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Author Topic: Tabletop Games Thread  (Read 197761 times)

Jimmy

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Re: Tabletop Games Thread
« Reply #825 on: April 23, 2015, 08:07:37 am »

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Tawa

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Re: Tabletop Games Thread
« Reply #826 on: April 23, 2015, 03:49:32 pm »

What the heck is that a scene from
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GiglameshDespair

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Re: Tabletop Games Thread
« Reply #827 on: April 23, 2015, 04:19:16 pm »

Genuine Viking footage.
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Mephisto

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Re: Tabletop Games Thread
« Reply #828 on: April 24, 2015, 09:13:04 am »

This will be my last post regarding Car Wars (at least until it ships).

There are five days remaining on the Kickstarter and it's tantalizingly close to a few stretch goals, one of which is two more maps.
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Tack

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Re: Tabletop Games Thread
« Reply #829 on: April 24, 2015, 11:07:28 am »

DakkaDakka wants me to be really excited about it's kickstarted tabletop game.
I can't help but think that I got excited about Hordemachine for nought.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Sergarr

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Re: Tabletop Games Thread
« Reply #830 on: April 26, 2015, 12:23:37 pm »

I'm not sure why you would even play the Monk in D&D 3rd edition or its forks, given how much do they suck in comparison to pretty much any other class in the game.
Yes, why would you ever want to play anything that isn't tier 1, or maybe a tier 2 if the DM bans all those T1 primary casters? They're called rollplaying games for a reason, and you're not having fun if you're not trivializing the rest of the party, right?
Spoiler: An aside (click to show/hide)

See, I fell into a similar trap before - that optimisation and roleplaying is a one-or-the-other situation.

Monk, is at the end of a day, a class. A bad one. You can build a unarmed fighter that works better than a monk and say "This guy is a monk of X temple," and play him as such. And you can't say that's wrong. If it talks like a monk, walks like a monk, and punches (better) than a monk, you can call it a monk even if it's not a Monk.

You played a Monk that had been significally buffed from it's original interpretation. Because if it's too weak that hinders roleplaying, too. A master of martial arts getting chumped by every fighter it comes across is probably antithesis to what you were intending.

There are silly things, like half-dragon half-minotaur half-ogre kobolds, yes. But aside from the really silly things like that an optimised character can provide opportunities. They have a weird combat style - who taught them it? How did they discover it? That sort of stuff still applies.

See, that's the point I was making. That setup was a perfect example of how to meet your baseline for rollplay when you're interested in RP -- the character contributes to the party in a meaningful way. When you want to do something but aren't sure if it's viable, you talk with your DM. And you optimize the shit out of it. The point being to lift a class that wouldn't ordinarily be very viable into a higher tier so that it is. Duh.

If you really want to argue that "no ur not allowed to play anything suboptimal," I'd say fuck your Fighters and Barbarians, you have to play a Warblade, glaivelock, Cleric, or Druid. What, you want to play a martial character without being a caster or using weeaboo fightan magic? Too bad, martial classes are trash.

This whole "bluh bluh you have to only play the best things every time" is, frankly, disgusting and rather detrimental to the medium. If someone wants to play a sword&board Fighter straight up to level 20, I'm going to smile and have fun rather than bitching at them about how they should have played a spiked chain AoO machine or a charger.

But this is starting to derail, so let's continue in the RPG thread if we're going to.
Suboptimal play is good when you explicitly agree to it with all other people on the table.

The problem is that a lot of people refuse to accept that classes like fighter and monk are objectively useless in comparison with the same-level wizard/cleric/druid. Anything they can do the magic classes can do better, and there are a lot of things that magic classes can do that are not even an option to non-magic classes.
There's this whole misconception that you can fix a Fighter by giving him more damage/HP, but it's wrong. He's still useless in most out-of-combat encounters, which BTW are the core of roleplay experience so the non-magic classes fail at roleplaying, too (what a surprise).

And Fighter is just such a trash name for a class. Every class in the game fights, so Fighter is conceptually limited to be below every single other class in the game just by his name alone. Monk has more potential, but the way he's implemented in D&D 3rd edition is beyond atrocious. The most obvious example of that is that Monks by default for some reason don't have proficiency with their fists. The "lol you can't use both spring attack and flurry of blows at the same time because that would be OP hurr durr" thing is also a fine example of why Monk is bad.

Really the game would benefit greatly if the classes Fighter and Monk were combined with the Paladin class into a single flexible Martial-with-occasional-magical-help character.
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._.

Flying Dice

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Re: Tabletop Games Thread
« Reply #831 on: April 26, 2015, 02:15:14 pm »

Yeah, I completely agree with that. I just dislike the attitude of "hurr durr you should never play anything that isn't T1 or T2," 'cause that's pointlessly restrictive. The best campaigns are the ones that take place at T3-4 anyways, since the party can't break the setting nearly as hard -- it's one of the many reasons why I really like 5e, since the gap is smaller.

That said, it's just as irresponsible to build a Batman wizard or CoDzilla without checking with the party. If you do that and everyone else is T2-4 classes, you're screwing them all over just as much as if you picked an un-houseruled T4-5 into a party full of T1-3s.
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Tack

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Re: Tabletop Games Thread
« Reply #832 on: April 27, 2015, 12:57:03 am »

The way we fixed that one was just to add Str to intimidate checks.
Makes beefwalls much more useful in noncombat stuff.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

BlitzDungeoneer

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Re: Tabletop Games Thread
« Reply #833 on: April 27, 2015, 04:11:27 am »

So.
How many people have heard of Dungeons: The Dragoning?
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

Naryar

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Re: Tabletop Games Thread
« Reply #834 on: April 27, 2015, 07:00:09 am »

Been trying to adapt Mage: the Ascension to GURPS.

It's quite a bit of work.

XXXXYYYY

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Re: Tabletop Games Thread
« Reply #835 on: April 27, 2015, 08:01:08 am »

I had a pretty good game of D&D a couple days ago. I decided to roll up a cleric who basically just buffs his AC to 'untouchable' levels and goes in swinging. Worked well, too, until a werewolf rolled a pair of crits and instantly dropped me. I was a better meatshield than the fighter at least, who spent most of his time trying and failing to throw a javelin. I'm aiming to get a set of full plate at the soonest oppertunity in order to get a bit more AC as soon as I can. Oh, the joys of being low level and being unable to buy nice things.

I'm also making an Expert with max ranks in all 10 knowledge skills for a friend that wanted to play a NPC class for the hell of it. This may or may not be due to all the current party members being around as smart as a very dull brick.
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Oooooooo. I know. ClF3. That should be a fun surprise.

Mephisto

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Re: Tabletop Games Thread
« Reply #836 on: April 27, 2015, 08:17:16 am »

Been trying to adapt Mage: the Ascension to GURPS.

It's quite a bit of work.

I usually start out by seeing if anyone else has done the work. Turns out I surprised myself and did one better than finding a third-party netbook.

Ta da!

I kind of want to buy this somewhere and convert it to 4e now.

Also, the forums suggest Realm Magic from Thaumatology (which lists M:tA in its bibliography) as a good fit for Spheres/Paradox if you want something a bit more up-to-date.


Sorry, I have a thing for systems. GURPS is one of my favorites and I fondly remember playing Genius: The Transgression in college.
« Last Edit: April 27, 2015, 08:26:27 am by Mephisto »
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Bauglir

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Re: Tabletop Games Thread
« Reply #837 on: April 27, 2015, 10:18:22 am »

So.
How many people have heard of Dungeons: The Dragoning?
It reads better than it plays, but that's still okay.
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

Kadzar

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Re: Tabletop Games Thread
« Reply #838 on: April 27, 2015, 07:45:30 pm »

The way we fixed that one was just to add Str to intimidate checks.
Makes beefwalls much more useful in noncombat stuff.
This reminded me that one thing I like about 5e is that Backgrounds allow your beefwalls to be more than just beefwalls. As a Guild Merchant, my barbarian is able to persuade people without the threat of violence and have insight into people and situations, in addition to his normal class skills. You can pick up any set of skills from your background; like, if I had wanted to, I could have made my barbarian a Sage instead, so he could know about magic and history. And, by the rules, you can customize your background as much as you want to, or completely make your own (though you should probably try to make the skills make sense for it).

You also pick up tool proficiencies or languages and background features from your background, though these seem more DM/campaign dependent in their usefulness than skills.

I'm also making an Expert with max ranks in all 10 knowledge skills for a friend that wanted to play a NPC class for the hell of it. This may or may not be due to all the current party members being around as smart as a very dull brick.
As a challenge, I'm guessing? Because, in all respects other than alignment restriction, a bard would be better for the job.
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Naryar

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Re: Tabletop Games Thread
« Reply #839 on: April 28, 2015, 01:16:54 pm »

Been trying to adapt Mage: the Ascension to GURPS.

It's quite a bit of work.

I usually start out by seeing if anyone else has done the work. Turns out I surprised myself and did one better than finding a third-party netbook.

Ta da!

I kind of want to buy this somewhere and convert it to 4e now.

Also, the forums suggest Realm Magic from Thaumatology (which lists M:tA in its bibliography) as a good fit for Spheres/Paradox if you want something a bit more up-to-date.


Sorry, I have a thing for systems. GURPS is one of my favorites and I fondly remember playing Genius: The Transgression in college.

I've been using Ritual Path Magic from Thaumatology, thinking of Realm Magic but too late. Also quite a bit of houseruling to make it look more like MtA.

Most of it is done, I have simply to convert Prime to a RpM-style Path.
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