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Author Topic: Dominions 4 - Round 12 (And We're Up!)  (Read 20141 times)

tompliss

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #90 on: November 30, 2014, 03:41:04 am »

Last two troops :

#1165, Shield Maiden

#82, Abysian Infantry (no shield)
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AlStar

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #91 on: November 30, 2014, 01:23:43 pm »

So I've been playing with the random map maker for some small maps. Any of these look good? (They all wrap in both directions)
Rand1:                                                           Rand2:

63 land, 12 sea                                                64 land, 11 sea

Rand3:                                                           Rand4:

64 land, 11 sea                                                67 land, 8 sea


Boksi

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #92 on: November 30, 2014, 01:32:11 pm »

Rand4 looks the most interesting. The ocean is like a giant hole in the ground.

#708 - Reveler.

Probably the hardest pick yet, simply because I had no idea what I lacked.
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AlStar

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #93 on: November 30, 2014, 01:47:32 pm »

1304, Jotun Javelinist

tompliss

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #94 on: November 30, 2014, 01:53:11 pm »

Rand4 looks the most interesting. The ocean is like a giant hole in the ground.
For this reason, I think I would prefer Rand3 : that way, we can easily have multiple nations in the sea, not just "the most powerful underwater".


Something more like this ?

TomDraft 1 (70 land, 5 sea)


TomDraft 2 (68 land, 8 sea)


TomDraft 3 (68 land, 7 sea)


My first has al its sea provinces independant, so it may not be the best, the second has 2 "big" oceans plus a single sea province, for a more conventionnal layout.
« Last Edit: November 30, 2014, 02:21:51 pm by tompliss »
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Hellheart

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #95 on: November 30, 2014, 05:04:07 pm »

With mountains impassible by default, your 2nd one has too many chokepoints. The third one is good though.
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E. Albright

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #96 on: November 30, 2014, 07:23:41 pm »

Huh, I didn't know there was such a thing as a non-sacred priest.
They're sacred, the mod inspector is incorrect.

This is actually not true - the mod inspector is correct, and they're not sacred. But they're holy. Which is the same in almost all ways... except you don't need a temple to recruit them, and they don't count against province holy recruitment limits.

This was loudly reported as a bug right after the patch came out, and may fall under the "stat fixes" change in the changelog, but yeah, for now and until/unless a new patch changes them, they're non-sacred priests. Mind you, this would take almost no effort to fix since you're modding national recruitment anyway...
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AlStar

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #97 on: November 30, 2014, 07:57:37 pm »

Huh, I didn't know there was such a thing as a non-sacred priest.
They're sacred, the mod inspector is incorrect.

This is actually not true - the mod inspector is correct, and they're not sacred. But they're holy. Which is the same in almost all ways... except you don't need a temple to recruit them, and they don't count against province holy recruitment limits.

This was loudly reported as a bug right after the patch came out, and may fall under the "stat fixes" change in the changelog, but yeah, for now and until/unless a new patch changes them, they're non-sacred priests. Mind you, this would take almost no effort to fix since you're modding national recruitment anyway...
This is important for our game because if they're not sacred, then they're fort-recruit by default, instead of cap-only. If they're currently not sacred, then I'll put them fort-recruit.

Boksi

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #98 on: November 30, 2014, 08:35:43 pm »

Huh, I didn't know there was such a thing as a non-sacred priest.
They're sacred, the mod inspector is incorrect.

This is actually not true - the mod inspector is correct, and they're not sacred. But they're holy. Which is the same in almost all ways... except you don't need a temple to recruit them, and they don't count against province holy recruitment limits.

This was loudly reported as a bug right after the patch came out, and may fall under the "stat fixes" change in the changelog, but yeah, for now and until/unless a new patch changes them, they're non-sacred priests. Mind you, this would take almost no effort to fix since you're modding national recruitment anyway...
This is important for our game because if they're not sacred, then they're fort-recruit by default, instead of cap-only. If they're currently not sacred, then I'll put them fort-recruit.
This is definitely a bug. A buggy buggy bug. If you check them in-game, they're sacred and have holy levels, but don't require a temple and don't take holy points to recruit. There is nothing in the lore that actually suggests that this is the case.

Reading the bug thread on Desure, IIRC KO edits posts there when a bug is fixed, coloring the text describing the bug green, and the following has been greened:
Quote
EA Xibalba Ah K'in and EA/LA Xibalba Chilans are priests, but do not require a temple to recruit, nor do they take up a holy recruitment slot to hire.
So I am very certain it is a bug.
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akirilus

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #99 on: November 30, 2014, 09:18:57 pm »

Unit 5:

Unit 2157 - Centauride Warrior
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AlStar

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #100 on: November 30, 2014, 09:46:32 pm »

This is definitely a bug. A buggy buggy bug. If you check them in-game, they're sacred and have holy levels, but don't require a temple and don't take holy points to recruit. There is nothing in the lore that actually suggests that this is the case.

Reading the bug thread on Desure, IIRC KO edits posts there when a bug is fixed, coloring the text describing the bug green, and the following has been greened:
Quote
EA Xibalba Ah K'in and EA/LA Xibalba Chilans are priests, but do not require a temple to recruit, nor do they take up a holy recruitment slot to hire.
So I am very certain it is a bug.
Ok then, I'll make them sacred and cap-only.

Hellheart

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #101 on: November 30, 2014, 09:51:48 pm »

(( Edit was to change one point use ))

2492 - Great Olm

1370 - Volla of the Bountiful Forest

1 Point to make Warrior of the Five Elements fort-recruit
1 Point to make Warrior of the Five Elements foreign-recruit
1 point to make Great Olm fort-recruit
2 points to make Ah K'in fort-recruit
« Last Edit: November 30, 2014, 09:57:18 pm by Hellheart »
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AlStar

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #102 on: November 30, 2014, 11:26:43 pm »

Ideally, this'll appear on the top of a page, if not then *shrug*:

In addition to the 5 picks, you'll need to give me your >=20 PD commander. Also, if you'd like to offer a nation name and flag, it'd be appreciated, otherwise you're going to end up with whatever default I come up with.

« Last Edit: December 01, 2014, 10:24:52 pm by AlStar »
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akirilus

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #103 on: November 30, 2014, 11:45:33 pm »

Pretender:

Unit 2460 - Statue of Fertility

I am still trying to allocate my 5 points.  I would like the PD to be led by an Eagle King at 20+

Edit:
Nation name = Li'Telor
National flag = something red
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AlStar

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Re: Dominions 4 - Round 12 - Let's Draft!
« Reply #104 on: December 01, 2014, 12:03:09 am »

My pretender pick is: 779, Divine Serpent

The rest to be forthcoming after I wake up.
« Last Edit: December 01, 2014, 12:05:06 am by AlStar »
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