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Author Topic: Tabletop Games Thread  (Read 197694 times)

Tack

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Re: Tabletop Games Thread
« Reply #810 on: April 17, 2015, 12:02:20 pm »

Ugh. I have a thing on tomorrow and have to paint a bunch of models by then.
So. Not. Happy. About.
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Flying Dice

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Re: Tabletop Games Thread
« Reply #811 on: April 17, 2015, 12:11:34 pm »

Just dip 'em in glaze, paint 'em orange and green, like an Arizona roadside stand.



Anyone who got that gets a hug.
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Bohandas

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Re: Tabletop Games Thread
« Reply #812 on: April 17, 2015, 01:06:31 pm »

Also, the only reason helicopters need tail rotors is because of conservation of angular momentum.  Spin the rotor without generating angular momentum, and you don't need tail rotors or contra-rotating propellers. 

In other words, mount decanter of infinite water rockets on each end of a 10' pole carved so that it'll generate lift once in motion (or a sword, if you really want, though a sword shaped to generate lift might not be as effective for actually fighting).  Use that as the helicopter blade.  Be prepared to be whacked by the DMG. ^_^

You could also use a decanter of endless water to power a crude automobile; aim it down onto a little waterwheel that tuens the wheels.
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Jimmy

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Re: Tabletop Games Thread
« Reply #813 on: April 17, 2015, 05:24:22 pm »

Pretty much most mundane technology is duplicated or improved in D&D and would be far easier to create as a magic item or with a spell.

Helicopter? Why bother when a flying carpet is only 20,000 gp?

Car? A cart with a permanent Animate Objects enchantment would never need refueling. Top speed would be about 48 miles per hour.

Movie theaters? No technology invented can beat a Permanent Image spell. Fill the audience with punters and simply concentrate to give them a show, including full 3D sight, sound, smell and temperature.
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My Name is Immaterial

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Re: Tabletop Games Thread
« Reply #814 on: April 17, 2015, 05:27:20 pm »

Pretty much most mundane technology is duplicated or improved in D&D and would be far easier to create as a magic item or with a spell.
What about staplers?

Jimmy

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Re: Tabletop Games Thread
« Reply #815 on: April 17, 2015, 05:28:11 pm »

Give me 1/3 the raw materials and I'll Fabricate you one.
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Sergius

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Re: Tabletop Games Thread
« Reply #816 on: April 17, 2015, 11:11:18 pm »

A dual weapon fighter could hold a single blade in each hand and rotate in opposite directions and he won't need a tail rotor. Because gyro-something physics.
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Toaster

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Re: Tabletop Games Thread
« Reply #817 on: April 20, 2015, 09:30:33 am »

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timferius

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Re: Tabletop Games Thread
« Reply #818 on: April 20, 2015, 09:34:56 am »

That clip just hurts my brain so much every time I see it. Just so much no...
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Flying Dice

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Re: Tabletop Games Thread
« Reply #819 on: April 20, 2015, 09:54:54 am »

I suddenly remember why I used to watch that.
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scriver

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Re: Tabletop Games Thread
« Reply #820 on: April 20, 2015, 10:26:48 am »

I don't know what you're talking about, that scene is completely logical.
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scrdest

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Re: Tabletop Games Thread
« Reply #821 on: April 20, 2015, 01:00:21 pm »

I don't know what you're talking about, that scene is completely logical.
Please tell me you are not serious.
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Tack

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Re: Tabletop Games Thread
« Reply #822 on: April 20, 2015, 01:40:04 pm »

There could be in-universe reasoning.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Sergius

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Re: Tabletop Games Thread
« Reply #823 on: April 21, 2015, 03:16:22 pm »

Well, maybe the first laser thingy ignited some sort of laser-gasoline inside each of the mirrors, which was then fired via space imps towards the door.

Also, the door wasn't disintegrated, it was dodging the laser.
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birdy51

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Re: Tabletop Games Thread
« Reply #824 on: April 21, 2015, 11:11:42 pm »

It failed it's save check.
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