Finances
Previous Balance - 480cr
Income - 500cr
Expenses - 155cr
New Balance - 825cr
Buildings
Small Lab "The Library"
Small Workshop "The Forge"
Medium Barracks
Hanger ("The Stables")
Small Airstrip
Units
Special Forces Alpha - Hostile Ground, Hit-and-Run
Special Forces Beta - Unshakeable
Crewman x5
Secret Agent x2
Dropship "The Steed"
Available Hanger Space: 0
Resources and Equipment
Vampire Ashes
Standard High Cal Ammo x20
Finances
Previous Balance - 455cr
Income - 750cr
Expenses - 363cr
New Balance - 842cr
Buildings
Medium Laboratory
Medium Workshop
Small Airstrip
Hanger x2
Small Barracks
Units
Dropship
Main Battle Tank Alpha
Main Battle Tank Beta
Crewman x8
Special Forces Alpha
Special Forces Beta
Available Hanger Space - 1 Medium
Resources and Equipment
UFO Alloy
KS-23K Shotgun x30
KS-23K "Shrapnel-25" x30
Finances
Previous Balance - 325cr
Income - 500cr
Expenses - 475cr
New Balance - 350cr
Buildings
Medium Barracks
Medium Workshop
Medium Laboratory
Hangar x3
Units
Special Forces Alpha
Special Forces Beta
Special Forces Gamma
Dropship "Thunderstruck"
Dropship "Lightningcrash"
Crewman x5
Secret Agent x3
Available Hanger Space - 1 Large Vehicle
Resources and Equipment
Book of Berahthraben
Combined Tactical Armour x30
Finances
Previous Balance - 550cr
Income - 500cr
Expenses - 710cr
New Balance - 340cr
Buildings
Medium Workshop
Medium Laboratory
Small Barracks
Small Airstrip
Units
Special Forces Alpha
Special Forces Beta
Crewman x10
Interceptor "Hornet 1"
Dropship
Available Hanger Space - 2 Medium
Resources and Equipment
Killbot Wreckage
Finances
Previous Balance - 315cr
Income - 750cr
Expenses - 566cr
New Balance - 499cr
Buildings
Pocket Laboratory "The Farm"
Pocket Workshop "Splodeyville"
Medium Barracks
Hanger
Medium Airstrip
Units
Infantry "Ranger-One"
Infantry "Ranger-Two"
Special Forces "Storm-One"
Crewman x6
SS Agent x2
IFV "Badger"
Interceptor "Paradigm-1"
Interceptor "Paradigm-2"
Dropship "Devil Fish"
Hanger Space Deficit - 1 Large Vehicle, using rented facilities, 25cr/m fee
Resources and Equipment
Shapeshifter Corpse
Small ischemic storage unit x1
Current Technologies and BlueprintsIt is believed that a Wizard using Fire Magic has taken control of a small town in Egypt. He has the locals enslaved and is using them as hostages to prevent the Egyptian Military from acting. They have asked you to intervene.
In Australia a pack of werewolves have been attacking villages and towns before retreating into the outback. Whilst the Australian Military defends the Locals, they would like you to deal with the problem at the source.
Mysterious disappearences have also occured in Paris, Siberia, Sao Paulo, Kobe and Dusseldorf. The authorities are out of their depth, so have asked you to investigate.
Finally, in Vancouver, the local police are finding escaped convicts and other lawbreakers tied up across the city. The only information they have is that it is the work of a masked hero of somekind.
Alert! The US military has detected a UFO within it's airspace, it is much smaller than the last, but all Agencies that respond are advised to exercise caution when engaging.
RTC
SpecOps Alpha to make contact with the Vigalante in Vancouver. Prioritising peaceful recovery over lethal force. They assume they will be flown there by The Steed instead of making their own way.
Whitewater Inc
Main Battle Tanks Alpha and Beta will respond via Dropship to the Australian Werewolf threat with lethal force.
AMSOU
Three Secret Agents will investigate the situation in Egypt
SpecOps Platoon Prime (presumably comprised of Squads Alpha, Beta and Gamma) are to respond via Dropship to the Australian Werewolf threat with lethal force.
FADE
Storm-One, aboard the Badger and via the Devil Fish, will investigate and contain the Australian werewolf threat. A 50-60cr incentive will be offered to local outback trackers to assist in finding the werewolves and teach the squad. The squad will also be equipped with the purchased ischemic storage unit (the same kind used for organs awaiting transplant).
Welcome to Turn One, Phase Two. In this Phase agencies can respond to events across the world. Examples include: investigating the event for more info, controlling the situation to prevent it from worsening or attempting to destroy the threat entirely. Any unit can be sent to any sort of responce, but naturally certain units are better at certain things. If multiple agencies respond to the same threat, they will act in order of who arrives first, which is based on travel speed, distance and whether they're using their own transport. It is perfectly acceptable (encouraged in fact) for agencies to work together to deal with a threat. In this case they will act once the last team member has arrived.
Certain events, such as the UFO flyover, are suprise one-turn-only things. If it is not responded to, or the response is unsuccessful, there will be an immediate penalty in funding from the concerned nation. This is compared to more persistant events, which will slowly fester and anger the nation until resolved.
Each member nation (of which there are currently 16) contributes to the Council's budget. This is then split amongst the Agencies based on the Council's relative opinions on each one. Succesfully resolving a threat in a nation will increase it's funding, or if not a member of the council, encourage them into joining. The agencies responsible will also improve their standing with the council slightly. This way, even if an Agency is not responsible for the successful resolution of a threat, they will still gain a small out of funding, but the agencies involved will recieve a greater amount. Similarly, if one agency resolves a threat, it will gain all the credit, compared to if it was resolved by multiple agencies, who will share the credit between them.