1. Get the unconscious banger inside and restrain him.
2. Take the leader's gun and conduct a careful search of the house for more bad guys.
3. Once place is safe put the front door back on and gather the bodies in one of the rooms and loot them, get remains of servo skull.
4. Begin interrogation.
Finally done cleaning up these idiots you turn and head back out the door to drag the unconscious youth outside into one of the back rooms, and tie him up until you can get around to having a nice 'chat' with him about his future. You choose one of the rooms on the bottom floor at random, and open the door to find a rather barren gathering area if the trio of couches and table covered in empty bottles of cheap amasec were anything to go buy. Dropping the youth in the corner you leave long enough to tear a dozen or so long strips from one of the dead gangers clothes before coming back, and using the tattered remains of clothing to bind his hands and feet together. Marginally satisfied with that you decide to take a look around to find anything of use since you had to go through so much trouble just to get in here, of course first things first you search the unconscious ganger to make sure there's nothing that could let him cut the bindings. Surprisingly enough you don't find a knife, or anything really aside from nine more rounds for the slug revolver stuffed into one of his pockets.
That done you begin the process of looting the place for anything of value, first you check over the corpses for anything of use which turns up a rather slim reward in the form of 21 throne gelt, a crude knife the third ganger had attacked you with, and the Volg Spitfire the gang leader had been wielding. The remaining room on the first floor turns out to be little more then a latrine from the looks of it so you instead decide to make your way upstairs, the Spitfire in your hand, and ready just in case the lot fools had anymore surprises for you. Thankfully you emerge into the second floor to find it empty of gangers as you can clearly see the entire thing, no walls sectioning the place off with only sporadic pillars spread throughout the rather open chamber that appears to be where they kept foodstuffs, and cooked. A thorough search of the entire floor later, and you've managed to extricate another thirty throne gelt, and what appear to be 2 more rounds for the Spitfire as clearly as makeshift as the gun itself.
You almost try to head for the third floor before you notice the stairs are shattered, and part of the wall has collapsed there were the upper floors were destroyed by something long ago. The gangers seem to have done some repairs since they moved in (if it can be called that) as a series of metal sheets is held against the hole in the wall by a wooden frame nailed into the wall. Shrugging you head back downstairs, and sweep the bottles of amasec off the table in the room with your unconscious friend.
Dropping your loot on it you pull a sofa over in front of the unconscious youth, and take a seat as your utility mechadendrites snakes out of your cloak to smack the youth across the face hard. With a shout the youth jumps away, and starts to struggle against his restraints until he notices you.
"Wha ... what da ya want with me?"
He stammers apparently terrified of you in stark contrast to when he'd had the nerve to shoot you earlier.
9 Slug Revolver Bullets
51 Throne Gelt
Crude Knife
Volg Spitfire (1 out of 3 rounds)
2 bolt rounds for the Spitfire
Condition: Left Shoulder Wounded (Gunshot Wound straight through, Minor Bleeding)
Possessions:
Stub Revolver (0 out of 6 rounds left)
Jim's Pipe
Small Bag of Thrones2 [156 Thrones]
Servo-Skull
Condition: Mangled Heap on the Floor, Inactive, Heavily Damaged
Equipment:
Integrated Auspex
Integrated Combi-tool
Integrated Pict Recorder [Heavily Damaged, Most Likely Irreparable]
Compact Las-pistol Mechadendrite