You craft 200 Pounds of Iron/aluminum thermite, using some help from your Giant zombie mill.
You also Craft 100 Pounds of Copper thermite.
You Learn to Craft Magitec Cores, Capable of Processing much more information, in return for not having any mana production of it's own. -5 Pontification points.
The blood farms are running smoothly, you recently fed them with a portion of Marrow Peppers.
You place A rune of sustian living around the Insane bandit, and then, Splitting some iron to do so, Infuse Him with Metal Essence and Calcium, Eventually making him very durable and slow to react.
You decide to take the easy route and Dump 500 Pounds of Corpses into the new engines.
You create a large gun, capable of being carried, but requiring a Tripod to stabilize it for usage, it is an iron tinged glass wheel with a setup to force an iron sparker onto it, along with mana, this causes High powered Sparks to be fired from the gun's barrel. The wheel is set in a way to increase the chance of Shards being flung from it in the process. A ring at the front Concentrates the sparks, but currently does little else. testing it out results in a very wide "fan" shape of red hot sparks, extending to an effective range of 20 pixels. it's wheel has 100 turns of full power before it needs to be replaced. 1 mana can keep it running for 5 turns at a time, and it requires a source of electricity before it can be made functional
You use the proper spells in order to create a living homunculus, a Robe of living Skin, covered in luxurious and silky fur.
You infuse Metal essence into the new robe and add the "Climate-Controlled" adjective. -2 Mana
You decide to do some additional things, you create a Vest, followed by padded Arm and leg Armor, with your own fur as the padding.
You wear the leg, and arm armor under your robe, and the vest over it, before enchanting it with Defensive and Resilient.
Despite the shift in materials, you feel this outfit is actually safer than your cryskeel armor, you clip the compressed stealthsuit to the vest's back and the Hematite towershield over that.
You also make a human leather belt with several pouches and Loops for your various tools, for the loops, you actually have the idea to add some buttons to clip the loops together, Raritanium for the outer part, and Platinum enchanted to be an energy collector, in this way, the instant you reach for something the raritanium pops the button loose, and when it is locked in place, the platinum energy absorber makes an electrical current to increase the raritanium's durability.
You can keep up to 10 items that are not too absurdly large (Up to a dirk) in your belt slots, allowing them to be used reflexively and quickly. -10 Mana, -7 Elbow grease.
1 Stick of Dynamite + 10 pounds of the new Iron thermite + 5 Mana's worth of Congealed sunlight + Sustained Blast = "Gaze of Apollo" A powerful Fragmentation grenade that defies Identification aside from minor details.
You test it in the desert and Cover your everything behind your Hematite Shield.
Your ears ring as the light covering of glass stretching out from it's crater tells you all you need to know. It seems to create a Bright flash and a loud sound, A cloud of light in the air makes it look like a lens flare is hovering where it exploded, making it hard to look at. Several shards of sizzling metal adorn the area.
You spend some time studying the Enfeeble spell, and manage to learn it.
You split Manganese, Gaining Essence of Caricature, a small bottle containing what Wailascopography identifies as a magical element that exaggerates many unique details of something, though this often destroys the objects usability by Degenerating it's less defining features, and blank matter.
"Do you need help with that Jeanne?""No, I don't need your help aside from that equipment."I'll do what I can. You get some rest Ok?""You probably should as well."You fuse Transmute Area with a pile of dirt and receive for your troubles another Dirt Brush. for whatever reason, this one is much longer, about twice as tall as yourself, and made of an odd clay.
You have the Shovel Blight's and Mining mechs dig out a trench and place the Crackpots in it, before putting Unakite Boulders in all of them.
Unakite's mana type seems to cause strange magnetic effects on stone, but not metals or other materials. When applied to a type of stone containing silicon, it lifts into the air, and spins around it's center of gravity. It's spin is along the same axis as the planet.
You send the Mining Crew to Dig towards the Magma tubes that now are probably filled with obsidian instead.
"Dead mana's insanity only lasts as long as you have it in your system, and you seem to become more crazed than crazy.
It is commonly used in creating powerful necromantic weapons, as when it is released upon a hapless victim rather than absorbed into a user of that particular batch, it is a sweet and mercyless slaughter. Undead rising from their still living hosts, an Amazoness strangled by her own hair, a fat rogue whose stomach contents had it's final chance to enact revenge. And that is just dead Death mana, available to anyone with a hollowed out femur, a small Fingerbone to cork it, and a children's book teaching channeling.
While I never delved deeply into that particular branch of the necromantic arts, even I are aware of it's power and capability. It can even be used on undead, undead weapons, or even completely unrelated things in the case of Non-death/life manas to enhance their power at the cost of requiring a quick hand and a penchant for psychology to tame these dead weapons.
Such as that Lightning arm I just made for example."You add support sigil to your bed.
A Clear Steel Flamberge, a Hunk of Psychocite, and a piece of parchment that reads "Give me magical power" combined together grants you an interesting weapon.
It is a large flamberge, not absurdly large, but still heavy enough to impede you, purple tinted in color, it is still transparent, save for the very middle, where a thin line of solid purple holds tiny writing.
"My master can lift me by himself, his willpower knows no bounds."And on the opposite side, it says
"I speak only truth, my master's words hold great sway with the counsel of his magic."The handle contains some scrap of parchment, On it reads in the same black ink you wrote the demand with; "A sheet of parchment containing the solution that was used for a recent problem of the user, The Overselling Calber, A magical weapon." -5 Mana
This is Valerik Nerkun, a Kitsune born in the Prosperous Falls region in the 14th Cycle, Year 4,500.
His leg was displaced into a spiritual area that is very close to the void after a close encounter with the Former Norse God Fenrir in a desperate final attack.
It remains functional and connected to his leg, though it can no longer interact with conventional matter.
Both of his arms and left leg were blown off in an accident with an attempted disarming of a powerful explosive warhead as he attempted to scoop the explosives out moments before detonation.
Most of his body, aside from his right arm, has succumb to 'Derea' a genetic illness that turns the hair of a subject white, degrades their body in unpredictable ways, and enhances their bodies necromantic response to damage and magic. he inherited this disease from Nerkun, who himself had it reccecively from his own mother, a child soldier who was exposed to an animated virus released by a Corrupt lich in a mad effort to spread his lichdom to the world.
He was born to Nerkun and Paraita Braska, who were part of the Braska tribe, known for their Impressive Aqueducts, irrigation, and waterworks."
-1 Mana
Create energy + Kinesis = Pyrokinesis, A spell which grants you the ability to generate a mall amount of fire, and control a much larger amount.
Kinesis + Designate object = Grip, a Spell that Puts a psychic grip on one object, allowing to to exert force on it.
Kinesis + Designate area = Shift, the user Exudes a wide area where he can only slightly shift thing's movement, especially effective in low weight environments such as water and space.
Transmute + Designate area + Designate object = Braskamerian Seal, A Ritual that can suck an area into a single object.
Kinesis + Blank sigil = Psychic Amplification Sigil, Places a symbol on an object which can increase a being's psychic power.
Deep breathing + Craft container of winds = Craft Breath Jar, Transforms a jar into a magical object which can life energy
You tuck your Halfstaff in your new belt, Craft a quick sheath for your Overselling Caliber and go for a walk around town.
You start to paint a large circle around the city, until you encounter several Treasure Chests scattered around, distracting you.
Day 20. Turn 3
65/104 Health points
1 Elbow grease (Used for performing physical actions)
0 Pontification points (Spend these during peacetime To develop and learn new actions and Spells)
15 Mana (Cast spells and channel magic into materials with this)
3 Flame charges (Breath flames of all kinds using these. they can be infused with any known spell.)
0 Focus being used (Represents your control over yourself, and your mana.)
58% Saturation.
Missing arm: Limited to one weapon equip at a time, unless using unconventional limbs.
1 Montage token skips the boring parts for something Medium to Medium-large in length.
3 Days of Allure of the Grave, (Bone totem grants the ability to engrave the user's bones with information.)
RecordsPublic Doc((Always welcoming new contribution!))
Find 10 Alliteration turns (2/10) (Spellbook filled with Spells starting with a letter of choice.)
Name 13 references made (13/13) (3 Free Spellbooks) [✔]
Name 100 references made (33/100) (1 Free special Spellbook)
Solve a Story section with a Sly Cooper-Esque Heist (Free Technique Book) [✔]
Solve a Story section without anybody knowing it was you, outside of your party, at least until the climactic moment. (Fantastic Treasures) []
Finish a boss fight with an overly cheesy one liner (no wait don't do that) You sicken me. [✔]
Refrain from Defeating a boss using something stupid. Wait, no stop giving them ideas. []
Complete a dungeon in one straight go. (1 Montage Token) [✔]
Opt in to a max difficulty dungeon and complete it. Upgrade the difficulty of a dungeon in this instance by requesting it. (1 Plot Armor Token) [✔]
Solo a Dungeon (Fantastic Treasure) []
Complete any dungeon without anybody taking damage (Fantastic Treasure) []