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Author Topic: Cultists: A Suggestion Game  (Read 17126 times)

Execute/Dumbo.exe

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Re: Cultists: A Suggestion Game
« Reply #75 on: November 12, 2014, 04:43:24 am »

If that's the case, we should just slaughter him and turn him into a servitor.

cut out his eyes. Then watch him bleed out. Then take the corpses to the back room and leave them there. They can become cyborgs or be organ donors.

Also, see what we can do about getting basic scrap. Oh an since we have extensive knowledge of the imperioum then we should hypothesize ways they can find and kill us.

No, no to killing him senselessly, serving Chaos Incarnate in such petty bloody vengance is not what we should be doing.
We are not so needlessly evil as to kill someone ripe for the usage for helping with our goals, even if he runs, he could spread rumors around the slums about the mechanist.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
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Funk

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Re: Cultists: A Suggestion Game
« Reply #76 on: November 12, 2014, 06:45:23 am »

Anyone like the idea of trying a Frankenstein style Spacemarine knockoff?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Parsely

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Re: Cultists: A Suggestion Game
« Reply #77 on: November 12, 2014, 09:47:44 am »

^^Yus. :>

No, no to killing him senselessly, serving Chaos Incarnate in such petty bloody vengance is not what we should be doing.
We are not so needlessly evil as to kill someone ripe for the usage for helping with our goals, even if he runs, he could spread rumors around the slums about the mechanist.
We chunked his leg remember? He's completely useless to us. He'll bleed out momentarily anyways.

Find out where he and his buddies hung out, learn info about the locality and the state of it's authority, once that's done slaughter him and hide the body. We'll come back and get all three corpses once we have a place to take them. No sense dragging bodies around the streets until we know where we're going.
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Cheesecake

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Re: Cultists: A Suggestion Game
« Reply #78 on: November 12, 2014, 05:13:20 pm »

Don't forget to loot him. It's vital to loot all your slain foes.

I also suggest asking him if he has more gang members and where to find them. Maybe also some black market dealers and corrupt officials.
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Re: Cultists: A Suggestion Game
« Reply #79 on: November 12, 2014, 05:40:06 pm »

Don't forget to loot him. It's vital to loot all your slain foes.

I also suggest asking him if he has more gang members and where to find them. Maybe also some black market dealers and corrupt officials.
+1
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adwarf

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Cultists: A Suggestion Game
« Reply #80 on: November 12, 2014, 07:09:50 pm »

Make him tell us where he and his buddies lived/hung out, then go there to subjugate the similarly impoverished.
"Do you have any more friends I should know about? If so where do you lot usually hang out?"

You ask the wannabe ganger while still clutching his hand, however the reminder doesn't seem to be enough as he swings his fist catching you in the side of the head where your implants make up more of the skulls than anything else. The youth screams as you hear something in his hand crack from the blunt force, shaking your head and mumbling something along the lines of 'you shouldn't have done that' you grab two fingers and push them back violently causing a shriek of pain to fill the warehouse before the youth passes out from the pain, in no hurry you wait the few minutes it'll take him to recover. As he wakes he seems to not recognize where he is, but that quickly changes when he notices you still hovering at his side, this time when you speak you put a bit of a mechanical growl behind it to frighten him,

"Tch, now why would you do that? We were having a perfectly amicable conversation there, and all you needed to do was tell me what I want and you wouldn't have to suffer but you had to go and do something foolish like strike me. Now this time I expect an answer ... or it'll be more than a finger I break to get you talking."

This time you get precisely what you wanted out of him,

"It's just us, and four other guys who got together to try and get by man. We live out of an old apartment building a few streets over, broken neon sign and a man on the door outside ya can't miss it just please for the love of the Emperor don't break anything else."

Maybe also some black market dealers and corrupt officials.
"You know anyone in the black market here that I can get in touch with? Hmmm, while we're at it you know of any explicitly corrupt Administratum1, or planetary government officials?"

By this point the youth is starting to calm down, perhaps assuming he might actually get out of this alive if he complies,

"Uh, Black market, yeah I think I know a guy. He goes by Benrikson, runs a store near Eastway not far from here called 'Berik's Exotic Emporium' or some shit like that though I'm not sure how connected he actually is so he might just be a small time guy. As for your other question their probably are some, but I don't have the first clue about who they would be or how to get in touch with them. I'm just a street thug man."

You nod, and reply,

"Good, good. Thanks for your help."

Your words send a smile to the youth's face which quickly turns to horror as your hands reach out and grab both sides of his head, the sight of him about to beg for mercy spurs you into action, and you give a sharp twist that ends in the sound of bones cracking before the youth falls limp.

Oh an since we have extensive knowledge of the imperioum then we should hypothesize ways they can find and kill us.[/b]

As you loot the corpses for anything useful, and hide them away in the back you run through a mental list of the agents of the Imperium you're most likely to face.

Adeptus Arbites - The police force of the Imperium who enforce the Lex Imperialis contained within the Book of Judgement, a vast list of laws that govern the entirety of the Imperium and which the endeavor to ensure is followed though they focus more on the broader aspects of the law which all worlds are subject to leaving local laws to be enforced by local law enforcement. The Arbites use weapons such as the powerl maul, and suppression shield to put down riots and restore order while more serious infractions warrant the use of lethal force, and weapons like shotguns and the boltgun. So long as you do not commit some serious infraction against the Imperium that can be traced back to you then you need not worry about them and their cyberhounds.

Planetary Defense Force - PDF are regiments raised on world for the general purpose of planetary defense, and assistance to the law enforcement in severe emergencies. They are not as well trained, or nearly as well equipped as the Imperial Guard in most cases though for a fortress world like this they are like to be as well armed, and disciplined as your standard regiment of Imperial Guardsmen if not better. Their numbers are less than that of IG, but what they lack in numbers they can make up for in sheer spirit, and desire to protect their homeworld from the horrors of the Imperium's foes.

Imperial Guard - The nigh inexhaustible armies of the Emperor, the Imperial Guard range from simple foot soldiers to regiments of super heavy tanks fielding a dozen or so Baneblades capable of spewing death upon any of the Emperor's enemies no matter their number or strength. The IG are forged in the crucibles of war, well equipped, and well disciplined (their are exceptions) making them a fearsome foe should their wrath be brought down upon you, especially at this stage where you have no allies or resources.

Adeptus Mechanicus - To the Mechanicus you are an abomination, a heretic so fall that they would destroy entire segments of a city simply to achieve your death for you have betrayed their teachings, you have twisted their religion and spit in its face as you changed the machine spirit and its housing without regard to the teachings. Fielding combat servitors, skitarii (human warriors implanted with bionics and implants), and tech-priests who have devoted themselves to the way of war if they find you they will hunt, and they will not stop until either they lie completely destroyed or you are dead for your heresies.

Inquisition - The Inquisition is all powerful, existing outside of the Imperium's normal power structure it answers only to itself and the God Emperor himself should he rise up from his golden throne and send them some order (not likely). They are capable of requisitioning any facet of the Imperium's armies, any asset in existence to hunt their targets. What you know of them is little aside from the fact that they watch for heresy and threats to the Imperium and end it with the aid of anyone, and everyone. Including the Adeptus Astartes, the Space Marines, of the Grey Knights and Deathwatch chapters. The Grey Knights are daemon hunters, focusing their time and training to be able to effectively fight the Threat Beyond while the Deathwatch are elites from almost every loyal chapter who have proved their effectiveness against the Xenos threat and are used as kill squads to annihilate the Xenos threat wherever they are needed.

You found 15 Throne Gelt on the corpses. How do you wish to continue?

Spoiler: Map (click to show/hide)

Spoiler: Magnus Kegback (click to show/hide)

Spoiler: Subordinates (click to show/hide)

----

1 - Administratum. The Administratum oversees the entirety of the Imperium ensuring that tithes are given in the form of food, weapons, clothe, soldiers, etc. and generally acts like a massive galaxy spanning bureaucratic cancer does trying to keep the Imperium running.
« Last Edit: November 12, 2014, 07:44:55 pm by adwarf »
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Funk

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Re: Cultists: A Suggestion Game
« Reply #81 on: November 12, 2014, 07:16:34 pm »

Ok let stash the corpses some where out of the way.
Theres no need to go moveing them far, just drag then in to a dark conner and dump some junk over the bodes.
black market any one?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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adwarf

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Re: Cultists: A Suggestion Game
« Reply #82 on: November 12, 2014, 07:17:34 pm »

Ok let stash the corpses some where out of the way.
Theres no need to go moveing them far, just drag then in to a dark conner and dump some junk over the bodes.
black market any one?
Corpses are already hidden away.
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3man75

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Re: Cultists: A Suggestion Game
« Reply #83 on: November 12, 2014, 08:38:42 pm »

"...Benrikson, runs a store near Eastway not far from here called 'Berik's Exotic Emporium' "

Perhaps we should pay this man a visit and ask him about some components we could use for building some stuff. On the way we should think about potentially helpful items or weapons we could craft. OH! an make sure our skull is hidden in our backpack before we go, don't want to draw attention to us.
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Parsely

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Re: Cultists: A Suggestion Game
« Reply #84 on: November 12, 2014, 10:36:35 pm »

150 thrones is chump change, especially at a back alley market. Prices are going to be higher for things you don't want people to know you bought. We need to be clever if we want to get through this without the entire hive catching on.

If we get a secure hideout then we have a place to keep all the stuff we buy, as well as somewhere to tinker with corpses in peace. Let's take things one step at a time, if we show up with loads of cash the first time we'll make a much better impression on the owners as well.

Go find the guy's hideout. Case the joint from a distance before approaching.
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3man75

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Re: Cultists: A Suggestion Game
« Reply #85 on: November 12, 2014, 10:38:29 pm »

"case the joint"? The hell does that mean?
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Parsely

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Re: Cultists: A Suggestion Game
« Reply #86 on: November 12, 2014, 10:41:40 pm »

"Case the joint"? The hell does that mean?
It means to check an establishment out from a distance, to size it up, observe it without drawing attention.

What's wrong with that..? I want to see who's around before we approach.
« Last Edit: November 12, 2014, 10:43:38 pm by GUNINANRUNIN »
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3man75

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Re: Cultists: A Suggestion Game
« Reply #87 on: November 12, 2014, 10:48:10 pm »

I wasn't protesting your action. It sounds like a very good idea to be honest. I just didn't understand the Jargon  :'(
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Parsely

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Re: Cultists: A Suggestion Game
« Reply #88 on: November 12, 2014, 10:52:13 pm »

I wasn't protesting your action. It sounds like a very good idea to be honest. I just didn't understand the Jargon  :'(
OH. Oh I see. XD It's okay buddy, I'm sorry for my confusing slang. c: Watch more American television!
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Cheesecake

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Re: Cultists: A Suggestion Game
« Reply #89 on: November 13, 2014, 06:19:31 am »

150 thrones is chump change, especially at a back alley market. Prices are going to be higher for things you don't want people to know you bought. We need to be clever if we want to get through this without the entire hive catching on.

If we get a secure hideout then we have a place to keep all the stuff we buy, as well as somewhere to tinker with corpses in peace. Let's take things one step at a time, if we show up with loads of cash the first time we'll make a much better impression on the owners as well.

Go find the guy's hideout. Case the joint from a distance before approaching.
+1

There were four gangers right? Take something from one of the three we killed for proof, then threaten him to work for us. Make a facade that we are an undercover Tech-Priest charged with obtaining black market tech, and his buddies were in the way. If he doesn't help us, then we'll do worse than break fingers.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.
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