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Author Topic: 3008 AD: The Guild Chronicles - Guild Home Base - Theorycrafting!  (Read 72064 times)

SaberToothTiger

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #555 on: January 31, 2015, 08:59:09 am »

"I need an extraction, ASAP. My advice: never gamble."
Try to hide somewhere on the Guild ship.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #556 on: January 31, 2015, 11:28:14 am »

((Take Poseidon's bell. Fluff.))
Spoiler (click to show/hide)
Edit: ((Get eaten by the La- wait, what? *Gets eaten by the Lamia* Fluff.))
Spoiler (click to show/hide)
Edit 2: ((Get married to the Nin- What? *Gets married to the Nine-tail Loli Foxgirl* More Fluff.))
Spoiler (click to show/hide)
« Last Edit: January 31, 2015, 04:19:55 pm by Happy Demon »
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_DivideByZero_

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Re: 22
« Reply #557 on: January 31, 2015, 03:53:36 pm »

Port Anchorage, Northern Ridge, Askarian | 233d/3008AD | Von Hapsburg System


Askarian Shores
Snow (Low visibility. Actions toward distant objects incur a small penalty based on distance)
Freezing Wind (-1 to all actions when exposed)

"I need an extraction, ASAP. My advice: never gamble."
Try to hide somewhere on the Guild ship.

Officer: Lost a fair bit of gold, didn't you?
Pilot: She's not spaceworthy with that big hole in the side of her, but she'll be ready soon.
Officer: Indeed, by the time another shuttle arrives, the ship will be fixed. Askarian's a rather tricky place to land on, tactically speaking. The thin atmosphere doesn't lend itself to gliding.
Pilot: I burnt a lot of fuel getting over here to save you, Hal. We came in so fast that we almost chipped off the thermal plates in an atmosphere a tenth of Terran level. That's pretty crazy.

...

Habitat Ship Gamma, Askarian Orbit | 233d/3008AD | Von Hapsburg System


Urban Station
City Manners (-1 to first impressions)

"Sure I`ll help, but how in the world is a metal cylinder your head and why did they steal it?"

After hearing its answer, float inside and look for an employee.

"My head is inside the container, floaty friend. Thank you for helping, I would hate to destroy this establishment if it is not necessary."

You enter the workshop, keeping an eye out for a cylindrical container that looks like it can store something. There are a numbler of cylindrical containers scattered across the floor of the building, but humans call those "trashcans." You spot something more promising in the hands of a robot proxy that is entering a restricted elevator (you can tell it's restricted by the red tape surrounding the frame of the doors). You approach to stop the robot, informing the face behind it that you were instructed to retrieve the container. The man behind the robot states that it is his job to crack open the container and see what's inside it.

A female soldier reclining on a couch stands up and approaches you, apparently involved with the container somehow. ((Gamerlord, this is you!))

Find a lounge and chill out. Nothing to reallydo until the mission.

See above!

...

The Jolly Roger, Franz| 238d/3008AD | Von Hapsburg System

Zero Gravity
All items have no weight penalty.

"I'm fine, a couple holes in some cooling part of my suit, though even if I did get hurt, it wouldn't matter. I can regenerate."
Hm, compressed gas, could make quite the bang.
*Grab the oxygen tank and move away from the plasma cloud*
"Alice looks like she got hurt, but I'm sure she'll manage, she's tough. But that had to have hurt though."
I should check if she's a Sludge soon, just to be sure.

"While I'd like to go wreck people right now (this rifle has some funny results when it hits people), I'll go with the sabotage, blow open the lock."

Grab the oxygen tank, let Charles or Steve blow up the lock, and follow the current.

You grab the oxygen tank and tape it to your backpack using some loose supplies hanging out nearby. Liquid oxygen is not very dense, so it stays attached pretty well.

You approach the lock that leads into the water tank. Steve appears to be missing for now, so you try and operate it manually.
It screams at you, shouting "DEPRESSURIZATION DETECTED" via robotic vocoder and locking you out. Robot Steve then arrives with the bombs, as does the boy Charles. Steve has a laser weapon, which is also impractical in water, while Charles seems to be armed with dual machine pistols and some kind of bazooka strapped to his back.

[4] The lock is blown open, and water starts to pour out under pressure.

Charles: It's pouring out! I thought it was being pumped out of the tank!
Steve: The tanks are kept under pressure by an actuating plate. This is so that the pumps may function properly.
Charles: How do we follow the current then if water isn't being forced into the pumps?
Steve: It'll close off the breached lock using the emergency bulkhead. Get in there quickly, and take these charges so you can get back out. Alice and I are better suited to hunting down crewmen.

Gained 4x Explosive Charge

Shortly after you enter, the bulkhead alarm goes off, and a thick steel door begins to close down to seal off the leak. Slight problem, however: the water tank is less of a massive tank, and more of a series of pipes linked together. This entire pipe is being sealed off, which you can see at the far end. The end that you are drifting toward, in fact. That means your objective is being sealed off!

Red alarm lights illuminate microgravity bubbles that formed as a result of the explosive shockwave.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

SaberToothTiger

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #558 on: January 31, 2015, 04:04:58 pm »

"I didn't lose gold, I almost won some, but a certain group of- oh damn, is that them?"
Duck down somewhere safe.
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #559 on: January 31, 2015, 04:06:08 pm »

S***!

Dash towards the objective before the doors close.
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_DivideByZero_

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #560 on: January 31, 2015, 06:12:08 pm »

"I didn't lose gold, I almost won some, but a certain group of- oh damn, is that them?"
Duck down somewhere safe.

((Actually, you managed to snatch the gold as you left.))
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Have I now become your enemy by telling you the truth? (Gal 4:16)

SaberToothTiger

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #561 on: January 31, 2015, 06:49:33 pm »

((I know))
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #562 on: February 01, 2015, 02:28:04 am »

((Actually, this kind of fluff is getting kinda fun to make.))
Spoiler (click to show/hide)
« Last Edit: February 01, 2015, 02:44:52 am by Happy Demon »
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I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

_DivideByZero_

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Re: 22
« Reply #563 on: February 01, 2015, 02:59:10 am »

((Fish boning. This is serious stuff.))

Port Anchorage, Northern Ridge, Askarian | 233d/3008AD | Von Hapsburg System


Askarian Shores
Snow (Low visibility. Actions toward distant objects incur a small penalty based on distance)
Freezing Wind (-1 to all actions when exposed)

"I didn't lose gold, I almost won some, but a certain group of- oh damn, is that them?"
Duck down somewhere safe.

[5] You rush to the first place you can think of that nobody would ever think of. And that is the landing gear of your Guild plane. After all, it's not spaceworthy, so nobody's going to fly it. Perfectly safe!

You hold yourself up inside the cavity by pressing sideways and relying on friction. It works because of the low gravity.

Conveniently (or perhaps due to the location of the dock), the sun is aligned such that the long shadows of the Guild officials and pilot are visible just below you. You hid just in time, in fact, because you spot a new set of shadows. Three in total. And you had three assailants.

"Any of yous seen a spacepunk go by? Hidin somewhere? We're here to teach him a lesson."

...

The Jolly Roger, Franz| 238d/3008AD | Von Hapsburg System

Zero Gravity
All items have no weight penalty.

Dash towards the objective before the doors close.

[2] You just barely fail to make it. Good thing you have bombs! Only four, though, and you can't afford to waste too many.

[2] The boy Charles also fails to make it. He slams helmet-first into the bulkhead, having used his jets to accelerate faster. Jets don't work as well underwater though.


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Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #564 on: February 01, 2015, 03:19:17 am »

"Damn, the door shut, gonna blow it, stand back."

Wait, isn't water explosions incredibly dangerous?

Blow the door, but take cover behind the air tank, as it can compress.
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I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #565 on: February 01, 2015, 04:37:10 am »

((Fluff.))
Spoiler (click to show/hide)
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I'm a Forum Demon, expect to find me lurking, and knowing random details.

SaberToothTiger

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #566 on: February 01, 2015, 05:01:18 am »

Be quiet.
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #567 on: February 01, 2015, 06:15:28 am »

((Fluff.))
Spoiler (click to show/hide)
Edit: ((Double fluff, this one's going to be long.))
Spoiler (click to show/hide)
Edit 2: ((Triple fluff.))
Spoiler (click to show/hide)
« Last Edit: February 01, 2015, 03:11:39 pm by Happy Demon »
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I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #568 on: February 02, 2015, 10:22:22 am »

((Eh, last post was a bit too long, took me seconds to scroll, so I'll make a new one.))
((Fluff.))
Spoiler (click to show/hide)
Edit: ((Time to continue this fluff.))
Spoiler (click to show/hide)
Edit 2: ((And now to continue this fluff further.))
Spoiler (click to show/hide)
((We should all do fluff, it's fun, and if it becomes too much, _DivideByZero_ can just make a dedicated fluff thread.))
« Last Edit: February 03, 2015, 12:52:22 am by Happy Demon »
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I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

Ama

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 22
« Reply #569 on: February 02, 2015, 11:46:32 pm »

"I am afraid that metal cylinder belongs to a tree man outside and until I learn, whether it is speaking the truth, I can not allow you to break it. In fact I demand to speak to your boss before you open this container."
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