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What do you want more of.

Monsters!
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Loot!
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Science!
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Dialogue!
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Politics!
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Resource Management!
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Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286565 times)

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3045 on: August 07, 2015, 06:55:10 pm »

Ok, you bring the Skullsteel pocketwatch (The soul resists being released like a living soul would, so you decide not to mess with it much more, though the thought counts.), your Platinum statue, your old Identification scrolls, and two large bars of platinum, you lay this out and start picking out what you want.

One sack of Herbs, two bottles of Each Gelly type except for red, along with 3 additional bottles of the blue and green types, 1 Urn of Meat n' cheese, The Bird with the skull plumage glares at you as you pick up the smallest, most uninteresting cheap ones, until eventualy, you decide to add that one to the pile, you did want it earlier after all, you also take the Parchment, 3 of the Amber Globs, 2 Merchant beetle shells, and one additional bottle of yellow gelly.

Apparently you overpaid a bit, since they also shove a bag of coins and the Pair of Lions into your pile of loot.

You happily conclude trading now that you have what you want, And return to base.

You are starting to run low on fat, your primary Fuel source for the mana engines, Do you still want to make Caliber tonight?

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Spoiler: Goals (click to show/hide)
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3046 on: August 07, 2015, 07:00:50 pm »

> No, especially since we need to fill up to the point of burn and go to sleep like that to train capacity, AND make sure the more efficient engines are topped of. Probably need to use a bit of miracle serum and a bandit corpse or two for even that actually, which is a shame. Also, make sure those 10 stomachs are growing well, so tomorow we can turn them into mana engines, and the day after that harvest 1000 mana per day. 
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3047 on: August 07, 2015, 08:22:09 pm »

What did we use to get more meat? I forgot.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3048 on: August 07, 2015, 09:09:27 pm »

> No, especially since we need to fill up to the point of burn and go to sleep like that to train capacity, AND make sure the more efficient engines are topped of. Probably need to use a bit of miracle serum and a bandit corpse or two for even that actually, which is a shame. Also, make sure those 10 stomachs are growing well, so tomorow we can turn them into mana engines, and the day after that harvest 1000 mana per day. 

Would it be feasible to use mutate instead of miracle serum?

If we do end up using miracle serum, make a hole in the corpse's stomach first, then make a small metal container with the tiniest possible hole in the bottom. Use the container to give it the barest trickle of miracle serum, which should hopefully make all that fat leak out of the stomach at a controlled rate.
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hachnslay

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3049 on: August 08, 2015, 04:06:38 am »

The centipede jar is a reference to:
https://en.wikipedia.org/wiki/Gu_(poison)

The "Craft Philosopher's Stone" spell from the Homunculi spell book is a reference to Full metal alchemist's philosopher's stone creation.

"Vile curse of the Wind tunnel" is a reference to the monk from the Inuyasha manga.

The platinum watch ensouled with the soul of a rabbit was a reference to the rabbit from Alice in Wonderland.

---
eat some food.

experiment with fusion:
blue gelly + 1 Giant Gourd Seed
green gelly + 1 Phoenix Melon Seed
Impregnated Fruit(the fruit that had miracle serum injected into it) + 5 seeds of forbidden fruit of lust

Separate the dirty dryad seed


use 2PP to learn gateway to the void of the lost (spells line 17)

Harvest seeds from one Fuming Lilypad - be sure to breath in a bit of the rainbow.

create a planting basin in our factory.  LWH rations: 16-4-3

Have it Buried  halfway in the ground by our minions.

fill it with 1/3 soil and 2/3 water - then plant some Fuming Lilypad seeds into it or instruct our butler to do so if we are too tired.

replant two phoenix melon seeds (we are running low)

care for your plants!

recreate a staff of dirt - test if it requires mana.

Modify the bed's setting - no more dreamless sleep until we gain additional PP
Draw enough mana from the most efficient stomach to heal us completely with death mana, then:
Top off our mana from the most efficient stomach, then fill it up with more raw material. (after armok's creation of more raw material using miracle serum.)

... go to sleep?
« Last Edit: August 08, 2015, 04:05:50 pm by hachnslay »
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3050 on: August 08, 2015, 10:28:12 am »

Stick support sigil on our bed. We still have the sustained spell bubble, and we could use the extra healing.
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3051 on: August 08, 2015, 02:14:26 pm »

Stick support sigil on our bed. We still have the sustained spell bubble, and we could use the extra healing.
... This is a *really* good idea. Do it.

> do try fusing jelly with seed, but do NOT use he whole bottle, just 5% of one or so.

> Hold of on learning antyhnng, then learn Create Magitech Core first thing when we wake up

> Before going to bed, fill up on mana so we have slight mana burn while we sleep and get used to it.

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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Fallatus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3052 on: August 08, 2015, 03:53:57 pm »

I just had a wonderful idea.
A golem core that can reanimate the dead.

Now this isn't your average non-mobile core: Equipped with levitation (and by it, Assumed propulsion capability) this core will fly (float?) to a dead body, Be it intact, Decomposing or skeletal then it will implant itself into the chest cavity of the corpse (enter through abdomen most likely before moving into ribcage) and then cast a reanimate spell that will link it to the core.
Alternatively, It will merely reanimate then move on to another target.
Now you may ask: Why should we make this? don't we already have the ability to reanimate the dead?
To which i answer: Yes good sir, We certainly do. However the purpose of this core is not intended as a substitute for your standard reanimation spell. In fact, Its main use is to reanimate corpses that are either inaccessible or corpse-in-the-making (I'm implying they are being killed, Hint-Hint).
Primarily i imagined it to be used on something like a battle field, Allowing us to safely resurrect undead without risk to ourselves. just send a bunch of these corpse-homing cores out and soon you'll find yourselves with an increased stock of undead.
May also be used to increase the undead intelligence to golem levels (if there is a difference).
In the case there is no readily available corpses to reanimate the core "may" be instructed to enter the cavity of something still alive, Providing us with a fresh corpse.
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endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3053 on: August 08, 2015, 04:20:52 pm »

I like....I like a lot
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3054 on: August 08, 2015, 04:52:11 pm »

I just had a wonderful idea.
A golem core that can reanimate the dead.

Now this isn't your average non-mobile core: Equipped with levitation (and by it, Assumed propulsion capability) this core will fly (float?) to a dead body, Be it intact, Decomposing or skeletal then it will implant itself into the chest cavity of the corpse (enter through abdomen most likely before moving into ribcage) and then cast a reanimate spell that will link it to the core.
Alternatively, It will merely reanimate then move on to another target.
Now you may ask: Why should we make this? don't we already have the ability to reanimate the dead?
To which i answer: Yes good sir, We certainly do. However the purpose of this core is not intended as a substitute for your standard reanimation spell. In fact, Its main use is to reanimate corpses that are either inaccessible or corpse-in-the-making (I'm implying they are being killed, Hint-Hint).
Primarily i imagined it to be used on something like a battle field, Allowing us to safely resurrect undead without risk to ourselves. just send a bunch of these corpse-homing cores out and soon you'll find yourselves with an increased stock of undead.
May also be used to increase the undead intelligence to golem levels (if there is a difference).
In the case there is no readily available corpses to reanimate the core "may" be instructed to enter the cavity of something still alive, Providing us with a fresh corpse.

I like the idea of this, but honestly, it would only be efficient on an enormous battlefield, or if we were distracted with something else. It would be an incredible tool, in those particular situations, but until then I feel we would have it sitting around and doing nothing.

On the other hand, you do raise good point in that we've been under-using combat golems. While our non-organic minions are obviously harder to create and enhance than their undead equivalents, they also have a lot of untapped potential.
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3055 on: August 08, 2015, 07:20:50 pm »

I'm ok with it, but lets wait 2 days for when we have 1000 mana.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Iituem

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3056 on: August 08, 2015, 07:53:21 pm »

So would this be a good time to return to the idea of capturing a forest, filling it with pigs and then sacrificing them to teleport to the moon...? [j/k]
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3057 on: August 08, 2015, 08:10:12 pm »

So would this be a good time to return to the idea of capturing a forest, filling it with pigs and then sacrificing them to teleport to the moon...? [j/k]
Let's wait until we recruit a witch with a recipe for magic food that turns monsters into pigs first

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3058 on: August 08, 2015, 08:40:31 pm »

So would this be a good time to return to the idea of capturing a forest, filling it with pigs and then sacrificing them to teleport to the moon...? [j/k]
Let's wait until we recruit a witch with a recipe for magic food that turns monsters into pigs first

Let's use skeleton inhale to turn some bones into a semi-physical mutation spell, powder the end result, and use it as seasoning.
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3059 on: August 08, 2015, 11:27:38 pm »

The Stomachs will be done soon enough.

You have been running low on flesh for a while now, though a plan is in the works to use Marrow Peppers as a substitute when a sustainable farm is made.

Speaking of which, You are in the mood for fruit, Like, good fruit, You eat some berries and drink some purified water, sating your body's grumbling for good nutrition...

It feels like a waste to have Life giving Phoenix Jelly Without any Bread to put it on.

Speaking of, You plant Two Phoenix melon seeds

You use 2% of your miracle serum on two bandit corpses for mana purposes, and process them both in the Instant generator. getting 200 Mana.

Mutate's effect on the amount of biomass is minimal at best.

You think it would be a great idea to simply train your capacity through exposure, and Absorb all 200 of it at once.

Pain is all you know for hours, you scream out desperate incantations to make the pain stop to no avail, your focus shattered, You see some people approach you quickly, blurred shapes, you are vaguely aware of all your fur falling out, lots of electricity and a disgusting popping sound...

Your last thought is that you seem to have developed a nasty habit for exploding.

((So, you want to plot armor token or reset from the beginning of peacetime?))

The centipede jar is a reference to:
https://en.wikipedia.org/wiki/Gu_(poison)

"Vile curse of the Wind tunnel" is a reference to the monk from the Inuyasha manga.

((ding))

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