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Author Topic: Starbound - Caveat emptor  (Read 454555 times)

Sirus

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Re: Starbound - Caveat emptor
« Reply #1815 on: September 10, 2016, 07:48:44 pm »

Shhh, let the haters do their thing.
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Culise

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Re: Starbound - Caveat emptor
« Reply #1816 on: September 10, 2016, 08:49:33 pm »

Eat up bandwidth how? It's not getting any data from the internet. It's pretty much just waiting for an incoming connection. It's like saying you're charged to mail out letters then being afraid of owning a mailbox.
But you never know when the dreaded "postage due" letter will arrive in the hands of a mailman demanding his 25¢.
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Shadowlord

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Re: Starbound - Caveat emptor
« Reply #1817 on: September 10, 2016, 09:15:48 pm »

The what.
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Culise

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Re: Starbound - Caveat emptor
« Reply #1818 on: September 10, 2016, 09:26:16 pm »

The what.
"Postage due."  In good old-fashioned snail mail, if you didn't put enough postage to pay the way of the letter or package, one of two things would happen:
1. The package would be returned to sender.
2. The package would be delivered, and if delivery was accepted, the recipient was required to pay the remaining postage.  Sometimes this was done with a postage due stamp on the envelope conducted on the honor system, possibly with a second envelope provided for you to actually put the postage in, but especially in the early days when they actually tried to give the letter or package to someone at the house, you'd literally have the mailman hit you up for the missing postage right there.  Some institutional inertia aside, the latter stopped when people realized that the five minutes taken to collect postage right there ended up costing the postal service than the actual postage loss itself. 

Hence why it was amusing about being charged for that incoming connection being tied to being worried about mailboxes due to being charged for incoming letters: because that could actually happen with the latter, which undermines the comparison.
« Last Edit: September 10, 2016, 09:29:24 pm by Culise »
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Random_Dragon

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Re: Starbound - Caveat emptor
« Reply #1819 on: September 10, 2016, 09:27:47 pm »

Basically, you never know exactly how a game is going to handle a fake singleplayer mode. If it uses a listen serve it might still make use of the connection to some extent. This is bad if you have potato net. :V
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Darkmere

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Re: Starbound - Caveat emptor
« Reply #1820 on: September 10, 2016, 09:52:42 pm »

So you're saying that the mere opening of a port is going to cost you bandwidth? Coz... wow.
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Random_Dragon

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Re: Starbound - Caveat emptor
« Reply #1821 on: September 10, 2016, 10:00:06 pm »

Allow me my glorious paranoia. ;w;
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puke

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Re: Starbound - Caveat emptor
« Reply #1822 on: September 11, 2016, 02:49:24 am »

Block it, then. 

Use your built in windows firewall or linux iptables, and restrict access to that port, except from localhost.

Or just monitor the traffic until you satisfy yourself that there isn't any.
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ChairmanPoo

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Re: Starbound - Caveat emptor
« Reply #1823 on: September 11, 2016, 03:27:45 am »

Well I mean.
Minecraft does it too. The only real difference is that it pauses.

last I checked Minecraft (and Terraia for that matter) do not devour your bandwidth when in singleplayer, and can be played offline. Or rather, both of them actually HAVE singleplayer to begin with.


This is not true. I've played SB offline just yesterday
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jhxmt

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Re: Starbound - Caveat emptor
« Reply #1824 on: September 11, 2016, 04:22:36 am »

Yeah, no, if you've got any even slightly modern form of router or other gateway, SB can't even listen for incoming connections from the internet without you having to port forward (at least in my experience), so even the mailbox analogy isn't sufficient - this is like being worried about being charged for stamps and therefore not even wanting to own a mailbox that's locked inaccessibly inside your own house.  In the basement.  Guarded by dragons.  It's literally almost the exact same identical setup, in terms of server/client architecture, to Minecraft.
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Re: Starbound - Caveat emptor
« Reply #1825 on: September 11, 2016, 04:26:19 am »

Except that if you are playing through Steam (and Steam is online obv.) people can join your world without invitation or warning.  So unless you are in offline mode, there is no such thing as Sp in Starbound.
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Sirus

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Re: Starbound - Caveat emptor
« Reply #1826 on: September 11, 2016, 08:12:49 am »

Or you can block Starbound with your firewall, as previously mentioned. Problem solved.
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forsaken1111

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Re: Starbound - Caveat emptor
« Reply #1827 on: September 11, 2016, 08:22:43 am »

Or you can block Starbound with your firewall, as previously mentioned. Problem solved.
Just let them be afraid. If anyone believes this sort of thing without doing an iota of research or fact checking, they deserve it.
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Random_Dragon

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Re: Starbound - Caveat emptor
« Reply #1828 on: September 11, 2016, 11:50:56 am »

-_-
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Re: Starbound - Caveat emptor
« Reply #1829 on: September 11, 2016, 12:20:05 pm »

You can turn off steam joining in the options, so you don't even need to go offline. Alternatively you can just launch the game without going through steam.
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