorb Elements
Lv.2/ Blur, Phantasmal Force
Wielding: Warhammer
Wearing: Fashionable robes
4120 XP
Arwen Dunwood (Felixsparks)
34/36+5 HP left
Status: Better.
Death Saves Remaining:3/3
Resting HD Remaining: 1d10
Effects: Aid (+5 HP), Exhaustion 2 (Disadvantage on ability checks, Speed halved)
Abilities:
Action Surge/Ready!
Second Wind/Ready! (1d10+4)
Lv. 1: 1/3
Spells Prepared
Cantrips/Firebolt, Thunderclap
Lv.1/Magic Missile, Witch Bolt, Absorb Elements, Burning Hands
Wielding: Longsword and shield
Wearing: Chainmail
4370 XP
Rex
5/22 HP left
Status: RAAARRRGH
Abilities:
Pack Tactics (Advantage on enemies adjacent to allies)
Surprise attack (Extra 2d6 damage to surprised enemies)
Tricks known: Attack, Down, Stay
Alice
52/52 HP left
Status: Fine
Abilities:
Multiattack
Tricks known: Attack, Defend, Down, and Guard.
D1
52/52 HP left
Status: Fine
Abilities:
Multiattack
Tricks known: Attack, Defend, Down, and Guard.
D3
52/52 HP left
Status: Fine
Abilities:
Multiattack
Tricks known: Attack, Defend, Down, and Guard.
Guard Drake 1
47/52 HP left
Status: Better part of fine
Abilities: Multiattack
Guard Drake 2
52/52 HP left
Status: Fine
Abilities: Multiattack
Roper
72/93 HP left
Status: Hairline cracking
Abilities:
Multi-Attack (4 Tendrils, Bite and Reel)
Tendrils (Restrain a Creature)
Reel (Move Grappled target 25 feet closer)
Map.