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Author Topic: World Task Force - Turn Three Phase Two  (Read 10964 times)

Stirk

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Re: World Task Force - Turn one Phase two
« Reply #45 on: November 12, 2014, 08:30:34 pm »

Darn. Then there is not much I can do, my tanks can't exactly engage swift moving air targets.

I suppose, then, I send one of my SO squads to advice the US military how to deal with this threat. They can just take a car to the pentagon, if need be. Nix the buying of an interceptor, at least for now. Ill probably deal with the next one via AA fire.

*EDIT*

Can I make an AA gun in time? Any AA gun? Or even just a fire-and-forget AA missile like the Javalin?
« Last Edit: November 12, 2014, 08:34:35 pm by Stirk »
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FelixSparks

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Re: World Task Force - Turn one Phase two
« Reply #46 on: November 12, 2014, 08:32:36 pm »

Not to mention it's in your turf.

Arthur looks to his display, nodding. Whitewater should be more than fine for the UFO for now, it was both home turf AND their favored foe. For now... Arthur had other things to worry about. He calls down to the labs, putting in an order for and additional hangar, another Dropship, and reserves The Steed for Alpha's use. They'll need it to get to Vancouver in any decent time...

Looking over the proposed actions for each agency, he notices something rather amiss. No one was investigating the disappearances. This struck him as rather odd, and he called up two of his best undercover agents. "Holly, Andy, I want you two in and investigating immediately. I trust you'll be alright while you gather information, if you sense you're in danger, pull out unless you're CERTAIN you'll come back alive. I don't need any martyrs." He leaves them with their orders, and heads to the command room, thinking. It seemed... A little short staffed, so he put out a call for all willing parties to join his ranks, pushing a bit harder for the flyers and benefits this time around.

Spoiler: TLDR HERE'S MY ACTIONS (click to show/hide)
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Taricus

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Re: World Task Force - Turn one Phase two
« Reply #47 on: November 12, 2014, 08:35:18 pm »

Just pointing out that I should have three hangars Kashyyk, other than that, it looks all good. And Felix, recruitment was meant to be done in the first phase. Second is for dealing with things :P

AMSOU units, between the estimated arrival time of any other agency and how quickly they can arrive, move in to deal with the werewolves themselves, adopting a slow-but-steady pace. If/when allied units arrive to help, AMSOU units, due to a lack of any heavier assets or specialisation against the 'wolves, are to take position as assisting units. In addition, deploy the newly-made armour with them. It would prove a useful field test of it's capabilities.

For the AMSOU Agents heading to egypt, no further orders are given beyond what has already been briefed to them.
« Last Edit: November 12, 2014, 08:36:52 pm by Taricus »
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Kashyyk

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Re: World Task Force - Turn one Phase two
« Reply #48 on: November 12, 2014, 08:46:35 pm »

@Stirk: Unfortunately Not. During this phase all you can do is respond to threats. You don't have to adhere to your favoured enemy, so you can send even more units at the Werewolves in Australia for example, attempt to tackle the Wizard in Egypt or try something else.

@Felix: Taricus is right, this phase is for shooting baddies and taking names. Any construction or hiring will have to wait 'til turn 2.

@Taricus: Fixed the hanger thing. It's all fine on my spreadsheet, just forgot to update the turn post :P
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FelixSparks

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Re: World Task Force - Turn one Phase two
« Reply #49 on: November 12, 2014, 08:48:38 pm »

Ah. My bad. IN THAT CASE.

"Alpha, move in and subdue. I want him caught by dawn."


I can still send the agents, right?
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Kashyyk

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Re: World Task Force - Turn one Phase two
« Reply #50 on: November 12, 2014, 08:51:19 pm »

Yes indeed. I included the previously given orders so that I didn't have to go digging for them if you decided to keep them as is.
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FelixSparks

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Re: World Task Force - Turn one Phase two
« Reply #51 on: November 12, 2014, 08:57:00 pm »

I'll gladly do those things next turn. Sorry about the confusion on my part. NOW GO ALPHA, RECRUIT THAT GUY!
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PiotraperPL

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Re: World Task Force - Turn one Phase two
« Reply #52 on: November 13, 2014, 12:11:56 pm »

((I have ordered a construction of medium laboratory in phase one of this turn, what happened to that?))

E-TAG's Actions:
- Send Interceptor "Hornet-1" to shoot down the UFO. It's approach should be balanced between aggressive and defensive.
- Send dropship "The Queen" with both SpecForce Squads on board to US. If that UFO crashes, their job will be to kill any survivors and retrieve valuable equipment for study. If UFO lands, then they will combat the UFO's crew and again - retrieve valuable equipment.
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Kashyyk

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Re: World Task Force - Turn one Phase two
« Reply #53 on: November 13, 2014, 12:22:00 pm »

@Piotraper: Sorry about that, fixed the post.
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PiotraperPL

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Re: World Task Force - Turn one Phase two
« Reply #54 on: November 13, 2014, 12:23:43 pm »

Thank you c:
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Xvareon

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Re: World Task Force - Turn one Phase two
« Reply #55 on: November 14, 2014, 10:44:18 pm »

Sorry about the wait. Here's my turn.

Spoiler: Actions (click to show/hide)

Kashyyk

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Re: World Task Force - Turn one start!
« Reply #56 on: November 17, 2014, 05:09:21 pm »

Spoiler: RTC (click to show/hide)
Spoiler: Whitewater Inc (click to show/hide)
Spoiler: AMSOU (click to show/hide)
Spoiler: E-TAG (click to show/hide)
Spoiler: FADE (click to show/hide)

Current Technologies and Blueprints

Mission Reports

Spoiler: Australia (click to show/hide)

Spoiler: Egypt (click to show/hide)

Spoiler: Vancouver (click to show/hide)

Spoiler: USA (click to show/hide)

Spoiler: Other News (click to show/hide)

Spoiler: Turn Resolution (click to show/hide)

Spoiler: Known Threats (click to show/hide)

Turn two, phase one. Time for hiring, construction, research and manufacturing.

EDIT: Cos I forgot to mention. Units will slowly recover their strength each turn, or money can be spent to rapidly reinforce.

Spoiler: GM Note (click to show/hide)
« Last Edit: November 17, 2014, 06:05:20 pm by Kashyyk »
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FelixSparks

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Re: World Task Force - Turn Two Phase One
« Reply #57 on: November 17, 2014, 05:20:44 pm »

For the love of GOD keep the writing!

Arthur cursed as he say the report from Paris. He got the The Library on the speaker, and they could almost HEAR his grimace. "I want that Vampire Autopsy on my desk YESTERDAY! I want to know WHAT they're made of, and EXACTLY what can kill them!" He shut of the speaker, massaging his temples. Of COURSE it was vampires... Well, he'd figured there would be more than one.... Thankfully it wasn't THE one... They weren't ready for him. Not yet. But they would be. He called up Beta Squad, sighing. "Gents, how do you feel about going to Paris? You're to rendezvous with one of our agents already there, who will take you to your targets. I want a full clean up. Any of the bodies you can bring back, do. Do NOT get bitten, do NOT be stupid about this. I'll see what I can do about specialized rounds, but this needs to be dealt with before it can become a problem. If one of you gets infected I'll come stake your stupid ass myself, am I clear?" He sighs, looking towards the world map. This... was going to be tricky...


I'd also like to build all that stuff I said last turn, subbing in the Vampire Autopsy for any research started then, cause I need that info ASAP.
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Kashyyk

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Re: World Task Force - Turn Two Phase One
« Reply #58 on: November 17, 2014, 05:28:50 pm »

You've already completed that research. I'll go get the results for you...

Wait... Did I not post that? Goddammit!

Looks like I didn't actually post any of the results for phase one. So here they are.
Spoiler: Phase One Results (click to show/hide)
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FelixSparks

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Re: World Task Force - Turn Two Phase One
« Reply #59 on: November 17, 2014, 05:34:06 pm »

In that case, change to building the DNA Sampler... And... Let's see what to research... Is it possible to research Hydroblade's abilities in this time?
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