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Author Topic: Battlefleet Gothic - Armada. RTS.  (Read 39993 times)

Wiles

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #270 on: October 06, 2016, 06:59:35 am »

Have you tried contacting the devs? Problems go away quicker when people report them.
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DemonOfWrath

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #271 on: October 06, 2016, 07:06:22 am »

Honestly I don't care that much. Just kind of amusing in a sad way that 6 months after the game is released there's fatal errors from just trying to get through the tutorials quickly, and my assumption is if it crashes that early it's still not going to be stable enough to get through the full campaign without getting frustrating.
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nenjin

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #272 on: October 06, 2016, 11:29:21 am »

To be fair, one shouldn't take the inflexibility of a scripted tutorial as a reflection on the entire game. Plenty of other game's tutorials to this day can still be broken in much the same way. Put another way: it's actually very hard to account for all the potential player behaviors when you're doing a highly scripted tutorial.
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Sirus

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #273 on: October 06, 2016, 02:15:02 pm »

I for one haven't seen a single crash so far, and only a few (mostly visual) bugs. It actually seems fairly stable, but to be fair I'm not far in the campaign and I haven't touched multiplayer.
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Kot

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Re: Battlefleet Gothic - Armada. RTS.
« Reply #274 on: October 06, 2016, 02:43:31 pm »

Eh, the game is pretty much completly stable. The tutorial is buggy as fuck and broken, and has been since the start and it has been reported many times (at least once by me) and could be easily fixed but hey, that's one of few moments in game where it's so heavily scripted (as most missions are basically single-player multiplayer games) and all other seem to be pretty okay.
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