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Author Topic: Outpost Delta Turn 13  (Read 33217 times)

tryrar

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Re: Outpost Delta: turn 6, 2062-2066(NOW it's turn 6!)
« Reply #255 on: February 09, 2015, 06:06:00 am »

I went back and filled in the proper mass for the ship and calculated travel time using the spreadsheet, and it appears the travel time is a hair under 18 years. 4 years of that have already passed, so after this turn we'll have turnover. Also, approximately 10.5 units of fuel remains, so we're good there. Still need a plan for this travel roll, or I default to basic maintenance and nothing else.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

tryrar

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Re: Outpost Delta: turn 6, 2062-2066(NOW it's turn 6!)
« Reply #256 on: February 09, 2015, 12:29:37 pm »

One last bump before I run the turn. Speak now or I'll just have them do something silly like put on a circus
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

tryrar

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Re: Outpost Delta: turn 6, 2062-2066(NOW it's turn 6!)
« Reply #257 on: February 09, 2015, 01:46:51 pm »

Years 2062-2066
Fuel:10.5 units->9 units
Travel Time:14 years->10 years
Crew:40 awake 50 podded->35 awake 50 podded


>Morale:1-20=-19(!)
They say fear is the mind killer, but they lie. Boredom. Boredom is the mind killer. This is demonstrated in the sixth year of travel when several crew members, unable to take the increasing burden of being away from Earth and having nothing to really distract them, simply walk out the airlock without suits. This shocking turn of events has the whole crew in a funk that threatens to descend into full blown depression. (-20 to morale roll; 5 crew lost!)

>>Maintenance:26(!!)

Things only get worse at year 8. As turnover approaches, maintenance is performed, but in a rather desultory fashion given the mood of the crew, and nothing is really checked thoroughly. So it perhaps shouldn't be a surprise when a command fault in the ship's computer causes an OS crash that takes life support offline, and threatens to kill all the cryo'd crew unless something is done! Worse, the reactor has also been affected, and is going into supercritical...
Command Center offline
Life Support offline
Cryopods have suffered a power failure
Reactor malfunction, chance of containment breach


Event:
 >Only about 8 of the 35 remaining crew are actually awake, the rest are asleep. What are your orders?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost Delta: turn 6, RNG is Angry
« Reply #258 on: February 09, 2015, 02:03:26 pm »

(We got -20 because we gave then nothing to do ? Or is that because of overpopulation.)

- Okay, actions :

Spoiler (click to show/hide)

Thus actions:

 - For the reactor, shut down the fuel injection and plasma heating. Reaction should run out of fuel within a fraction of a second, and shut down immediately.
 - Unfortunately, that results in us being without power. But, since the reactor uses external cooling panels, which are blown off during re-entry, we know that it can't be operated during reentry.
 - We thus know that the vessel is by necessity, equipped with auxiliary power supplies. Activate those, and hope they're re-usable.
 - Meanwhile, have some control room people restart the OS.
 - Also do a manual start on cryo and lifesupport systems.

Note: I don't think I shouldn't have taunted the RNG gods.
« Last Edit: February 09, 2015, 02:22:02 pm by 10ebbor10 »
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tryrar

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Re: Outpost Delta: turn 6, RNG is Angry
« Reply #259 on: February 09, 2015, 02:11:53 pm »

Well, not really some much overcrowding as because you have 40 people not doing anything but basic maintenance for 4 years. Even with a well stocked VR, that's not very conducive to good morale(idle hands and all that). Having them do SOMETHING, even as simple as coding the next Halo, helps avoid this. (Also, you didn't say you had Anna awake. Generally speaking, if you don't say you have your heros unfrozen, I don't assume they are)

Speaking of which, is the captain awake for this stretch of travel?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Outpost Delta: turn 6, RNG is Angry
« Reply #260 on: February 09, 2015, 02:18:40 pm »

Oh, that was rude, only giving us an hour to do things.

Turnover is this turn, right? If so, thats twice the rude, since I was gonna suggest that the turn before the turnover we get everything ready to maintain everything during the turnover.
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10ebbor10

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Re: Outpost Delta: turn 6, RNG is Angry
« Reply #261 on: February 09, 2015, 02:19:46 pm »

What happened with the First generation fusion reactor suggestion I made. Seems to have been simply ignored despite being backed up by at least 1 person, having no one against it, and being plausible and useful? Ignoring that and then slapping us with a hefty morale penalty for not acting seems kind of unfair.

And yes, let's awake our hero.
« Last Edit: February 09, 2015, 02:26:38 pm by 10ebbor10 »
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tryrar

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Re: Outpost Delta: turn 6, RNG is Angry
« Reply #262 on: February 09, 2015, 02:49:41 pm »

Well, I generally want at least one other person in agreement with an idea to roll with it, though maybe in this case since reading back it doesn't seem like I needed to worry since you were the only one with a real idea at the time. Then again, it's pretty academic since a one is still a one :P

Also, I don't think I was too unfair with the timing, since there was at least 6 hours between my last past and the post warning of imminent turn, and I waited at least an hour after that *shrug*
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost Delta: turn 5, 2058-2062(GM Brainfart!)
« Reply #263 on: February 09, 2015, 02:52:34 pm »

Let's use the VR program to design a first generation fusion reactor. One that uses the more available deuterium-tritium reaction rather than requiring He-3.
+1

At least 1 person found.
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Generally me

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Re: Outpost Delta: turn 5, 2058-2062(GM Brainfart!)
« Reply #264 on: February 09, 2015, 03:14:57 pm »

Let's use the VR program to design a first generation fusion reactor. One that uses the more available deuterium-tritium reaction rather than requiring He-3.
+1

At least 1 person found.
+1... Cause I can
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VoidSlayer

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Re: Outpost Delta: turn 6, RNG is Angry
« Reply #265 on: February 09, 2015, 03:26:22 pm »

This is why we needed a backup air supply.

-Okay, 4 crew to shut down and restart the fusion reactor manually, cutting it from computer control for now. 

-3 crew starts whatever emergency power we have in life support, cut it from the computer and prep it for full use after the power comes back on. 

-One person goes to command to do damage control on the computer (stop it from doing anything else wrong, I assume someone was at command anyway because it needs 5 crew) and hit red alert to wake up the rest of the crew.

Without life support we are dead, no backup air supply.

10ebbor10

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Re: Outpost Delta: turn 6, RNG is Angry
« Reply #266 on: February 09, 2015, 04:51:03 pm »

Actually no. Lifesupport is the least urgent off all these things. Even if this ship has no chemical oxygen generators, or passive Co-2 filters, it will still take the crew days* to deplete the oxygen  to dangerously low levels. Though actually, Co2 poisoning is more dangerous and will happen earlier, foolproof soda filters have been used since the mid twentieth century. Only real danger is the loss of ventilation, so crew needs to keep moving. Standing still means breathing the same air over and over again, ... We should wake up everyone sleeping ASAP.

*one person takes 1.5 hours to deplete 1 cubic meter of air to levels where activity can no longer be safely sustained. Halve that if there's no way to remove Co2.

We need to shut the reactor down, fix cryo, then worry about life support.
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VoidSlayer

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Re: Outpost Delta: turn 6, RNG is Angry
« Reply #267 on: February 09, 2015, 05:15:35 pm »

(We got -20 because we gave then nothing to do ? Or is that because of overpopulation.)

- Okay, actions :

Spoiler (click to show/hide)

Thus actions:

 - For the reactor, shut down the fuel injection and plasma heating. Reaction should run out of fuel within a fraction of a second, and shut down immediately.
 - Unfortunately, that results in us being without power. But, since the reactor uses external cooling panels, which are blown off during re-entry, we know that it can't be operated during reentry.
 - We thus know that the vessel is by necessity, equipped with auxiliary power supplies. Activate those, and hope they're re-usable.
 - Meanwhile, have some control room people restart the OS.
 - Also do a manual start on cryo and lifesupport systems.

Note: I don't think I shouldn't have taunted the RNG gods.

How about:

  • 4 to Stabilize reactor first, shut down if necessary and activate backup power
  • 2 to take manual control of command and wake up crew
  • 2 to check cryo pods

I guess with less people we have a small margin with life support.  Silver lining.

tryrar

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Re: Outpost Delta: turn 6, RNG is Angry
« Reply #268 on: February 09, 2015, 05:39:25 pm »

So, comment's on void's plan?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Outpost Delta: turn 6, RNG is Angry
« Reply #269 on: February 09, 2015, 06:13:06 pm »

It looks fine to me, lets also bring up everyone we can.

Also, a comment: I was sleeping during that time. Just about the moment I worke I got on and commented on the thread, and I was waiting for more data before I put forward an action, as shown by
We coast during the center, but I agree that we need to know howmany turns till then so we can prepare.
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