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What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286973 times)

Fallatus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2520 on: June 06, 2015, 11:14:35 am »

What about golems that make more golems by breaking of a piece of bone as a core, Or something..

But fusion shenanigans seems fun. now, What to combine then?
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2521 on: June 06, 2015, 12:14:43 pm »

If we had a better microscope we could use dna. We're just not that precise yet.
Make the full array of ten BusterBoxes.
« Last Edit: June 06, 2015, 05:23:32 pm by The Froggy Ninja »
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2522 on: June 06, 2015, 05:59:17 pm »

You Grab the tarp, and the gang, and Drape it over the Great Cargo Worm. And it carries you to the Bandit Chain towers. The city seems to be abandoned, tower included. Likely due to the Storm raging below.

You send the Great Cargo Worm Back to base now that it has carted you and the gang up here.


A storm rages below, and it seems one is brewing above.

Spoiler: Party Status (click to show/hide)

Records


Public Doc
((Always welcoming new contribution!))

Spoiler: Goals (click to show/hide)
« Last Edit: June 06, 2015, 06:13:22 pm by Shadestyle »
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You are now having excessive amounts of fun

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2523 on: June 06, 2015, 06:08:24 pm »

HARDCORE!

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2524 on: June 06, 2015, 06:14:57 pm »

> Ok, go on that chain, Valeric and WB first, than a bit behind everyone else. Be stelthy.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2525 on: June 06, 2015, 06:16:12 pm »

Or, just hear me out, ride on the bigbot2 and breath two flame charges into the air. Intimidate.
« Last Edit: June 06, 2015, 06:37:06 pm by The Froggy Ninja »
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2526 on: June 06, 2015, 07:15:55 pm »

Or, just hear me out, ride on the bigbot2 and breath two flame charges into the air. Intimidate.
-1. We do that thing when we're *right behind him*.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2527 on: June 06, 2015, 07:37:55 pm »

If we had wanted to be stealthy then we would have pulled a Chewbacca.

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2528 on: June 06, 2015, 07:55:42 pm »

Or, just hear me out, ride on the bigbot2 and breath two flame charges into the air. Intimidate.
-1 Let's save out flame charges for when we can at least see the bad guy, if he can summon nuclear holocaust robots and death storms on command I doubt he'll be intimidated by our ability to breathe fire...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2529 on: June 06, 2015, 08:06:02 pm »

We have 268. We have plenty. Plus I mostly don't want to waste our actually scarce resources on minions who will be intimidated.

ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2530 on: June 06, 2015, 11:41:33 pm »

Cast Eye Spy on a skeleton or other disposable mook, and have him move across the chain alone.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2531 on: June 07, 2015, 01:32:39 am »

"I didn't Bring any Disposable mooks. Only incredibly awesome ones." You Gravel out with an unintentional Puff of Swirling fire. -1 Flame Charge

Hardcore mode has been activated. encounters and loot will be set to maximum Difficulty for this Dungeon.

You run and jump, Pulling out your Rail turret and using it like a boogie board to slide down the thick chain cable, Wizard butler following from the air.

Dublin and Commander Chief Both follow suit with theirs.

The two bigbots hiss and click, and massive Glass Sleds eject from their feet, with a loud clank they each jump on as well.

The two Scorpion turrets jump on as well, and Galarn't takes a ride on one of their backs, the possesor beetle jumping onto his golem backpack.

The Two staling skins ignorantly jump on after you and you Panic for a moment, realizing you didn't give them any means of Rail grinding, with a start and a jitter, Their clear steel Bodies actually manage it, Though it is a looser connection, dragging them along the bottom.


It will take some time to get there, even with these rails incredible speed.

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((Always welcoming new contribution!))

Spoiler: Goals (click to show/hide)
« Last Edit: June 07, 2015, 01:34:46 am by Shadestyle »
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2532 on: June 07, 2015, 01:38:56 am »

> Hey! What's that on your left! WB, check it out!
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2533 on: June 07, 2015, 08:49:42 am »

Is that a face in the sand below you?

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2534 on: June 07, 2015, 09:43:35 am »

We have 268. We have plenty. Plus I mostly don't want to waste our actually scarce resources on minions who will be intimidated.
What the? Last I checked we had five, where did all these come from?
nvm, I just saw the mention of it on the last post, didn't even realize we had the stomach capacity for that much fire...
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