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Author Topic: 3008 AD: The Guild Chronicles - Guild Home Base - Theorycrafting!  (Read 71734 times)

Gamerlord

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #570 on: February 03, 2015, 01:46:52 am »

"He's over there."

Point down random corridor and when he leaves skedaddle!

_DivideByZero_

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #571 on: February 03, 2015, 01:51:30 am »

((In the future, you can PM me your intent if you wish to keep it secret from other players.))
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Ama

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #572 on: February 03, 2015, 05:35:51 pm »

"He's over there."

Point down random corridor and when he leaves skedaddle!
"Thank you random other employee person, but I was talking to this person controlling the robot."

Slvia glares as much as a robotic sphere can at the person controlling the robot.

"Until I'm done talking to your boss you better not touch that cylinder."

Down the random corridor!
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_DivideByZero_

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« Reply #573 on: February 04, 2015, 03:03:52 am »

Quote
((We should all do fluff, it's fun, and if it becomes too much, _DivideByZero_ can just make a dedicated fluff thread.))

I wouldn't mind, but the reading might be a little too much for most people to handle.

Port Anchorage, Northern Ridge, Askarian | 233d/3008AD | Von Hapsburg System


Askarian Shores
Snow (Low visibility. Actions toward distant objects incur a small penalty based on distance)
Freezing Wind (-1 to all actions when exposed)

Be quiet.

Guild Officer: We saw him running to the marketplace, that way. Running like a bullet.
The officer points to a

[3] Your pursuers rush by, not noticing you as you hide. Good, because your hands are getting tired. You drop down, making a loud noise. The noise won't be heard, though, as sound does not travel very well through this atmosphere. Most public speech is done through nearfield communicators running on a universal channel.

The repair crews, having left long ago, don't pay attention to the situation. You do wonder where Orion is, though.

Pilot: I stuffed his body in the cargo section. Wanna take a look if he's still alive?
Just as he says this, you hear a tapping coming from the hull of the plane. Your suit is designed to amplify noises like objects hitting other objects in order to facilitate combat awareness. Actual speech is filtered out, so anyone with a broken voice unit will be nearly impossible to hear.

...

Habitat Ship Gamma, Askarian Orbit | 233d/3008AD | Von Hapsburg System


Urban Station
City Manners (-1 to first impressions)

"He's over there."

Point down random corridor and when he leaves skedaddle!

[4] You cheerily mislead the stranger whilst grabbing a cup of Starboard Mocha. The perfect drink for those long hours spent manning the targeting computer. Despite what occurs in the movies, most space combat is incredibly quiet and boring. You sit for hours waiting for a firing solution, occasionally running some calibrations with the computer when it's clear you won't need to fire offensively. Defensive weapons run on the much more sophisticated Point Defense computer, which runs itself with some kind of AI program to prioritize objects. The PD Comp on one of the ships you used to be on even had a girlfriend.

Now, real, fun space combat happened in orbit. Fleets would still just shoot past each other at hypersonic velocities, but at least the time between encounters was more on the order of minutes rather than hours. Plus, maneuvering around and trying to get behind enemies abusing orbital mechanics is always exciting.


As you space out, you briefly look back at reality, noticing what looks like a tree just through some window blinds. You walk up and undo the blinds, and there indeed appears to be a tree outside the store that wasn't there before. Huh.

"He's over there."

Point down random corridor and when he leaves skedaddle!
"Thank you random other employee person, but I was talking to this person controlling the robot."

Slvia glares as much as a robotic sphere can at the person controlling the robot.

"Until I'm done talking to your boss you better not touch that cylinder."

Down the random corridor!

You rotate a few angles toward the robotic body, glancing disapprovingly. He doesn't seem too miffed.
"Fair enough. I shall go work on a paper. Tell me if you need me."
The robot holds still, and the face disappears from its screen, replaced with text: "Dr. Alan de Château, PhD".


You follow the hallway the woman pointed at, instead, and find an office held by a "Equipment Director," as well as a "Quartermaster General" somewhere further down the hall and a "Executive of Inventory". You bump yourself lightly against the Director's room, and you hear a deep voice from within tell you to enter.

The Director appears to be a Mantid. Holding a large cigar by the pincer, he greets you with as much expression as a faceless insectoid human with compound eyes can muster.

"Welcome Slvia. What is it that you need from here?"

Spoiler: Mantids (click to show/hide)

...

The Jolly Roger, Franz| 238d/3008AD | Von Hapsburg System

Zero Gravity
All items have no weight penalty.

"Damn, the door shut, gonna blow it, stand back."

Wait, isn't water explosions incredibly dangerous?

Blow the door, but take cover behind the air tank, as it can compress.

Your suit absorbs most shockwaves. At least, you hope.

[6/6] Your suit shakes vigorously as the explosion echoes throughout the tank like an... explosion. Charlie screams expletives as it happens, although the heads-up-display shows no signs of physical damage.

Unfortunately, however, the explosives were so powerful that they ruptured the entire tank, causing water to leak out constantly. You rush through this time, finding that the tank you were in was part of a series of tanks connected to a single long branch tube. Said branch tube is now leaking water, and is being sealed off by another bulkhead that's slowly closing!

[3] You rush at it, making your way through, but Charlie arrives too late and decides not to go through it as he doesn't want to get crushed.

Charlie: Flippity flapdash! Steve, blow the vaclock, I'm stuck and Vax has all the explosives.
Steve: Vax is who again? The mutated human with the infra-red hair?
Charlie: Yeah I think so.
Steve: Heading to the pod now...

Well, sucks for him.

You find yourself inside a large spherical hub about ten meters in diameter. Here, small tubes distribute water to all the important ship systems nearby, which mostly comprises of weaponry. There are about eight tube openings of various sizes. In particular, there are four small ones, three medium ones, and one large one.

The small ones appear to have greater current running through them, however. One of the medium ones has some red light coming up through it. You also hear some low-pitched explosions through the water.
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SaberToothTiger

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #574 on: February 04, 2015, 07:12:36 am »

"Follow me. I heard something."
Check on Orion, with a gun in my hand.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #575 on: February 04, 2015, 10:31:07 am »

((Well it's in spoilers, and pointless, all they need to know is what you say, so reading the spoilers would be... spoiling.))

Maybe I should've tried bashing it first... ah well.

"Hey, I have a limited amount, so it's either this or hoping you don't f*** up on the next one, 2 in a row so far. I could set up a charge on the door, but you better not f*** up again."
"By the way, there's another tube with red lights in (also some explosions), anything special about it?"

Go through one of the small tubes.
If Charlie wants another try, set up a charge, and move to the small tubes, so I cannot fail to get through.
« Last Edit: February 04, 2015, 11:06:29 am by Happy Demon »
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Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #576 on: February 04, 2015, 03:22:01 pm »

((Fluff time, now for some simple stuff, rather than personal.))
Spoiler (click to show/hide)
Edit: ((More fluff.))
Spoiler (click to show/hide)
Edit 2: ((Triple fluff.))
Spoiler (click to show/hide)
« Last Edit: February 05, 2015, 12:54:44 am by Happy Demon »
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_DivideByZero_

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #577 on: February 05, 2015, 11:07:47 pm »

"Follow me. I heard something."
Check on Orion, with a gun in my hand.

You open up the door to the cargo hold, which swings down in order to allow goods to be wheeled onboard. As it drops to the ground, a disoriented Orion falls out and rolls a couple of feet.

-1 due to Freezing Wind.

(2-1) vs [3-1]: Orion tries to force you to give him the gun, but you just pass the weapon to your other hand and point it at his visor. He seems to be wearing a replacement suit, one that doesn't have a cracked face. You forcibly turn the switch on his head, which stops his attempts.

Forced to talk, he immediately demands that you return the red bead thing he had in his possession earlier. Which nobody has, although the Engineer claims to have seen it.

Orion: "Fool! You lost an incredibly valuable piece of equipment! Without it my superiors will think I am dead!"
Engineer: I think I saw it fall in the water when the fishers came aboard.
Orion: "This is terrible, I will have to escape somehow..."
Officer: Well no s**t.

[1] Also, your low oxygen alarm starts beeping for some reason. Odd, because you--oh right, you smashed your suit against the wall hours ago. That must have crippled the oxygenator with the impact! If there was any sort of leak, it probably burst a pipe or at least froze it and plugged up the flow.

((Well it's in spoilers, and pointless, all they need to know is what you say, so reading the spoilers would be... spoiling.))

Maybe I should've tried bashing it first... ah well.

"Hey, I have a limited amount, so it's either this or hoping you don't f*** up on the next one, 2 in a row so far. I could set up a charge on the door, but you better not f*** up again."
"By the way, there's another tube with red lights in (also some explosions), anything special about it?"

Go through one of the small tubes.
If Charlie wants another try, set up a charge, and move to the small tubes, so I cannot fail to get through.


The small tubes are very cramped, and would be difficult for a human to enter. Due to your small size, though, you are able to navigate through it and find that each pipe splits off to an independent location. Unable to turn around conveniently, you keep going up until you find a series of tubes made of glass that the piping transitions into. Looking just over the threshold, you find several crewmen manning computer stations and operating large computers built into the floor. One computer has two crewmen hunched over it, missing part of its shell and having several parts floating about. Three other crewmen are located at monitor stations and are looking away from the current pipes. You can see abstract tactical representations of the orbital theater on said screens.
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Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #578 on: February 05, 2015, 11:17:01 pm »

((I'm gonna guess they're outside the pipes, and I'm seeing the from it.))

Hm... cramped, rifle's gonna be a pain to fire.

"I wonder if those computers are waterproof."

Plant a charge inside the pipe and continue, flood the room.
« Last Edit: February 05, 2015, 11:18:47 pm by Happy Demon »
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Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #579 on: February 06, 2015, 01:34:02 am »

((Fluff.))
Spoiler (click to show/hide)
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Gamerlord

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #580 on: February 06, 2015, 02:17:01 am »

Okay, this is freaking me out. Let's go find a chainsaw or something.

SaberToothTiger

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #581 on: February 06, 2015, 03:48:29 am »

"Orion, calm down, and for fuck's sake, that bead thing is lost. I thing we may all agree on that."
Put my gun away and try to find a replacement oxygen tank.
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #582 on: February 06, 2015, 11:57:13 am »

((Hm... more genetically engineered fauna then.))
Spoiler (click to show/hide)
Edit: ((Fedora. Fluff.))
Spoiler (click to show/hide)
Edit 2: ((More fluff.))
Spoiler (click to show/hide)
Edit 3: ((Ok, time to continue this.))
Spoiler (click to show/hide)
« Last Edit: February 19, 2015, 10:14:41 am by Happy Demon »
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I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

Ama

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #583 on: February 06, 2015, 02:25:01 pm »

"I need to ask you a some questions, please. First question why there is a some alien that looks like a tree standing outside this establishment saying that you have stolen a cylinder containing its head and second question, why one of your employees named Dr. Alan de Château messing around with the cylinder right now?"
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_DivideByZero_

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« Reply #584 on: February 06, 2015, 03:09:47 pm »

Port Anchorage, Northern Ridge, Askarian | 233d/3008AD | Von Hapsburg System


Askarian Shores
Snow (Low visibility. Actions toward distant objects incur a small penalty based on distance)
Freezing Wind (-1 to all actions when exposed)

"Orion, calm down, and for fuck's sake, that bead thing is lost. I thing we may all agree on that."

"No but you don't get it. The company... it will think I'm dead. It's lost contact. That means when they do find me... I am a living security breach."

Quote
Put my gun away and try to find a replacement oxygen tank.

You head inside the nice, warm airlock of the spaceplane and get to work on your backpack. They are a fine piece of machinery, but expensive, and so each backpack comes integrated with its suit. They cannot be replaced because they typically last longer than the suit. Its components, however, can be removed. You lock the doors to make sure nobody depressurizes you, then you slip out of the suit and take the covering off of the backpack. You find a LOT of ice clustered around the air intake, but no ruptured pipes anywhere. That means there is probably a leak somewhere that you'll have to find, but otherwise you don't need to replace much.

Inside the airlock, you have various supplies at your disposal. The emergency repair kit features a sticky glue, rolls of electrical insulation, a pneumatic hammer and nails powered by a mini air tank, and a can of nondescript fine white powder.

...

Habitat Ship Gamma, Askarian Orbit | 233d/3008AD | Von Hapsburg System


Urban Station
City Manners (-1 to first impressions)

Okay, this is freaking me out. Let's go find a chainsaw or something.

[3] Lawn equipment is scarce in this section of the city, but you do locate a recoprocating saw and a buzzsaw in the workshop. Both are battery-powered.

"I need to ask you a some questions, please. First question why there is a some alien that looks like a tree standing outside this establishment saying that you have stolen a cylinder containing its head and second question, why one of your employees named Dr. Alan de Château messing around with the cylinder right now?"

"Hm, I am not too sure about this tree alien you speak of. The cylinder, however, was brought in by Nidoma. Our chief computer scientist was tasked with analyzing the device's locking mechanism and encryption. We do not want it to explode in the faces of our squishier operatives up here.

Do you happen to know what this cylinder is? We could use any help we can."



...

The Jolly Roger, Franz| 238d/3008AD | Von Hapsburg System

Zero Gravity
All items have no weight penalty.

Zero-G Flood
Laser weapons suffer a -2 penalty
All weapons have -1 accuracy

((I'm gonna guess they're outside the pipes, and I'm seeing the from it.))

Hm... cramped, rifle's gonna be a pain to fire.

"I wonder if those computers are waterproof."

Plant a charge inside the pipe and continue, flood the room.

You set the charge and--

[1] You see red lights everywhere! Someone must have seen you and pulled the alarm! One computer crewman remains at his computer post, while the other two abandon their posts and rush out the door.

[6/5] You rush back down the pipe so you can safely detonate the charge, and blow it up, causing water to start pouring from the pipe. You swim back up with the flow, and find that the water is scattering across the cabin in the form of both small and large droplets bouncing off walls and clustering near the ventilation. The crewman who stayed at the computer is now floating around the room, not moving.
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