Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 15

Author Topic: Rise of Nations: 2 Minutes of Real Time: Forum Edition  (Read 22897 times)

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Rise of Nations: Now Started!
« Reply #165 on: January 10, 2015, 02:58:00 am »

Current Orders: (Plus orders that didn't get finished in the previous turn, including all repeat build orders.)

Cyan:
(Holdover Orders)
Research Civic 1
-Construct New City near Dye resource
Construct Barracks
-Train Light Infantry (2)

(New Orders)
-Train Foot Archers (5)
-Train Light Infantry (10)
Research Science 2
Train Citizens (8)
Construct Woodcutter's (2)
Train Citizens (12)

Priority List:
Second city, merchant, woodcutters, 8 citizens, barracks, military units, research, 12 citizens.

Red:
(Holdover Orders)
Construct Farms
Train Citizens (Repeat Order)
Research Military 1
-Construct Barracks
--Train Army (1 archer 2 light infantry)

(New Orders)
Other than the Alliance, nothing.

Blue:
(Holdover Orders)
Research Civic 1
-Construct New City near Wine resource

(New Orders)
Research Commerce 1
Prioritize Food and Wood gathering
Train Citizens (Repeat Order)
Construct Woodcutter's.

+Order Scout to uncover Ruins

Purple:
(Holdover Orders)
Train Citizens (Repeat Order)
Train Heavy Infantry (Repeat Order)

(New Orders)
None? Seriously?

Diplomacy:
Red and Purple form Alliance.



I could run the turn like this, but it would consist almost entirely of Red mass producing Citizens, and Purple mass spawning infantry while everyone else actually tries to do stuff.
I'm surprised neither of them is trying to... I dunno. Build a Stables or something.
Something.

*Mastahcheese really doesn't want this to end soon because people wouldn't put in the effort to try :-\ *
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Arx

  • Bay Watcher
  • Iron within, iron without.
    • View Profile
    • Art!
Re: Rise of Nations: 1 Minute of Real Time: Forum Edition
« Reply #166 on: January 10, 2015, 04:52:12 am »

I was hoping it would have turned violent by now. I think the problem is that not everyone understands all the available options, and misunderstand the others.
Logged

I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Generally me

  • Bay Watcher
  • I look like this IRL
    • View Profile
Re: Rise of Nations: 1 Minute of Real Time: Forum Edition
« Reply #167 on: January 10, 2015, 05:51:35 am »

yeh i understand 0 percent of what is happening. Im just using standard strategy game logic of build economy then build military
Logged

poketwo

  • Bay Watcher
    • View Profile
Re: Rise of Nations: 1 Minute of Real Time: Forum Edition
« Reply #168 on: January 10, 2015, 08:29:04 am »

I, THE HIGH MILITANT ORDER STABLES TO BE BUILT!!!!
Logged

RoaryStar

  • Bay Watcher
  • Skilled Programmer
    • View Profile
Re: Rise of Nations: 1 Minute of Real Time: Forum Edition
« Reply #169 on: January 10, 2015, 10:09:24 am »

Add a Market to the end of the queue.
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Rise of Nations: 1 Minute of Real Time: Forum Edition
« Reply #170 on: January 10, 2015, 01:26:39 pm »

I was hoping it would have turned violent by now. I think the problem is that not everyone understands all the available options, and misunderstand the others.
That's why I went out of my way to point out to purple that they can build war elephants right now, almost.
I'm going to rearrange the stat spoilers next turn, to give people a better idea of what to go for, so it's not such a crapshoot, by arranging it a tad more like the Science spoiler, where I'm showing all available researchs as they become available.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

poketwo

  • Bay Watcher
    • View Profile
Re: Rise of Nations: 1 Minute of Real Time: Forum Edition
« Reply #171 on: January 10, 2015, 01:33:24 pm »

I was hoping it would have turned violent by now. I think the problem is that not everyone understands all the available options, and misunderstand the others.
That's why I went out of my way to point out to purple that they can build war elephants right now, almost.
I'm going to rearrange the stat spoilers next turn, to give people a better idea of what to go for, so it's not such a crapshoot, by arranging it a tad more like the Science spoiler, where I'm showing all available researchs as they become available.
I GOT YHE ORDER LANDLUBER HERE.
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Rise of Nations: 1 Minute of Real Time: Forum Edition
« Reply #172 on: January 10, 2015, 03:54:10 pm »

I, THE HIGH MILITANT ORDER STABLES TO BE BUILT!!!!
[4]THE GREAT DIE AGREES. STABLES WILL BE BUILT.
Logged

RoaryStar

  • Bay Watcher
  • Skilled Programmer
    • View Profile
Re: Rise of Nations: 1 Minute of Real Time: Forum Edition
« Reply #173 on: January 12, 2015, 04:00:51 pm »

Actually, put the market right above training citizens on repeat.
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Rise of Nations: 1 Minute of Real Time: Forum Edition
« Reply #174 on: January 12, 2015, 05:44:30 pm »

I'll get around to updating this at some point, don't worry.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Rise of Nations: 1 Minute of Real Time: Forum Edition
« Reply #175 on: January 23, 2015, 03:20:19 pm »

I'll get around to updating this at some point, don't worry.

LIES!
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Rise of Nations: Now Started!
« Reply #176 on: January 31, 2015, 12:13:27 am »

Running turn with these orders.

Cyan:
Construct New City near Dye resource
Construct Barracks
-Train Light Infantry (2)
-Train Foot Archers (5)
-Train Light Infantry (10)
Research Science 1
Train Citizens (8)
Construct Woodcutter's (2)
Train Citizens (12)

Priority List:
Second city, merchant, woodcutters, 8 citizens, barracks, military units, research, 12 citizens.

Red:
Construct Farms
Train Citizens (Repeat Order)
Research Military 1
-Construct Barracks
--Train Army (1 archer 2 light infantry)

Blue:
Research Civic 1
-Construct New City near Wine resource
Research Commerce 1
-Construct Market
Prioritize Food and Wood gathering
Train Citizens (Repeat Order)
Construct Woodcutter's.

+Order Scout to uncover Ruins

Purple:
Train Citizens (Repeat Order)
Train Heavy Infantry (Repeat Order)
Construct Stables (2)

Diplomacy:
Red and Purple form Alliance.
« Last Edit: January 31, 2015, 12:15:07 am by mastahcheese »
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Rise of Nations: Diplomacy Hell
« Reply #177 on: January 31, 2015, 01:27:11 am »

Time: 01:00

Cyan Nation: Flabort / Coolrune / heydude6: Inca

You pull some citizens from your resources and order a new city to be built by the dye.
You order some citizens trained.
You start researching Military 1 to get that barracks unlocked.
Research finishes, and you order the barracks to be built (Woodcutter's require food, instead of wood, otherwise you'd be doing that.). Citizens are still being trained.
The city of Ollantaytambo is finished!
Your barracks is complete. Since you need food for the woodcutters, you order some archers to be built.

Spoiler: Leftover Orders (click to show/hide)

Spoiler: Cuzco (click to show/hide)

Spoiler: Ollantaytambo (click to show/hide)

Spoiler: Military (click to show/hide)
Spoiler: Civic (click to show/hide)
Spoiler: Commerce (click to show/hide)
Spoiler: Science (click to show/hide)

Red Nation: Dorsidorf / Lukeinator / Generally Me: Koreans

You sign an Alliance with Purple!

You wait for a bit for your city to be built, and food to be gathered.
The City of Gwangju is complete!
You order some farms built, and start researching Military 1.
Military 1 finishes researching.
You have hit your commerce limit for food!

Spoiler: Leftover Orders (click to show/hide)

Spoiler: Seoul (click to show/hide)

Spoiler: Gwangju (click to show/hide)

Spoiler: Military (click to show/hide)
Spoiler: Civic (click to show/hide)
Spoiler: Commerce (click to show/hide)
Spoiler: Science (click to show/hide)

Blue Nation: Highmax / Roary Star / Alev: Germans

You pull some miners over to the farms and woodcutters, and start researching Civic 1.
Your scout goes over to a ruins, and grabs 50 food from it.
Research completes, and you order a new city built with the citizens you have training.
You start researching Commerce 1.

Spoiler: Leftover Orders (click to show/hide)

Spoiler: Berlin (click to show/hide)

Spoiler: New Site (click to show/hide)

Spoiler: Military (click to show/hide)
Spoiler: Civic (click to show/hide)
Spoiler: Commerce (click to show/hide)
Spoiler: Science (click to show/hide)

Purple Nation: Elephant Parade / Poketwo / Remuthra: Indians

You sign an Alliance with Red!

You wait a bit for you to have enough wood to build a stables.
You order the stables to be built, while trying to train more Heavy Infantry with your puny resource levels.
Due to low resource levels, your repeat orders for Heavy Infantry stop, and you stop making Citizens.

Spoiler: Delhi (click to show/hide)

Spoiler: Military (click to show/hide)
Spoiler: Civic (click to show/hide)
Spoiler: Commerce (click to show/hide)
Spoiler: Science (click to show/hide)

Time: 02:00

Spoiler: Mini-Map (click to show/hide)
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #178 on: January 31, 2015, 01:33:53 am »

DICE KING CURRENTLY CONSULTING ROLLING CHARTS. PLEASE STAND BY.
Logged

RoaryStar

  • Bay Watcher
  • Skilled Programmer
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #179 on: January 31, 2015, 10:51:34 am »

Order 2 H. Inf., 1 L. Inf., and 1 Archer on infinite queue.

Build a Temple and a University and train 1 scholar in it, asap.

In the new city, build a farm and dock as soon as it's finished, and build a fisherman in it as soon as that's finished to harvest from fish. If we don't have enough citizens, build them or send them over from Berlin if we can.

Also, put Commerce 2 and Military 2 on the research queue.
« Last Edit: January 31, 2015, 03:27:41 pm by RoaryStar »
Logged
Pages: 1 ... 10 11 [12] 13 14 15