tompliss - Kujin (Unexpected Nation #1)
Boksi - Thule
Hellheart - Shao Limb
akirilus - Li'Telor (Unexpected Nation #3)
AlStar - Skamianiela
Game's up!
Bay12GamesRound12Ok, so I saw a neat idea on desura - basically, players draft up a nation, each player picking a unit/commander with each unit ID being unique. I'm actually involved in a draft now, although I'm finding that the desura player base is a little too flakey for this - we're almost a week into choosing, and we're still only halfway through picking the first unit (the scout.)
Hopefully the fact that Bay12 isn't (generally) filled with people who say they'll join games then disappear into the void will allow us to make a successful draft. Hell, at the current rate my other draft is going, perhaps we can draft, play the game, and write up after action reports before I finish my desura draft.
So the draft is broken down into a number of categories:
(Note for all picks - units must not be summons (ie: they must have a gold/res cost), and, at least for this draft, must be chosen from the national rosters. Any sacred units (with the sole exception of the 'Normal Priest' pick) will default to capital only.)
WE WILL BE DRAFTING FROM THE EARLY ERANormal Scout - anything that's got #stealth, cannot lead units, and has no magic.
1.3) Hellheart 1537, Demonbred (cap only)
2.4) akirilus 484, Caelian Scout
3.5) AlStar 429, Slayer
4.2) Boksi 1680, Scout
5.1) tompliss 428, Assassin
Normal Commander - anything that's not holy, has no magic, and can lead units.
1.1) tompliss 2253, Berytian Captain
2.2) Boksi 1665, Noble Commander
3.5) AlStar 1523, Slave Prince
4.4) akirilus 1207, Eponi Chieftain
5.3) Hellheart 1461, Troglodyte Lord
Normal Priest - anything that's holy, and has no magic.
1.3) Hellheart 1695, Basalt Queen (cap only)
2.4) akirilus 2542, Guhyaka General
3.5) AlStar 1300, Jotun Gode
4.2) Boksi 1693, Mother of the Deep
5.1) tompliss 1174, Warrior Princess
Commander Slot#1 - The world's your oyster, you can pick anything. HOWEVER, remember that sacred units default to cap only.
1.1) tompliss 323, Dwarven Smith (cap only)
2.2) Boksi 1702, Basalt King (cap only)
3.5) AlStar 2297, Lion Queen (cap only)
4.4) akirilus 1286, Eagle King (cap only)
5.3) Hellheart 311, Mystic
Troop Slot#11.3) Hellheart 1544, Warrior of the Five Elements (cap only) [26g]
2.4) akirilus 1801, Fomorian Giant (cap only) [75g]
3.5) AlStar 1753, Tuatha Warrior (cap only) [35g]
4.2) Boksi 1310, Jotun Skinshifter (cap only) [80g]
5.1) tompliss 1543, Burning One (cap only) [55g]
Commander Slot#21.1) tompliss 2292, Hyena Clan Witch Doctor
2.2) Boksi 2293, Bouda
3.5) AlStar 1692, Mage of the Deep
4.4) akirilus 1432, Hannya
5.3) Hellheart 785, Gygja
Troop Slot#21.3) Hellheart 2565, Spire Horn Archer [10g]
2.4) akirilus 2566, Spire Horn Warrior [10g]
3.5) AlStar 1689, Warrior of the Deep [30g]
4.2) Boksi 1757, Fir Bolg Warrior [13g]
5.1) tompliss 1510, Hirdman [30g]
Commander Slot#31.1) tompliss 1316, Dai Oni (cap only)
2.2) Boksi 1181, Enarie
3.5) AlStar 1115, Augur Elder
4.4) akirilus 2167, Enkidu Shaman
5.3) Hellheart 2266, Bride-in-Waiting (cap only)
Troop Slot#31.3) Hellheart 769, White Centaur (cap only) [55g]
2.4) akirilus 83, Abysian Infantry [20g]
3.5) AlStar 1751, Sidhe Warrior [25g]
4.2) Boksi 1408/1409, Ichtycentaur [30g]
5.1) tompliss 1162, archer (the ulmish one) [10g]
Commander Slot#41.1) tompliss 1114, Augur
2.2) Boksi 2680, Ah Itz
3.5) AlStar 2681, Camazotz
4.4) akirilus 1330, Yakshini
5.3) Hellheart 2677, Ah K'in (cap only)
Troop Slot#41.3) Hellheart 1104, Principe [14g]
2.4) akirilus 1183, Androphag Archer (cap only) [15g]
3.5) AlStar 1817, Unmarked (cap only) [55g]
4.2) Boksi 1163, Warrior Maiden [12g]
5.1) tompliss 1165, Shield Maiden [13g]
Troop Slot#51.1) tompliss 82, Abysian Infantry (no shield) [20g]
2.2) Boksi 708, Reveler [13g]
3.5) AlStar 1304, Jotun Javelinist [30g]
4.4) akirilus 2157, Centauride Warrior [30g]
5.3) Hellheart 2492, Great Olm [50g]
Pretender1.3) Hellheart 1370, Volla of the Bountiful Forest
2.4) akirilus 2460, Statue of Fertility
3.5) AlStar 779, Divine Serpent
4.2) Boksi 2461, Statue of the Bloody Mother
5.1) tompliss 2450, Horned One
NOTE: By default, the starting army will consist of the Normal Scout and Normal Commander, with 250 gold of each of your two cheapest troop choices. By default, your nations PD will consist of your two cheapest troop choices, led by your Normal Commander, then your two more expensive troops choices led by a commander slot of your choice at 20+ PD.
After we've gone through all this, all players get 5 points of 'perks' which they can use to do the following:
1 - Change any troop that is capital only to be available at any fort.
1 - Change any troop (resources >5) that is fort recruitable to be non-fort recruitable (foreignunit).
2 - Change any troop (resources <= 5) that is fort recruitable to be non-fort recruitable (foreignunit).
2 - Change any commander that is capital only to be available at any fort.
2 - Change your starting army to a commander and two unit choices worth 250 gold each of your choice.
2 - Change your PD to commanders and units of your choice.
3 - Change any unit into a commander. (this will make most units 40 leadership, plus have item slots)
3 - Change any commander into a unit. (Note: units lose magic paths)
3 - Make something sacred. (Note: this will make it capital only, unless you pay additional points.)
So, anyone interested?
Current players:
1) tompliss - Kujin
2) Boksi - Thule
3) Hellheart - Shao Limb
4) akirilus - Li'Telor
5) AlStar - Skamianiela