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Poll

What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286545 times)

endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3060 on: August 08, 2015, 11:45:40 pm »

-facepalm-

plotarmor


....why would we take all 200?!
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I nominate endlessblaze as our chief military executive!

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3061 on: August 08, 2015, 11:57:56 pm »

When we said "keep some mana," I don't think we meant "keep enough mana to make us literally explode." As in, 40-60 depending on the established limit.

While in hindsight the whole thing was a stupid idea, that was kind of a jerk move.


(Sorry if I sound irritable. It will pass given a minute or two.)
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3062 on: August 08, 2015, 11:59:31 pm »

Well the fact is you were also infested with Volatile crystal, so the amount of mana just determined the degree of "dead" after that godawful roll to not explode.
« Last Edit: August 09, 2015, 12:01:32 am by Shadestyle »
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Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3063 on: August 09, 2015, 12:16:06 am »

Short temper aside, I vote for restarting from the beginning of peacetime. If I remember correctly, 90% of what we did is testing and such we won't lose progress on.

Also, let's drink some more nanites, or figure out another way to get rid of these horrid crystals. "More trouble than they're worth" is the understatement of the century when applied to those things.
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3064 on: August 09, 2015, 01:25:53 am »

Keep in mind that on a reset, Basically everything will go down a different path form that point, so all of your experimentation After Peacetime would have to be redone.
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endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3065 on: August 09, 2015, 09:33:59 am »

NO NO NO! WE HAVE TO KEEP THE LIONS!

PLOT ARMOR
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Iituem

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3066 on: August 09, 2015, 09:45:17 am »

RESET.  This is a frivolous use of Plot Armour.  Just queue up the same experiments and let be.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3067 on: August 09, 2015, 10:09:17 am »

Well, experiments and the trading... assuming this stuff is actually plotted out and not rolled off a random event table...

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3068 on: August 09, 2015, 10:14:35 am »

Well, experiments and the trading... assuming this stuff is actually plotted out and not rolled off a random event table...

For balancing reasons, Random event table, nothing will play out the same
.
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Fallatus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3069 on: August 09, 2015, 01:37:19 pm »



[INITIATE]
TIME SHIFT








Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3070 on: August 09, 2015, 01:49:42 pm »

Spoiler: Pro/con list: (click to show/hide)

I'm leaning towards plot armor at this point, but that's mostly because I don't want to give up all the research we did.
« Last Edit: August 09, 2015, 07:50:10 pm by Whisperling »
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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3071 on: August 09, 2015, 02:14:19 pm »

Well, it's not the only valuable thing we got, we did get all those mechs and stuff, but if we exploded who knows if all our stuff is still intact...

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3072 on: August 09, 2015, 02:17:55 pm »

Well, it's not the only valuable thing we got, we did get all those mechs and stuff, but if we exploded who knows if all our stuff is still intact...

How forcibly did we explode?
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3073 on: August 09, 2015, 02:26:28 pm »

If you used the plot armor token? Most of the explosion was mitigated, you now have a giant volatile crystal sticking out of your stomach that you have to nonmagically, (Otherwise it could grow in the case of small amounts of magi, or explode again the case of larger amounts.) remove at some point, at which point you have clean bill of health for a long while, after you regenerate your gaping wound of course.

Surviving it also Intensifies your Explosive Phobia, grants you a Minor Lightning Affinity that you can train, and a Resistance to Internal Trauma that you can train.
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Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3074 on: August 09, 2015, 02:47:23 pm »

What exactly would a lightning affinity let us do?

Also, how tricky would it be to get the volatile crystals out of our system if we did a reset?


((Added that stuff to the pro/con list.))
« Last Edit: August 09, 2015, 02:49:09 pm by Whisperling »
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