Journey date:2958-2062
>Actions: program a VR CAD and inspect ship for damage
>>VR-CAD:
59Coding a program to use full virtual reality to design, prototype and test any object the creator can come up with is surprisingly difficult, even with the extra VR pods to allow for multiple simultaneous iterations. it takes a full 4 years to do so, and the extra heavy usage of the VR pods to do so has an impact on the crew's entertainment, causing a morale hit.
(VR CAD available)>>Inspect ship and repair damage:
67Some good news is that the most severe damage to the airlock was the panel being pried off so it could essentially be hotwired. some basic parts and it's as good as new. The crew also takes this opportunity to do preemptive maintenance on as many systems as possible, though not much can be done while in flight....
(Airlock fixed, failed to achieve critical rolls so -10 on next maint check; -0.05 basic parts)
>>>Event:
90Aside from some grumbling about constantly occupied VR pods, and a bit of boredom, nothing much exciting happens for the first part of the interstellar voyage, besides a few crew members taking a bit of basic parts and discovering the specially gene-engineered plants created for the Gaia CBLS can be brewed for beer. This perks up the spirits of the crew quite a bit, making them forget the overcrowded pods.
(-0.05 basic parts, crew morale penalty negated)