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Author Topic: Battlefleet Gothic - Armada. RTS.  (Read 39844 times)

Majestic7

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #180 on: April 24, 2016, 05:51:17 am »

I think the ork and the eldar fleets are a bit boring in variety even now. Although it might be because I don't really use escorts, deeming them waste of points.
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Kot

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #181 on: April 24, 2016, 06:29:04 am »

I heard that devs implied contacting GW/FW or just making up ships themselves. They proably won't need that for Imperium, there are only two Light Cruisers which are basically one ship and no Grand Cruisers at all.
Though for Orks they basically have to run a randomizer and get more ships.

This does not run with 2 gb ram at all, right?
It's possible, the minimal requirements are way lower, but I'm not sure if 2GB is enough.
Expect horrible performance though.
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Radio Controlled

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #182 on: April 24, 2016, 06:37:34 am »

I'd really like to play this, but I don't meet the minimal specs given out. However, I also didn't meet those for Helldivers, and could play that just fine. The news that the game is playable below min specs is giving me hope. Kinda not willing to take the risk though. Any news of a demo coming out? If not I might have to resort to' different means' to check if it runs.

And playing on minimum graphics has never been a problem. Hell, I only ever played shogun 2 like that, me and a friend actually started referring to the in-game Japanese as 'potato people' due to how their faces were more like vague blobs on the lowest settings.
« Last Edit: April 24, 2016, 06:40:25 am by Radio Controlled »
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Kot

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #183 on: April 24, 2016, 06:45:07 am »

No demo, go check torrents or buy, check and then get a refund if it doesn't work. :f
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Burnt Pies

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #184 on: April 24, 2016, 08:09:15 am »

I heard that devs implied contacting GW/FW or just making up ships themselves. They proably won't need that for Imperium, there are only two Light Cruisers which are basically one ship and no Grand Cruisers at all.
Though for Orks they basically have to run a randomizer and get more ships.

The Armageddon expansion disagrees on the imperial grand cruisers part of that, with the Vengeance, Exorcist and Avenger, plus it does add another 3 light cruisers too, though all 3 of them (Endeavour, Endurance and Defiant) are based off the Endeavour class. The Grands are all heavily aging designs with more in common with chaos ships than imperial when it comes to armour, firepower and range, and only employed in Bastion Fleets, however.
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Kot

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #185 on: April 24, 2016, 08:20:19 am »

I mean in game. I have no idea what I exactly meant while writing that, but in game there are only two Dauntlesses Light Cruisers and I specifically would really want to see the Defiant, beacuse flight decks.
There are no Grand Cruisers in game, and since they are rare they could be something awarded at higher admiral levels, and yes, they are much closer to Chaos ships, which would give Imperium even more variety.

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Majestic7

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #186 on: April 24, 2016, 03:39:35 pm »

I just had my first crash after playing 39 hours. Oh by the way, if you are using...emm...preview version of the game, I read that the crack is faulty and causes the game to crash a lot. So yeah, if you like eyepatches and stuff, the performance you get from the game is different from the real version.
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Kot

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #187 on: April 24, 2016, 04:19:16 pm »

To be honest, when I was previewing the game it crashed way less (literally not a single time) than the full one, so there's that. :P
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Retropunch

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #188 on: April 27, 2016, 03:51:06 pm »

Just started playing it and so far: ITS AWESOME (with a few tiny nuriggles).
It's got a great tactical feel and I can imagine some really, really heated matches. It's super fulfilling when you pull off a great maneuver, with the appropriate amount of control so you really feel you're doing something (Nexus:TJI could sometimes feel a bit like you just plotted the course and waited). So far i'm enjoying the campaign - it seems varied  with enough strategy built in. I think there's a lot of room for them to expand on stuff, and I can imagine it'll only get better with time.

A few issues though...
Firstly, I really wish you could zoom out further - I always feel a bit constrained and it'd be great to be able to plan from a more strategic vantage point.
Secondly, the skills/upgrades seem a bit wonky - there are clearly better and ones and worse. I guess with bigger ships and more points it might be a case of 'which of the less good ones would be best' but for there seems to be a lot of stuff I just wouldn't pick. I'd have much, MUCH preferred a proper module system (like Mechwarrior online or similar) where I could choose what I wanted limited to tonnage.

Overall, it's really, really good - I just hope they keep improving on it and adding more features. However, I just can't help feeling that this sits awkwardly between 'serious tactical gameplay' and 'RTS/MOBA arena' which is great, but I just sort of wish they'd expand more to the 'serious' players.

BTW: I managed to play this on a Z50 laptop with no problems at all (on high) - I might have to turn it down when I get to some seriously large battles, but so far it's managing fine.
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Silent_Thunder

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #189 on: April 27, 2016, 05:23:54 pm »

Really it says something where when a game has such glaring technical faults and balance issues, that you just can't stop enjoying yourself. The core is there, and if they can keep hammering out fixes and tweaks, it will last for quite a long time.

I'll add that it already has, in around a week, outsold the somewhat abortive Blood Bowl 2, which has been out for months.

umiman

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #190 on: April 27, 2016, 05:28:19 pm »

Started playing again after the new patch. Seems to work great. About 7 hours nonstop without crashes (also jesus why did I play for 7 hours nonstop).

It's strange. I don't think the game is that amazing but I keep clicking the next battle button and before you know it 7 hours have passed.

I got to the third chapter of the campaign. Still mostly a cakewalk. I made almost all my ships Spess Mahreens favored but then I discovered that the Imperial Navy favor gives you free cobra frigates on a cooldown. I assume this stacks. Considering cobra frigates are the only frigate I levelled up to max (they're so good, man), I really regret not going for that instead. Still, having 3x terminator jumps is pretty nice. Not to mention almost all my ships except for my battleship are carriers.

Imperials:
- It's kinda hard not to like using these guys. Their ships are tanky enough (not the tankiest though) and they do decent damage (not the most though). They're reasonably mobile (not the best though) and have lots of variety. They're like the jack of all trades, and I like jack of all trades.
- I found carriers to be the best strat. Not really sure why. Melta torpedoes are pretty good too. I never bother using regular torpedoes unless I have a perfect angle. Setting things on fire seems way better for DPS.
- Nova cannon is pretty amsuing. I find letting the AI aim it is better though. It seems to be able to manipulate the RNG of it somehow.
- Spess Mahreens makes boarding a joke. When you get all the boarding related stuff, ship fights become really easy.
- I love the Cobra frigate. I literally only use that single frigate. I'd rather have that than any other frigate in the game. It's so fast and it does really good damage too after you level it a bit.

I haven't really used anyone else so I don't really know what else to say. The orks seem stupidly strong for no reason though. The AI still has no clue how to play the Eldar.

---

I really don't understand why I keep playing it. It's like crack. I mean, the campaign really isn't that fun but I keep trudging along for some reason.

Greenbane

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #191 on: April 27, 2016, 06:22:38 pm »

Still, having 3x terminator jumps is pretty nice. Not to mention almost all my ships except for my battleship are carriers.

I still haven't determined whether that's the case, whether the teleportarium upgrade stacks with the Space Marines favour to give 3 lightning strikes per action, or if it's capped at 2 max.

Can anyone confirm?
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umiman

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #192 on: April 27, 2016, 06:32:03 pm »

Still, having 3x terminator jumps is pretty nice. Not to mention almost all my ships except for my battleship are carriers.

I still haven't determined whether that's the case, whether the teleportarium upgrade stacks with the Space Marines favour to give 3 lightning strikes per action, or if it's capped at 2 max.

Can anyone confirm?
No idea. I suspect it doesn't but the in-game text says it does.

Kot

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #193 on: April 27, 2016, 06:42:01 pm »

I got to the third chapter of the campaign. Still mostly a cakewalk. I made almost all my ships Spess Mahreens favored but then I discovered that the Imperial Navy favor gives you free cobra frigates on a cooldown. I assume this stacks. Considering cobra frigates are the only frigate I levelled up to max (they're so good, man), I really regret not going for that instead. Still, having 3x terminator jumps is pretty nice. Not to mention almost all my ships except for my battleship are carriers.
IN favour is amazing. While you rarely have time to warp in more than two-three waves (yes, they do stack) of Cobras, when you have all your ships with IN Favour, you can get like what, 7-8 Cobras warping every three minutes (or two, if you use cooldown action all the time) and there is apparently a bug that when you set it to autofire, it sometimes allows you to warp in TWO COBRAS PER SHIP INSTEAD OF ONE. THAT'S 16 ADDITIONAL SHIPS OUT OF ASS. 32 TORPEDOES OUT OF ASS. AND YOU CAN DO IT AGAIN. AND AGAIN. AND AGAIN.
It's fucking glorious and smells heavily of Tactical Genius and "Just as planned". Also your captains don't run away like scared bitches anymore.
« Last Edit: April 27, 2016, 06:43:41 pm by Kot »
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umiman

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #194 on: April 27, 2016, 06:51:15 pm »

I got to the third chapter of the campaign. Still mostly a cakewalk. I made almost all my ships Spess Mahreens favored but then I discovered that the Imperial Navy favor gives you free cobra frigates on a cooldown. I assume this stacks. Considering cobra frigates are the only frigate I levelled up to max (they're so good, man), I really regret not going for that instead. Still, having 3x terminator jumps is pretty nice. Not to mention almost all my ships except for my battleship are carriers.
IN favour is amazing. While you rarely have time to warp in more than two-three waves (yes, they do stack) of Cobras, when you have all your ships with IN Favour, you can get like what, 7-8 Cobras warping every three minutes (or two, if you use cooldown action all the time) and there is apparently a bug that when you set it to autofire, it sometimes allows you to warp in TWO COBRAS PER SHIP INSTEAD OF ONE. THAT'S 16 ADDITIONAL SHIPS OUT OF ASS. 32 TORPEDOES OUT OF ASS. AND YOU CAN DO IT AGAIN. AND AGAIN. AND AGAIN.
It's fucking glorious and smells heavily of Tactical Genius and "Just as planned". Also your captains don't run away like scared bitches anymore.
Ya, that's what I was thinking.

One of the campaign missions has you defending a space station and this station can summon 3 cobras every 3 minutes. Combined with my one IN ship, that was four cobras just like that.

So yeah, with a full fleet of IN it's probably nutso world levels of torpedoes and macro turrets.

----

BTW, speaking of bugs. Planetary invasions are super duper bugged right now. Instead of you flying all the way over to a point to activate the objective, all you have to do is click on your micro warp jump and hover your ship's marker over the location. So you can sit in the middle of the map and activate the objective NBD.
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