Finances
Previous Balance - 480cr
Income - 505cr
Expenses - 155cr
New Balance - 830cr
Buildings
Small Lab "The Library"
Small Workshop "The Forge"
Medium Barracks
Hanger "The Stables"
Small Airstrip
Units
Special Forces Alpha - Hostile Ground, Hit-and-Run
Special Forces Beta - Unshakeable
Crewman x5
Secret Agent x2
Dropship "The Steed"
HydroBlade
Available Hanger Space: 0
Resources and Equipment
Vampire Ashes
Standard High Cal Ammo x20
Finances
Previous Balance - 455cr
Income - 735cr
Expenses - 363cr
New Balance - 828cr
Buildings
Medium Laboratory
Medium Workshop
Small Airstrip
Hanger x2
Small Barracks
Units
Dropship
Main Battle Tank Alpha - 105cr repair cost
Main Battle Tank Beta - 130cr repair cost
Crewman x8
Special Forces Alpha
Special Forces Beta
Available Hanger Space - 1 Medium
Resources and Equipment
UFO Alloy
KS-23K Shotgun x30
KS-23K "Shrapnel-25" x30
Werewolf Corpse x9
Finances
Previous Balance - 325cr
Income - 550cr
Expenses - 475cr
New Balance - 400cr
Buildings
Medium Barracks
Medium Workshop
Medium Laboratory
Hangar x3
Units
Special Forces Alpha 3/10 strength
Special Forces Beta 6/10 strength - Defy Death
Special Forces Gamma 2/10 strength
Dropship "Thunderstruck"
Dropship "Lightningcrash"
Crewman x5
Secret Agent x3
Available Hanger Space - 1 Large Vehicle
Prisoners
Werewolf Victim x6 - Cell Deficit, 18cr/m rented accomodation
Resources and Equipment
Book of Berahthraben
Combined Tactical Armour x30
Werewolf Corpse x16
Finances
Previous Balance - 550cr
Income - 550cr
Expenses - 710cr
New Balance - 390cr
Buildings
Medium Workshop
Medium Laboratory
Small Barracks
Small Airstrip
Units
Special Forces Alpha
Special Forces Beta
Crewman x10
Interceptor "Hornet 1"
Dropship
Available Hanger Space - 2 Medium
Resources and Equipment
Killbot Wreckage x1
Military-Grade Metals x8
Electronics x8
Roswell Prime Corpse x1
Roswell Servant Corpse x2
Roswell Pistol x1
Roswell Alloy x8
damaged Roswell Nav-System x1
Roswell Power Source x1
Finances
Previous Balance - 315cr
Income - 735cr
Expenses - 566cr
New Balance - 484cr
Buildings
Pocket Laboratory "The Farm"
Pocket Workshop "Splodeyville"
Medium Barracks
Hanger
Medium Airstrip
Units
Infantry "Ranger-One"
Infantry "Ranger-Two"
Special Forces "Storm-One" 7/10 strength - Basic Tracking
Crewman x3
SS Agent x2
IFV "Badger" 40cr repair cost
Interceptor "Paradigm-1"
Interceptor "Paradigm-2"
Dropship "Devil Fish"
Hanger Space Deficit - 1 Large Vehicle, using rented facilities, 25cr/m fee
Resources and Equipment
Shapeshifter Corpse
Small ischemic storage unit x1
Werewolf Corpse x9
Fresh Werewolf Teeth x1
Fresh Werewolf Saliva x1
Fresh Werewolf Claw x1
Werewolf Victim Blood Sample x1
Current Technologies and BlueprintsMission ReportsNaturally, the first Agency on the scene is AMSOU. After a quick sit-rep with the ADF moved to reclaim a small farmhouse on the outskirts of Adelaide. The platoon quickly surrounded the house and with gratuitous use of suppressive fire managed to get close to the building. Flashbangs were detonated, and room-by-room clearance began.
First room, kitchen. Within half a second of the grenade going off four SpecOps were in the room. Opening fire, they emptied their magazines into the lone werewolf. The creature stumbled under the hail of bullets, but despite the sheer volume of metal now embedded in it, it was still standing when they were forced to reload.
As they scrambled for their next magizine, the werewolf turned and leapt on the nearest man, launching him out of the door and into the midst of the rest of his squad. Under the combined fire of another six men, the beast finally expired.
Hauling the body off of their unfortunate squadmate, they found him mostly unharmed. The heavy armour they'd been issued had saved him from the brunt of it, leaving him with only a few light scratches.
Meanwhile, the rest of the building was cleared. However not all of AMSOU's men had been so lucky. In seizing the farmhouse three men died, two seriously injured, and four lightly wounded. In exchange the platoon had secured seven werewolf corpses. The wounded were treated to under guard, whilst the rest of the platoon secured the building.
By the time Whitewater arrived, approximately ten hours after AMSOU first set down, the ADF had linked up with AMSOU. Handing off the wounded to the medics, who carried them off under close-guard, the armoured fist of Whitewater Inc. had reached AMSOU's beachhead. As the sun set, the forces of FADE complete the trio, and with the few outbackers that were willing to risk themselves, even for such a reward, the Agencies settled down.
That night, the men of the various Agencies were woken by the sounds of shouting sentries and scattered gunfire. Anyone who had managed to sleep though that was quickly awoken by the discharges of Whitewater's tanks. Lit only by muzzle-flashes and the occasional flare, any hits on the werewolves were pure luck, and the only casualties likely caused were from the Anti-Personnel rounds of Whitewater.
Soon enough a werewolf got inside, but did little more than freak out the nearest soldier before getting gunned down. But what started as a trickle became a flood. The SpecOps were forced to retreat to the first floor, where any wolves who dared show themselves were greeted with a storm of gunfire. Outside, Whitewater's tanks, along with FADE's Badger, were repeatedly forced to cover each other, as wolves attempted to tear their way into the hull. Despite taking some heavy damage, the crew themselves were unharmed.
Whitewater was finally able came to the rescue after firing shell after shell of Flechette round through the windows of the house, until finally the crewmen realised that there were no targets left. The SpecOps advanced back down the stairs to utter carnage, quickly clearing the area, it was evident that what had felt at the time to be hundreds of the creatures, was in fact closer to twenty-five.
After a headcount and search of the area, it was discovered that almost half the men that had seen the sun set had not lived to see it rise. AMSOU lost an additional ten men, the crew of FADE's Badger were also killed, along with three of Storm-One and two of the outbackers. In exchange, the werewolves had lost twenty-eight of their number.
The remnants of the Agency Forces agreed to withdraw from the farmhouse for some much needed R&R.
AMSOU Results
Acquire 16 Werewolf Corpses
Acquire 6 Werewolf Victims
SpecOps Alpha – 3/10 strength
SpecOps Beta – 6/10 strength
SpecOps Gamma – 2/10 strength
SpecOps Beta gained trait – Defy Death
Whitewater Inc. Results
Acquire 9 Werewolf Corpses
Main Battle Tank Alpha – 105cr Repairs
Main Battle Tank Beta – 130cr Repairs
FADE Results
Acquire 9 Werewolf Corpses
Acquire Fresh:
Teeth x1
Saliva x1
Claw x1
Victim Blood-Sample x1
Spent 50cr
IFV “Badger” – 40cr Repairs
3 crewmen lost
SpecOps “Storm-One” - 7/10 strength
SpecOps “Storm-One” gained trait – Basic Tracking
Finding the town of the Wizard was easy, the military were glad to point AMSOU's agents the right way. Actually getting in was a different matter. The borders of the town were patrolled by what could only be described as Fire Elementals, there seemed to be two distinct types:
The first, dubbed the “Fire-man” by your agents, are approximately 8 feet tall, slow, presumably hard hitting and generally accompanied by a handful of the second type.
The second, the “Fire Snake”, are much smaller, two foot long at most, but able to float at a significant speed. This floating is limited however, as they never seem to rise more than about 12 feet off of the ground.
As of yet, none of the agents were able to get into the town proper, but they have managed to make contact with the locals. They say the wizard is holed up in the Mayor's Villa, and is forcing them to work the fields and craftshops to provide food and other luxuries to the Wizard. They have no idea what he could be using them for, but he always seems angry that what is provided is not enough.
Finally, they have discovered there is a small resistance group amongst the locals, but they are horrendously ill-equipped.
RTC's SpecOps Alpha arrives in Vancouver. Within hours they hear news of a set of bank robbers who were found tied to their escape vehicle. Thanks to their Agency IDs they easily got into the Police Station to interrogate the new detainees.
From what the squad could drag out of them, the Vigilante goes by the name of HydroBlade, and has the ability to manipulate any water nearby. He can change it's shape, move it around and make it alternately as hard as iron or the consistency of dense fog.
For lack of a better plan, the squad decided that they would stage a crime in attempt to draw HydroBlade's attention. Four of them, dressed in two-piece suits and wearing clown-masks, stormed the 'Benevolent Bank' declared they were there to rob the place and that everyone should get on the ground. Meanwhile, the rest of the squad were waiting nearby for the arrival of HydroBlade.
Just as one of the four were placing thermite on the vault, a jet of water blasts the package of his hands. He turned just in time to see another jet come from the upstairs balcony, feel it crash into his head and chest, and the world went black. The other three quickly spread out, firing in the vague direction of their heroic assailant.
Outside, the sound of gunfire is heard, and the six squaddies outside sprint into the foyer of the bank, just in time to see another of their comrades taken out, this time with a hammer strike made of water. Keeping out of sight, they hastened to surround the battle, as their third squadmate was taken down by another barrage.
Suddenly, the screech of megaphone feedback resounded around the hall.
“You can stop trying to miss him now.”
The last masked 'Villain' ceased-fire to the clear confusion of HydroBlade. As the mist cleared, it revealed a scene of surprising tranquillity. If you ignored the occasional quaking bystander.
Standing at the entrance to the bank was RTC's squad sergeant. In his hand, the megaphone which had so recently violated everyone's eardrums. He looked at it briefly, before letting it hand hang by his side.
“Let's not risk that again, especially as everyone is being so quiet for us.”
HydroBlade stood, utterly bemused by the situation. Hesitantly, he asked, “Who the hell are guys?”
“Of course, I'm so sorry.” The Sargent replied, “My name is Sargent Collins, and we're from RTC. 'The Round Table Collaboration'. Normally we fight those of a more... nefarious nature. We'd like you to join us.”
“But your men were just shooting at me, why should I trust you?”
“Good point, but perhaps if I were to point out that there are no bullet holes in the walls, you'd be more inclined.”
HydroBlade smiled at that. “And I thought I was just that good.”
“Now, we don't expect you to just agree to come along with us, so please take this,” he pulled out a device that looked kind of like a radio. “If your curiosity gets the better of you, just press the button. We'll come pick you up. Now, we'll be off.” With that, the three soaked SpecOps were dragged to their feet and helped out of the building.
Three days later, HydroBlade pressed the button.
RTC Results
Recruited HydroBlade
An individual of some power. Able to manipulate water within the near vicinity. Requires one bed, 5cr/m upkeep.
E-TAG headquarters. The radio crackled and spoke..
“Central, this is Hornet-1, I have radar-lock on the Tango.”
“Hornet-1, this is Central. Copy that, you are clear to engage when in range.”
“Understood Central. Hornet-1 out.”
A tense few minutes passed, as the radar images of Hornet-1 and the UFO crawled their way across Minnesota. After what felt more like 20 years, the silence was broken again.
“Central, this is Hornet-1. I am unable to get missile-lock on the Tango, please advise.”
“Hornet-1, this is Central. Proceed to maximum cannon range.”
“Confirmed, closing on Tango.”
Another few minutes crawled by, the operations room silent despite the presence of almost 30 people.
“Central, this is Hornet-1. Engaging Tango now.”
Pulling the trigger, the rhythmic thump of four 27mm auto-cannons filled the pilot's ears and sent a stream of tracer rounds towards the UFO. The UFO itself was small and circular, about 10 meters in diameter, although any features were obscured by the sheer volume of fire.
At first, the cannon fire appeared to do very little. But all at once, a fire erupted to one side, the ship started to list, and then it slowly slid sideways out of the sky and down towards the ground below.
“Central, this is Hornet-1. Tango is down. I repeat, the Tango is down!”
“Understood Hornet-1. Please confirm status of crash-site.”
The dropship touched down a few hundred meters from the burning form of the UFO. After a sweep of the area turned up nothing, the squads prepared to storm the downed ship via a rent in the side of the hull. After a silent countdown, they stormed the wreck.
The air was thick with smoke, and the ship itself at a good thirty degree angle to the horizontal. The first alien sighted was sprawled across the floor a meter or so away. It was clearly dead. Stepping over the corpse, the pointman continued into the room. Seeing no sign of life, he motioned the rest of the squad in.
A search of the rest of the ship turned up two more corpses, one of them significantly taller than the other, and the shattered remains of what was presumably the navigation system. A few hours later a lorry arrived, carrying a team of engineers who proceeded to dismantle the ship, load it up, and cart it back to E-TAG HQ.
E-TAG Results
Acquired one 'Roswell Prime' corpse
Acquired two 'Roswell Servant' corpses
Acquired one Roswell Pistol
Acquired eight Roswell Alloys
Acquired one damaged Roswell Nav-System
Acquired one Roswell Power Source
Due to the variety of places to investigate, the two RTC agents each picked somewhere at random. The first elected to go to Paris, and the second, Kobe.
According to the Parisian Police, a number of celebrities and Members of Parliament have started gone missing. Digging further, the agent discovered that each one had frequented the same gentleman's club prior to their disappearance. Clearly the only way to find out more was to go to the club in question.
Bluffing her way in as an associate of one the missing ministers, her spy-sense started tingling the moment one of the staff shied away from her upon seeing her crucifix pendent. Breaking into the staff backrooms, she discovered what looked like a set of coffins in one room, and a one-way-window to a private room which proved her suspicions. Working only at night, the distinct lack of mirrors, shying from the crucifix, the coffins and now this unfortunate patron getting sucked in a completely different way to what he was expecting. Paris has a vampire problem.
The Kobe mission however, was much less exciting. After following up on the reports of campers going missing in the woods, it turned out that they had gone on a hike and managed to get lost. With the campers saved, the local authorities offered their thanks, and apologised for not distracting them from more important things.
Whilst the werewolves are still present in Australia, the combined forces of Whitewater Inc, AMSOU and FADE dealt a severe blow to their numbers and the ADF is highly appreciative. AMSOU was especially commended for single handedly establishing a beachhead.
The USA is impressed by E-TAG's quick response to the UFO threat, and as such has argued on their behalf for additional funding.
France and Japan are both grateful to the RTC for investigating the disappearances.
The other countries, although understanding that more pressing threats needed to be dealt with, were upset that their requests had been ignored.
A Fire Wizard has taken control of a small town in Egypt. He has the locals enslaved and is using them as hostages to prevent the Egyptian Military from acting. They have asked you to intervene. Intelligence reports say his force consists of fire elementals. They also speak of a resistance group within the region.
In Australia a pack of werewolves have been attacking villages and towns before retreating into the outback. They have been severely weakened, but are still a significant threat.
Mysterious disappearances have also occurred in Siberia, Sao Paulo and Dusseldorf. The authorities are out of their depth, so have asked you to investigate.
Turn two, phase one. Time for hiring, construction, research and manufacturing.
EDIT: Cos I forgot to mention. Units will slowly recover their strength each turn, or money can be spent to rapidly reinforce.
Well that took forever to write. Do you guys like the writing or should I drop it to make it faster?