Robert and Mora:"We'll name this town Georgetown, in honor of your new Dark Master," Mora announces. Some skeletons in the background are raising a huge standard in the center of the town, black cloth with a purple eye, the symbol of evil. Braziers are lit all over Georgetown, basking the village in an eerie, green glow.
The town elder seems a bit worried about all the evil-looking decor, but it seems he's gotten used to most of it. "Very good, your highness. We've just received word to allow any evil adventurer to use our facilities. An entry post with a ledger has been established as well."
"Excellent."
"Ah, one more thing, Princess. The Dark Master George wants us to cater to some goblin warriors. We peasants are not fit to negotiate with these, um, people."
"We'll take care of it, elder." The village elder nods and sighs with relief, then scampers away.
"So, Rob, do you know any goblin warriors we can hire?"
The thousand year old boy necro chokes on the rotten apple he'd been eating. "What?" he exclaims. "Does George not like my zombies anymore? What did I do wrong? Was it the whoopie cushion? It was probably the whoopie cushi-"
"Hey, don't worry about it," Mora says, gently slapping Robert on the back. "George probably just wants to spread out and diversify."
"You're probably right. Anyways," he says, continuing to eat his rotten apple, "I know a few clans that might want to join us.
A. Tha Loot Boyz are a mercenary band of goblins and hobgoblins that are in it for, you know, loot. What makes them special is that they specialize in delving into dungeons and castles just like adventurers, and frankly they're good at what they do. If we hire them, we'd need to keep them happy by giving them a large cut of the loot.
B. The Elite Circle of Academics used to be a social club of wizards and scholars, until these goblins murdered all of them and crept into their Tower. The goblins unwittingly exposed themselves to so much intense magical power that they've gotten extremely powerful, magic-wise. Don't get me wrong, they're even dumber than rocks, and they didn't even bother changing their name, but they're potent magicians. If we hire them, we'd need to keep them happy by giving them as much sources of magical power we can. Damn mana-addicts.
C. The First Tribe. I'm not even sure if these guys are even goblins. They're bigger than orcs, for crying out loud! Their main tribe is somewhere deep in the First Jungle, but I hear that a splinter group has a camp in our area. There are no finer warriors that evil has to offer, but these guys are addicted to spilling blood. No kidding. Their whole culture is based on it. They're not even
green-skinned! The redder a First Goblin's skin is, the higher his social standing. If we hire them, we'd need to keep them happy by giving them a lot of things to fight. A lot.
George and Sir Loin:"Hm, we'll take the first option," George says. Finch takes his quill out and gets a piece of paper. "But we want to change it. We want you to maim or kill as many priests or clerics or paladins they send our way. Fucking holy magic and its fucking burning debuffs."
Finch gives a short laugh. "I know what you mean." He finishes scribbling on the paper and presses it with a golden seal. "There, we are now affiliated with one another. My organization is moving into your new Georgetown as we speak."
Everyone in the office stands and bows and exits. Finch bows again. "We have some jobs if you want to take them. They're listed on the board near the bar." Finch walks away and disappears into his office again.
You suddenly spot a man in a hooded robe all in black rise from a bar stool. No one seems to see him. You're pretty sure you know who he is. He hands you a scroll marked with the seal of Spam and disappears. You open the scroll and read its contents.
A. We've heard your progress with your new town. We see potential. Georgetown happens to be right at the borderline of the good and evil kingdoms. We need more adventurers to make your town their base of operations. We want you, personally, to go to the Capital of Evil and advertise your town. You've become a sort of local hero, George.
B. We know how you've made the Princess your henchman.
Excellent. How deliciously evil! We need to consolidate her power. Lend her to us for a week at most, and we'll return her to you more evil and powerful than ever! You might stop receiving payment from the king, but he'll definitely still attack you for revenge.
And the job boards next to the bar also have a few open jobs:
C. Trainer wanted! We'll lend you a particularly
troublesome henchman and we need you to shape him up to be the bestest, evilest guy around! We don't want the kid killed, though, so keep the kid safe. We'll give you a week to get the job done. Your reward is negotiable, and any expenses will be covered. (PS. We're not taking the kid back early!)
D. Expert kidnapper wanted! Mr. Finch needs some help in solving the mystery of Lady Mary Anne's amulet, and we need you to get that help. Details are confidential, but the gist of it is we need someone to kidnap someone who can help Mr. Finch. Reward negotiable.
((I found these really cool pictures by cool deviant artists. These are just how I imagined the cast:
Robert,
Sir Loin,
George (in armor),
and Mora