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Author Topic: No Man's Sky - 18,446,744,073,709,551,616 planets to explore  (Read 149279 times)

Ygdrad

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #780 on: August 12, 2016, 09:32:40 pm »

Anyone know if there's any sort of consequence for destroying sentinels? I just ended up having to fight a gauntlet of 20+ of them while trying to bash a building door open with melee because I couldn't be bothered to install an offensive weapon mod into my mining laser.
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Pencil_Art

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #781 on: August 12, 2016, 10:13:36 pm »

I got the startup crash too, which is fairly annoying.
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Gabeux

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #782 on: August 12, 2016, 10:40:52 pm »

Sean tweeted about this thread on steam forums, about support and bug fixing and stuff.
Still no definitive answer if people with older ATI cards will get a chance to play, but they are scrambling to fix the stuff.
If they say the game's not gonna be compatible with my current card, refund it is.  ::)
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spümpkin

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #783 on: August 12, 2016, 10:51:05 pm »

Anyone know if there's any sort of consequence for destroying sentinels? I just ended up having to fight a gauntlet of 20+ of them while trying to bash a building door open with melee because I couldn't be bothered to install an offensive weapon mod into my mining laser.
Pretty sure its just the threat of more coming. Anytime I've fought them, I've killed them all before theres anymore than 3.
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Neonivek

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #784 on: August 12, 2016, 11:04:12 pm »

Damn No Man's Sky for targeting me right in my addiction...

I actually liked Spore's Space stage as flawed as it is >_<

Muuuust... resist... buying... will only... lead... to disappointment... (and REALLY EXPENSIVE!)

---

PFFT! had my first No Man's Sky crash

I was just watching someone play it on steam and BOOM crash!
« Last Edit: August 12, 2016, 11:27:11 pm by Neonivek »
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Flying Dice

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #785 on: August 12, 2016, 11:49:11 pm »

Looks like that Sony QA team sure was worth having to cooperate with Sony, eh?  :P

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BorkBorkGoesTheCode

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #786 on: August 13, 2016, 12:13:07 am »

Will gas giants appear in the game??
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Dostoevsky

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #787 on: August 13, 2016, 12:44:35 am »

Flew all around a few planets.  I couldn't see the sun, there were no moons, no barren planets, other planets in the solar system looked like they were closer than our moon.  Other bodies didn't seem to move in the sky.

The generation is really flat and boring, I didn't see any mountain ranges or forests or any kind of interesting terrain features, all the planets I went to were just a smattering of plants all over and short hills as far as you can see.  No cliffs, nothing that stuck out.  I figured it'd be fun to be Spaceman Spiff for a few hours but by the second or third planet I already felt like I'd seen them all.

It's interesting - my starting system has been quite varied in comparison to yours. Started on a lush but highly poisonous world, next few planets were: a lethally frozen wasteland (nights would get below -75C, at which point survival time was a couple of minutes at best) with minimal vegetation and nary an animal to be seen (yet for some silly reason a lively trading post), a craggy and sometimes mountainous planet with sparse vegetation but a wide variety of animals clogging the place, and a moon that was a warren of small lakes and almost spaghetti-like rock formations and sharp ridges - small amounts of fungal vegetation and no animals to be seen.

A space station was nested between two planets, with the sun hazy and distant (because space fog). Of the 5 planets I spotted so far in the starting system, one had two moons and one had a single moon.

I'll agree that from I've seen the generation tends towards the mildly hilly over flat or mountainous a little too often and there's a distinct lack of forest, but not too bad for just the starter system. Hard to tell if the points of interest depend on the planet, but so far I'd bet they generally don't. As others had said, I'm a little astounded that there's no cockpit look. And I can't map actions to my mouse 4 and mouse 5 buttons.

Traded for a ship at a station and the pulse cannon is stuck at 0% - I can't recharge it, but I can shoot it forever. Haven't found any signs at all of a multitool upgrade, which is rather vexing. I also said no to Atlas, so I suppose I'll see how that turns out.

As a person who pre-ordered but tried to pay little attention to the coverage I'm feeling 'okay' about it. Runs on my system (680 GTX, i7-3770, 12 gig ram - so good but not excellent), albeit with some of the settings turned own. Downloading the beta NVIDIA driver (thanks for the link) seemed to make a significant difference.
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BorkBorkGoesTheCode

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #788 on: August 13, 2016, 12:46:35 am »

If the game has a seed like minecraft, could you post yours?
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BuriBuriZaemon

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #789 on: August 13, 2016, 01:02:00 am »

Glad that NMS PC failed miserably. It should give valuable lesson to those who pre-ordered based on hype (and I may be guilty of this too with Star Citizen). Allowing bad launch on PC is killing PC gaming and it's up to the customer base to respond with their wallets.

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Neonivek

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #790 on: August 13, 2016, 01:04:34 am »

Glad that NMS PC failed miserably. It should give valuable lesson to those who pre-ordered based on hype (and I may be guilty of this too with Star Citizen). Allowing bad launch on PC is killing PC gaming and it's up to the customer base to respond with their wallets.

PFT! Ahuh... Let me tell Creative Assembly to stop it! :P

Gamers are really apathetic >_< too much so sometimes.
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LoSboccacc

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #791 on: August 13, 2016, 01:20:46 am »

Glad that NMS PC failed miserably. It should give valuable lesson to those who pre-ordered based on hype (and I may be guilty of this too with Star Citizen). Allowing bad launch on PC is killing PC gaming and it's up to the customer base to respond with their wallets.


Yeah sure. Ppl preordered Godus of all things, they'll never learn plus there's a sucker born every minute. Besides it hasn't failed by any means. It had a rough launch and issues gonna get patched. I see people complaining about bugs, so they're probably still thinking the mine change planet repeat loop is decent to warrant a wait.

Not for me tho, especially not at 60$
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Ygdrad

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #792 on: August 13, 2016, 01:24:34 am »

I wouldn't call it a miserable failure. It's got its technical problems for some people, and it might be suffering from consolitis, but then we've got the current internet echo chamber screaming about how this is the worst thing ever when I can clearly remember a lot of launches that went much worse than this without this level of vitriol. My performance is far from great and that's something they need to fix along with people's crashes(I haven't gotten any so far though), but I'm still enjoying myself. I won't know if I enjoyed myself enough for a 60$ price tag till later though.
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Neonivek

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #793 on: August 13, 2016, 01:25:59 am »

Also PLEASE there have been worse... WAY WORSE initial releases then this that took a month or longer to fix... and they still sold well.
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Chiefwaffles

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #794 on: August 13, 2016, 01:26:14 am »

Oh no, I definitely wouldn't call NMS for PC or PS4 a miserable failure. I decided to buy it since I really suck at not buying any given game, and I'm having a relatively fun time with it.
Definitely not a great game, but it's okay. I can just see it getting old quick, though.'


And who cares about crashing, not being able to play, or 2 FPS? The worst problem with NMS is the fact that YOU CAN'T ALT TAB FROM IT RRRRGHHHHH.
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