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Author Topic: World Task Force - Turn Three Phase Two  (Read 10974 times)

Kashyyk

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Re: World Task Force - Turn Two Phase One
« Reply #60 on: November 17, 2014, 05:38:28 pm »

There's research available for pretty much everything you will encounter. Some of it won't be very interesting or useful, others more so.
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FelixSparks

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Re: World Task Force - Turn Two Phase One
« Reply #61 on: November 17, 2014, 05:40:25 pm »

Let's see if we can get a handle on his power, maybe make an amplification unit for it then. Learn how his power works. Cause if we can get him some....

.... Is it possible to request some Holy Water from the Pope?
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Kashyyk

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Re: World Task Force - Turn Two Phase One
« Reply #62 on: November 17, 2014, 05:48:16 pm »

You can try :P

Once you've decided, do you mind collecting all your orders into one post, otherwise I'll miss something.

Edit: You'll need a suitably large donation to the church, and a suitably worded letter convincing him to give you some. Or you'll need to get hold of a member of the clergy to do it for you
« Last Edit: November 17, 2014, 05:52:37 pm by Kashyyk »
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FelixSparks

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Re: World Task Force - Turn Two Phase One
« Reply #63 on: November 17, 2014, 05:50:27 pm »

Sure, trying to figure something out behind the scenes... I'll post once that's agreed upon.
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Taricus

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Re: World Task Force - Turn Two Phase One
« Reply #64 on: November 17, 2014, 07:11:12 pm »

Spoiler: AMSOU's Actions (click to show/hide)

Mind providing a little clarification of the victims if you could Kashyyk?
« Last Edit: November 17, 2014, 08:03:14 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Stirk

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Re: World Task Force - Turn Two Phase One
« Reply #65 on: November 17, 2014, 07:15:57 pm »

I would have posted earlier, but had class. Keep writing, if you enjoy it. I know how long it can take to make a post like that. I mean, we only have a turn every week or so, it isn't like taking a few more hours to write would change too much.

Send the Werewolf corpses back to HQ using willing civilian or military transportation. Once at HQ, have the Workshop examine them to make sure they are *not* human in any way. Once that has been established, have the Workshop skin the corpses by any means necessary. Turn the werewolf skin into body armor.

Have the boys in the lab design special "omnibullets", bullets in every caliber that contain a variety of known creature weaknesses. Examples include: Silver, Wood, holy water pellets, etc. The goal of this project is to make ammunition that can be used in any sort of conflict to great efficiency. Everything from 9mms to tank shells, of course.

Now we will finish off the wolves. Humans have hunted normal wolves for ten thousand years, we can borrow some of their techniques. Find something to bait them with, such as a cow about to go to slaughter or a kangaroo or whatever is around and cheap. Tie it to a post in a good position, then try camouflaging the tanks. If possible, repair them before confronting.

Have the squads still at base collect the new weapons. Have one squad remain at base as a guard, while the second goes off to train. Have them rotate out, so both squads get some training in while the base remains defended.

Buy another MBT, arming this one with the quad-AA guns. Next time, we will be the one who gets the UFO. Also buy repairs, first if possible. Purchase two agents.

Have the new agents go off to Siberia and San palo, one each. Investigate!
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Kashyyk

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Re: World Task Force - Turn Two Phase One
« Reply #66 on: November 17, 2014, 07:19:49 pm »

@Taricus: They're the Members of Alpha Platoon that got wounded by the werewolves.
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Taricus

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Re: World Task Force - Turn Two Phase One
« Reply #67 on: November 17, 2014, 07:23:06 pm »

Hmm... That gives me an idea.
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FelixSparks

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Re: World Task Force - Turn Two Phase One
« Reply #68 on: November 17, 2014, 07:23:48 pm »

Right, here we go!

Arthur called Hydroblade into the room, looking over the results in Egypt from the last meeting. Looks like that Fire Wizard was still at large... "Hydro, glad you could make it. I'll make this quick. You were MADE to counter this guy. Go kick his ass and save the hostages. Do whatever you feel prudent in the situation. Water will be provided, but try to use it sparingly. Draw from the clouds, if possible, they'll be easier to get to if you run out of water. Refill whenever possible. I don't want this mission to go south."

With that done, next came strengthening the numbers. While the The Steed did it's job fairly well, it needed a mate.. It needed a Mare... God these puns were starting to get to him. Regardless, new ship yes. He also put out those flyers from last time, confident they'd attract new talent. Lewis, the man who had investigated the Kobe disappearances, was to be deployed again, in order to satisfy some of the other countries. Drusseldorf sounded like it might need some help.
Spoiler: Actions! (click to show/hide)

Poor Arthur, so many calls to make~
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Stirk

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Re: World Task Force - Turn Two Phase One
« Reply #69 on: November 17, 2014, 07:24:42 pm »

Hmm... That gives me an idea.

You are going to use the survivor's skin as armor ????
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Taricus

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Re: World Task Force - Turn Two Phase One
« Reply #70 on: November 17, 2014, 07:31:34 pm »

Nah, screw that, I'm just going to use the survivors as troops if possible :D
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Stirk

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Re: World Task Force - Turn Two Phase One
« Reply #71 on: November 17, 2014, 07:34:41 pm »

Quote
Nah, screw that, I'm just going to use the survivors as troops if possible :D

Just keep 'em on a short leash *budamdsh!*


Also, E-TAG! If you aren't going to use that fancy killer robot, I think I could make some cool tank stuff out of it. Can I buy it from you?
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This is my signature. There are many like it, but this one is mine.

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Taricus

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Re: World Task Force - Turn Two Phase One
« Reply #72 on: November 17, 2014, 07:41:54 pm »

Any Kashyyk, how much would it cost to build the containment facility for the werewolf victims? It's sorta important for budgetary reasons (I'm assuming that getting the squads to full-strength would just cost the fraction of men missing out of the base price)

Also, would fade be willing to either export their TacHelms, or provide the blueprits for them? (I'm already assuming a price would have to be paid for it, thus I'm open for offers on that.)
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We sided with the holocaust for a fucking +1 roll

Kashyyk

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Re: World Task Force - Turn Two Phase One
« Reply #73 on: November 17, 2014, 07:58:02 pm »

Small Containment Facility: 100cr for 10 cells
Large Containment Facility: 180cr for 20 cells

And re: reinforcing squads, you described it way better than anything I could come up with.
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Taricus

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Re: World Task Force - Turn Two Phase One
« Reply #74 on: November 17, 2014, 07:59:43 pm »

Glad I could help Kashyyk :P

You might want to put a list of the units and buildings somewhere on the first post or such though, would make it easier for everyone to find all the stuff they can get.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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