((Laser crocodiles are excusable, antimatter production would not be since they'd be farmed for an easy supply of the stuff, and it's supposed to be rare.))
Port Anchorage, Northern Ridge, Askarian | 233d/3008AD | Von Hapsburg System
Askarian Shores
Snow (Low visibility. Actions toward distant objects incur a small penalty based on distance)
Freezing Wind (-1 to all actions when exposed)
Sheit. Could I try to get the gold and run past any assailants outside and towards the other Guildmen?
[6] You snatch the gold so quickly and scoop it into that the drunken assailants don't even know what happened. The problem is that it's all in coins and nuggets, which means it's all bunched up in your hands, at least until you stash it somewhere. You'll have to keep running for now, though. Still inside your suit, you make your way to the exit airlock and slip inside, mashing the buttons with your elbow before anyone can close in on you. Laughter ensues through the door at the spectacle, but fades away along with the atmosphere.
You stash the gold inside one of your suit's built-in compartments, normally reserved for a handgun or grenade. Out on the pier, you locate your Guild spaceplane and see that the officer, pilot, and engineer have been working with the local staff to work out a deal.
Repairman 1: We don't have a replacement for the chute, though we can order one by boat and it would arrive in a few hours. Other than that, we can have her spaceworthy in roughly an hour.
Guild Pilot: We need to get airborne as quickly as possible.
Guild Officer: I'll call up HQ to send another plane, a combat-ready one.
Repairman 2: Excellent. The movers will be here any moment now.
The Officer sees you skipping closer and turns on the comms.
"What's the deal, Hal? You look like you're in a hurry for something."
A boat speeds out of the docks in relatively close proximity. It kicks up a wake several meters over the water, splattering the entire docks with frigid water that starts condensing on the ground, making it slippery. It also splashes on your helmet, but due to internal heating it melts right away and doesn't cloud your vision.
It's worth noting that the stationary boat you just fled from has multiple decks, all reachable by ladder. If you don't want to enter through the first floor, you can get back in through one of the upper decks. There are four in total, the main deck, a classy restaurant (no spacesuits allowed), an observation deck, and a retail deck where they sell stuff (mostly fishing equipment, boxes, and some imported goods like electronics, mobility, and suits. Askarian doesn't have much in the way of local manufacturing).
...
Habitat Ship Gamma, Askarian Orbit | 233d/3008AD | Von Hapsburg System
Urban Station
City Manners (-1 to first impressions)
Slvia floats over to the tree....thing.
"Greetings, would you be so kind as to move, so that I might pass by, thank you."
Wait until the tree moves.
[6] The tree doesn't appear to listen. You pester it some more, until you finally elicit a response.
Lacking a mouth, the tree wouldn't be able to speak normally. However, right before your
eyes viewports, a gap appears in the tree's bark, accompanied by a spray of sawdust and golden glittering stuff.
In a deep, croaking voice, the tree answers you.
"I must reclaim my head from these thieves. Will you enter and retrieve it for me? It is in a cylindrical box, in the hands of a filthy robot."...
A container huh? Then why don't we just bust it open by force?
The computer scientist laughs, although the distortion on the microphone and speaker is evident.
"Ah, you don't do that, silly! If there's something valuable aside it might blow you open. We don't know what kind of failsafes it has."
The mechanized scientist starts to carry the cylinder into a vault, via a high-security elevator. In fact, this elevator is off-limits to "Non-constructs." Presumably because there are a lot of things that could go wrong down there. Still, you feel that you could just stick it in a shop and . No need for this security nonsense.
[1] Since it's your property, technically, you can stop him from taking the device, although you won't be allowed to bring it into the workshop.
...
The Jolly Roger, Franz| 238d/3008AD | Von Hapsburg System
Zero GravityAll items have no weight penalty.
[5+2]
The plasma cloud does not damage you this turn.You enter the door that the now-scorched pirates came through, coming across a circular tunnel lined with lockers and cabinets. Looking inside, you find welding equipment and power tools, as well as air tanks and high-energy batteries.
The tunnel is a T-intersection, with the turn leading to some kind of 3d printing chamber where the maintenance crews would manufacture parts from a substrate, and the straight path leading to another plasma conduit.
You start a radio conversation.
You: *asks about the location of the spinal railgun's power lines and cooling banks*
Mission Control: Well, it looks like the conduits form a web. I'm looking into your team's headcam feed, and it looks like you've taken out one of the conduits. Great, but you'll need to get closer before you'll noticeably affect the charging rate. The halls aren't labelled since that would help attackers find their way. The crewmen might have maps with them, maybe as part of their faceplate display.
Steve: I found a lock that leads into the water tanks. We brought breaching charges, correct?
Mission Control: They are inside the invasion pod, yes.
Steve: Perfect, you all can follow the current and it'll lead you to the pumps.
Alice: *grunts*
Charles: Us? What about you?
Steve: Water is a potent solvent and heavily contributes to oxidation. I'm surprised organics need the stuff to survive.
Charles: *still drunk on inertial dampening fluid* So I'll have to swim in space... great. I think I'll get vomit on my faceplate.
Steve: May I suggest the neural blockers that came in the supply kit?
Charles: Yeah... I didn't take those... I'll just stay in the pod for now and try to figure out where they are. You guys okay?