Mmhmmm. Follow-up questions and comments, then.
First off, a 100m flamethrower was never my intention. >.> However, upon looking it up to try and find typical ranges for flamethrowers(I was gonna go with 20m), and wikipedia says modern ones can reach 50 to 80m, which is a lot more than I expected. The biggest disadvantage, besides the obvious size and weight, and comparatively low range for said size, was the ammo; used up fuel quickly. I was actually going to take an ammo pack to try and both represent the fuel tank and give me enough ammo to be effective.
Never expected to be able to throw sticky bombs very far, and magnetic clamp grenades would practically need to be slapped on anyway.
Reading about breaching charges, they seem to basically be precision shaped charges, so I don't know why that would be the case...speaking of which, there is a lower limit to speed, right? You aren't going to be rendered immobile from taking webbing, an ammo pack, and a titanium bodysuit? Additionally, ballistic breaching rounds for shotguns should be available, right?
If the purpose of the mission is to kill, why do we have zipties? I was under the impression we wanted to get some prisoners.
What about an EOD/bracing fire-proof suit? Basically, something designed in particular for protection from shrapnel, explosives, fire, chemical weapons, etc.?
When you say the entire squad is as slow as it's slowest person, do you mean on a tactical scale, or an individual scale? If you mean individual, then your 'warning' becomes an invitation to just give everyone as much armor and stuff as whoever's slowest, since it doesn't make a difference anyway.
If we have seriously basically not advanced in the setting, to the point that warfare has remained virtually the same besides using a much more expensive method of getting troops to an area(and one liable to result in SAM strikes), why is the year 2300? Are we seriously using 300 year old designs? Wouldn't this fit better for, say, 2080 or something, at most, if you wanted to have spaceships and drop pods(and even then, given current weapon developments....)?
Also, I sure hope we aren't using steel drop pods. Tungsten and ceramic are far safer, since that's the type of stuff they use on reentry craft. Additionally, 5 minutes is a bit, um, 'optimistic' for an orbit-to-surface drop. For perspective, kinetic bombardment using 24 thousand mph rods would take estimated 12 minutes or so for them to hit a given target, though they aren't directly above. And we have to slow down enough to not die on impact...
Also, you never answered the other question I axed you.
edit:It's shameful display. As in, they flee, which is shameful. >.> Though the LPer might have said it different.
OK, I will change the year to 2080, even though human advancement on a physical scale has started to slow dramatically from everywhere except computers, which double every 2 years. Either way, the year really doesn't matter for game perspectives. Anyways, your other questions
First off, a 100m flamethrower was never my intention. >.> However, upon looking it up to try and find typical ranges for flamethrowers(I was gonna go with 20m), and wikipedia says modern ones can reach 50 to 80m, which is a lot more than I expected. The biggest disadvantage, besides the obvious size and weight, and comparatively low range for said size, was the ammo; used up fuel quickly. I was actually going to take an ammo pack to try and both represent the fuel tank and give me enough ammo to be effective.
As i said in the OP, you can ask for custom gear.
What about an EOD/bracing fire-proof suit? Basically, something designed in particular for protection from shrapnel, explosives, fire, chemical weapons, etc.?
That's practically the double thick ballistic vest in a nutshell.
Reading about breaching charges, they seem to basically be precision shaped charges, so I don't know why that would be the case...speaking of which, there is a lower limit to speed, right? You aren't going to be rendered immobile from taking webbing, an ammo pack, and a titanium bodysuit? Additionally, ballistic breaching rounds for shotguns should be available, right?
They are fairly weighty. I've seen one on an excursion for school
Also, you never answered the other question I axed you.
This was about the stealth to speed thing, right? I meant to answer it, but
I had a brainderp. I did, It was just unclear which question I was answering. The answer was yes.
GOD I'M ALL OVER THE PLACE!
When you say the entire squad is as slow as it's slowest person, do you mean on a tactical scale, or an individual scale? If you mean individual, then your 'warning' becomes an invitation to just give everyone as much armor and stuff as whoever's slowest, since it doesn't make a difference anyway.
I mean on a tactical scale, but it applies to individual as well. On the big scale map (The one I already MS painted), you're represented by a "squad circle." When you enter combat, I'll draw a smaller scale map, which you copy into paint, draw arrows where you want your troops to move (this is where it's on an individual scale. If you'e ambushed in a courtyard (
planned shh, i never said anything) then your titanium bodysuit guys are going to stay exposed for longer than your BV guys.)
If the purpose of the mission is to kill, why do we have zipties? I was under the impression we wanted to get some prisoners.
A few reasons. a) They are standard kit and always good to have. b) Just in case, as they are nearly weightless and have infinite uses. and c) You may, at one point in time, want to capture a terrorist officer to uncover intel or troop movements.
Going to update the OP with something I just thought about. A SCORE SYSTEM
Also, I sure hope we aren't using steel drop pods. Tungsten and ceramic are far safer, since that's the type of stuff they use on reentry craft. Additionally, 5 minutes is a bit, um, 'optimistic' for an orbit-to-surface drop. For perspective, kinetic bombardment using 24 thousand mph rods would take estimated 12 minutes or so for them to hit a given target, though they aren't directly above. And we have to slow down enough to not die on impact...
Right. As well as being inconsequential to the plot, I also forgot to do my research on this. 5 mins was a generalisation, was thinking more
3 maybe 15 mins.
we literally fall in then, get our stuff from them and leave them in the story.
kinetic bombardment
hehe, Not these fucking things again. They are physically impractical. the immense speed from them would warp them slightly, and from that altitude a tiny warp would offset the aim by anywhere from 10-50km, and a much bigger warp, you could aim at America and hit china with a flaw in the design/manufacture of the rods or warping the metal. not to mention they would need to be fired at an exactly 90 degrees to prevent the freefall effect. Also the Coriolis effect would distort the aim by at least a kilometer.
a much more expensive method of getting troops to an area(and one liable to result in SAM strikes
Again, inconsequential to the plot and game. Also, drop pods are much harder to target with SAM than, say, a landing plane.
Hope i've answered everything, although i've probably missed something