Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15

Author Topic: Rise of Nations: 2 Minutes of Real Time: Forum Edition  (Read 22794 times)

heydude6

  • Bay Watcher
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #180 on: January 31, 2015, 02:04:13 pm »

Try to build 3 farms in that new city we built. I must say this i quite the embarrassment. Then execute whatever standing orders I have left. Prioritize the woodcutters, then build a barracks in that new city as well.
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #181 on: February 05, 2015, 08:26:05 pm »

Current Orders:

Cyan:
Build 3 farms in Ollantaytambo
Construct Woodcutter's (2)
Construct Barracks in Ollantaytambo
Train Light Infantry (2)
Train Foot Archers (3)
Train Light Infantry (10)
Train Citizens (3)
Train Citizens (12)

Red:
Construct Barracks
-Train Army (1 archer 2 light infantry)

Blue:
Construct Market
Construct Woodcutter's.
Train Citizens if needed.
Train Military (2 HI, 1 LI, 1 FA)(Repeat Order)
Construct Temple
Contruct University
-Train Scholar
In New City:
Construct Farm
Construct Dock
-Train Fishing Ship
--Harvest Fish
Research Commerce 2
Research Military 2

Purple:
Twiddle Thumbs


At this rate, Cyan and Blue are going to mop the floor with Red and Purple.

Get in here, guys!
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #182 on: February 05, 2015, 11:33:35 pm »

I approve of these orders. Except...
Add build a market after Citizens(3)
Move Light Infantry(10) to after the market.
Add building a caravan to the end.
And then build prerequisites to gather dye after caravan. Gather it.
Add research Civic after that.
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

heydude6

  • Bay Watcher
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #183 on: February 06, 2015, 07:33:39 am »

I approve flabort's orders as well
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #184 on: February 06, 2015, 09:40:04 am »

Uuuuuuuuuugggggghhhhh

Do any of the observers want to post actions for red and purple? They're on a team with each other, so you could orders to both if you want.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #185 on: February 06, 2015, 11:22:49 am »

[1]THE GREAT DIE HAS DECREED THAT IT IS TIME TO LAUNCH AN ATTACK! SEND ALL FORCES TO [2]BLUE.
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #186 on: February 06, 2015, 01:06:46 pm »

[1]THE GREAT DIE HAS DECREED THAT IT IS TIME TO LAUNCH AN ATTACK! SEND ALL FORCES TO [2]BLUE.
You have to declare war first, and that cost wealth.
I think you have enough, just letting you know.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #187 on: February 06, 2015, 03:11:01 pm »

I approve flabort's orders as well
We are in agreement. For once.
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

RoaryStar

  • Bay Watcher
  • Skilled Programmer
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #188 on: February 06, 2015, 05:47:26 pm »

[1]THE GREAT DIE HAS DECREED THAT IT IS TIME TO LAUNCH AN ATTACK! SEND ALL FORCES TO [2]BLUE.

Er, crap. Cyan, could you back us up with any new troops you make? Also, we'll only start defense next turn (after two minutes in-game) to get more firepower...
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #189 on: February 06, 2015, 05:52:36 pm »

[1]THE GREAT DIE HAS DECREED THAT IT IS TIME TO LAUNCH AN ATTACK! SEND ALL FORCES TO [2]BLUE.
You have to declare war first, and that cost wealth.
I think you have enough, just letting you know.
THE GREAT DIE DOES NOT CARE ABOUT THE COSTS! DECLARE WAR AT ONCE!
Logged

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #190 on: February 06, 2015, 05:52:47 pm »

[1]THE GREAT DIE HAS DECREED THAT IT IS TIME TO LAUNCH AN ATTACK! SEND ALL FORCES TO [2]BLUE.

Er, crap. Cyan, could you back us up with any new troops you make? Also, we'll only start defense next turn (after two minutes in-game) to get more firepower...
That depends. What will you give US?
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

heydude6

  • Bay Watcher
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #191 on: February 06, 2015, 05:55:02 pm »

We're in an alliance. This is what alliances do, not in-game of course but you understand.
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #192 on: February 06, 2015, 05:56:24 pm »

We're in an alliance. This is what alliances do, not in-game of course but you understand.
Shhhhh. They want our help, they have resources. We have the ability to help them, but we need resources. It's a win-win. For us. For them, it's a win-lose. Let's just take their stuff and then help them!
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

heydude6

  • Bay Watcher
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #193 on: February 06, 2015, 05:58:53 pm »

Is it even possible to give resources in this game?
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

RoaryStar

  • Bay Watcher
  • Skilled Programmer
    • View Profile
Re: Rise of Nations: 2 Minutes of Real Time: Forum Edition
« Reply #194 on: February 06, 2015, 06:07:37 pm »

Is it even possible to give resources in this game?

I don't think so, unfortunately. But if we have a larger battle with purple/red, we'll have our troops on the front lines for at least two turns as conpensation.
Logged
Pages: 1 ... 11 12 [13] 14 15