Well, since we STILL don't have agreement on research, I'll just roll something randomly(rolling rolling rolling)...cargo systems!
Build:
Gaia Composite Biodome Life Support(CBLS)
He-3 MCF Fusion generator /w external radiators Mk2
Some expensive and time-consuming modules are ordered into production this April, starting with the heart of the ship, a MCF fusion reactor, as well as the very impressive Gaia CBLS that'll support the crew in space.
Meanwhile, engineers are slpit on what to do to support the mission, until a bright penny comes up with a VERY handy design for a strap-on cargo drop pod. This hemispherical pod can be bolted to the outside of a ship and provides space for 5 cargo. It also comes eqiupped with a basic guidance, small amuevering thrusters, parachutes, retro-rockets, and air cusions for maximum survivability on landing in any plausible atmosphere type(or lack thereof). It is still recommended though to not put anything vital or fragile in them in case of landing malfunctions. However, they are more vulnerable than integrated cargo bays and lack the cargo handling systems, as well as require vac-suited personnel to do maintenance on them in-flight as they are always at vacuum until landing. They also have quite a bit more mass than a standard cargo bay due to the reinforcements necessary to survive impact as well as the landing systems.
Cargo Drop Pod Mk 1. 8RU 0 size 4 mass. This bolt-on cargo bay can carry 5 cargo per pod, and is designed to separate upon atmospheric entry and fall independently of the mothership. Multiple landing systems act as redundancy to insure maximum survival of pod and cargo, but fragile things are still not recommended to be put in these as breakage cannot be entirely avoided. (Note, up to 2 can be ordered and bolted on at the same time as another module in any ONE build slot per turn, due to ease of manufacturing these modular pods)
Event:(90. Seriously, random.org is screwing with me, 2 90s in a row?)
Even though launch is still several months away, crew is already being selected, screened, and shuttled up to lunar orbit to familiarize themselves with the ship. Among those are the captain candidates for this mission:
Romeo Vega (age 47)
++Repair
+organization(A single action per turn has a general +5 bonus due to good orginization)
-Morale(Vega runs a tight ship, and anyone not up to that standard will Know. Repeatedly. To the point they fondly wish his death.)
Vega was one of the finest captains of the ore freighters making the belt run, and was known to always be on time with all his load. Running the belt has given him experience with repairing all kinds of equipment as he could only depend on himself and his crew.
Lisa Hernandez(age 34)
++Engineering
+Reactor
-Manufacturing
Lisa was one of the engineers responsible for the improved MCF fusion plant, and has extensive knowledge of designing and prototyping equipment. However, she has little experience with manufacturing processes to MAKE said equipment
Andre Halton(age 39)
+Morale
++Improvisation
-Engineering(Plans? I don't need no stinking plans!)
Andre was chief morale officer at Luna base when it was still a military outpost, and was excellent at creating new and interesting activities out of whole cloth. However, he has a bit of a disdain for actual planning.