Robert and Mora:
"I want you to finish construction of the last inn as soon as possible. Send orders out to other evil merchants and have them bring in food and supplies to the village."
"At once, your Highness."
"I want your people re-trained as innkeepers and storage laborers," she says, looking at the weak and exhausted workers. "And relax their work time to around ten hours. Make them work shifts."
The town elder seems visibly relieved. "The townsfolk will be overjoyed, your Highness."
"And finally, you are permitted to start rebuilding your houses a distance away from the thieves' hub. We will lend you some undead workers to help you farm, and you are free to take some ash as fertilizer."
"We are in your debt, Princess," he says, teary eyed. "Most of the buildings here are ready for you to decorate. Please, ask any of the townsfolk if you need assistance."
The elder scuttles away with joy and leaves Mora and Robert to start decorating. They get some workers to help decorate the first inn. All the wood has been stained grey and black because of all the ash, so that helps the gothic outlook. She has Robert conjure more bones and remains (clean, of course) and uses them as decorations. She replaces all the wooden mugs with skull mugs that have the top of the skull open for drinking. The walls are adorned with paintings of George, paintings of undead, and a big banner with the symbol of evil on it. Robert enchants the candles and torches to glow in a bright green-blue. To top it all off, the Princess makes flowerpots and places roses in them.
"I don't think George would like pretty red roses in his evil inns," Robert says.
"You're right." Princess Mora uses the tiny bit of necromancy she learned from Robert to kill the roses and bring them back, fading the red roses into black ones.
"Well done, Princess!"
"Thanks, Rob," she says with a blush. "Even if it's undead it deserves to look pretty."
Mora instructs the workers to decorate all the other inns in this fashion. She personally makes the black roses. The roads are paved with bones, enchanted to be hard enough to withstand carriage wheels and horse-hooves. The town is starting to come together. Now it needs a name.
Sir Loin and George:
"We'd like to open up a thieves' hub in a town that I control. It has inns, taverns and storehouses. All it needs now is people who want to travel there and do business."
"Easily accomplished, master George. I trust there is more?"
"We'd love some assistance in our weekly matters. We have a Princess under our control, and that means punks bust into my tower and try to steal her. Frankly, it's a nuisance."
"We don't specialize in being bodyguards, while we certainly hire our own, and we can't offer much help in that regard. We're not quite militaristic. However, we do work in the shadows, and quite well if you don't mind me saying.
"We can offer two options to help you: we can pull some strings to make it, say, difficult for the rescuers to arrive at your door. They'll attack only once every two weeks instead of weekly.
"The second option: we can do some bribing and intimidation to reduce the number of volunteers that attempt a rescue. They'll attack every week, like usual, but their numbers will be greatly reduced and will be much less powerful."
"We'll think about it," you say.
"Also, backtracking to your new thieves' hub. We want to be the only thieves' guild there. Monopoly, if you'll understand. We don't mind if you bring in other kinds of guilds like a witch coven or band of goblins, but we are to be the only thieves. Also, I assume you're using this town to cater to evil adventurers? We'd like to know what sort of level tier they're at, so we can adjust our goods and prices accordingly.
"Are they going to be beginner level, novice level, intermediate level, professional level, elite level or master level? I doubt elite and master level adventurers would go into a relatively new town, though. You can also make a mix of which type you want to bring in to your town. Make your choice and we'll restock accordingly."