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Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286515 times)

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1305 on: January 21, 2015, 07:19:15 pm »

Careful management of your inner flame shows that at best you can make the gold hot enough to hurt, by blowing on it, maybe 150 Degrees? you have no means of measuring temperatures precisely yet, but it is hot enough to sizzle water.

You sink some mana into the oasis water and then lift it out again, this mana feels filthy, extraordinarily so. Maybe minerals in the water? it still retains it's wave form though.

You trade 5 Fruit for one necklace, in it is a stunning sapphire gemstone, and four smaller sapphires, it is made of gold with lapis trim.

One person wants about 5 containers to protect his sentimental items from the elements, in return he offers a series of Gold Vials, flasks, bottles and other fancy devices.

"Child's play my master, a temporary version would be much much easier to develop than this carefully crafted permanent concoction.  Though in all honesty, I already know of some TEMPORARY strength enhancing potions, but I suspect reverse engineering a temporary version of this may hold more merit, speaking from experience."

You whittle down the plank until it is a good sized Rod. soak it in that fruity mana, and light the tip...

Success! A pink flame dances at the tip of it, Drawing the mana as fuel and generally perfuming the area with something far more peasant than waste and sewage, like pineapples, but not. -1 mana.



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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1306 on: January 21, 2015, 08:24:38 pm »

Ahh, should have specified about showing the moving parts of the Extruder, not moving parts in general.
Also, the fact that oasis water makes filthy water infused mana is very interesting, perhaps the water literally infuses the ambient mana around it with all the filthiness which would otherwise infiltrate the water? Though the minerals seem more likely, question is now what we can do with filthy mana.

>Containers? Alright then, take out our changing sigil tarp and start splitting one of those statues into 5 or so nice chunks, then mould those chunks into small pots, try not to make them too jagged.

>Let's see how broken the Extruder is, Savage the rusted steel box.

SS:Wonder why someone would make a golden hammer, I mean, it's heavy, sure, but quite weak.
>Oh well, if there's nothing to do here, there must be something elsewhere, right? Let's search around town, see if anything interesting is going on.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1307 on: January 21, 2015, 09:33:23 pm »

He means like boxes. Not like pots.

You crack open the extrude in a effort to figure out what is wrong with it. and salvage the rusty box as a test.

After a lot of grinding and hissing, six rusty metal plates come out of the output on the side. The machine shakes the entire time. -1 mana.

One part of the machine has a rune on it that is glowing a dull red, like some kind of indicator.


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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1308 on: January 21, 2015, 09:43:09 pm »

SS: Check out some of the relics, perhaps something nice might be in there?
NS: Hmm, what could be the purpose of the glowing runes part? Is it detachable or something?
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
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Fallatus

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1309 on: January 22, 2015, 06:18:02 am »

Would it be possible to make an undead that "steals" mana whenever it attacks a living being, such that a part of this mana goes into a battery of sorts that turns it into our mana So that upon defeat of the undead it activates a spell that revives it anew? I would imagine that these would be a sort of self(battle) sustained undead that upon being killed would simply revive to fight again.

Another option to look at would be making your undead enter a form of hibernation where they barely consumes mana, Maybe even enough to rely on ambient mana alone until reawakened.
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Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1310 on: January 22, 2015, 07:06:45 am »

> try to use some combination of Mutate and Avanced Raise Dead to pulverize any bone in the extruder and temporarlty animate it enoguh to let it work it's way out.

> Mke and usea another Identify: Where/how could we use Engrave Runes of Crackpot Sigil on the extruder itself to make it able to melt and keep molten until done with it prety much anythign?
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CyberUrist

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1311 on: January 22, 2015, 04:24:19 pm »

> Make and use another Identify: Where/how could we use Engrave Runes of Crackpot Sigil on the extruder itself to make it able to melt and keep molten until done with it pretty much anything?
I don't think Identify would be useful for this, but I concur with the idea.
(also, why haven't we done anything with Crackpot III yet? It seems like it could have very interesting uses if we're smart about it.)
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Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1312 on: January 22, 2015, 07:31:08 pm »

(Mostly becaus it's mostly me sugesting that kind of thign, and I don't see anything we have at the moment that contains much elements with good uses in elemental form)
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Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1313 on: January 22, 2015, 09:44:31 pm »


The portion with the rune is held in place with melted rivets, likely it isn't supposed to be detached.

On a hunch, You blast any bones inside the machine with Mutate and advanced raise dead to force it out of the machine. -3 Mana.

With a creak and a rumble, bone shards begin flying from the output, along with a large amount of powder.

The red light fades back to grey, and you replace the Cover of the Extruder.

You are very VERY confident that an identification scroll will be unable to tell you how you should use a spell on an object to make it do something specific.

Maybe some kind of bloodsteel Mechanism could provide magical energy to Zombies as they Fought. and a mana battery hooked up to some kind of repeating Raise dead spell could do the job of immortal troopers.

A hibernation ability would be difficult, as when they stopped using mana, they would start rotting. The mana keeps them "Alive". While skeletons have no problems with rotting.


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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1314 on: January 22, 2015, 10:16:47 pm »

SS:Ohhh, maps, nice, check out some of them, if any of them may relate to the country we are in, see if we could take them.
Too bloody bad all those weapons are made out of gold, aren't there any nice looking metals that aren't weak and easily bent?!
Well, they can't just be ornaments, why not ask whoever may be flogging these wares what metal the edges may be made out of, if we can't get a satisfactory answer, see if we can remember any types of materials that would fit the descriptions of them.

Navigational tools may be good as well, what specific types?
NS: Hmmmm.
Okay, how big a golem could we make with the biggest sapphire in that necklace?
>Cut up one of the bodybags and make it into some pouches, along with some string to tie up the opening.
>Find directions to one of the smaller infested tunnels, if directions are gained, go there with nevermore and Luggage, use 3 mana on Re-Dispel and if the thing saying we still have 11 flame charges is a typo, refill up on them.
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Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1315 on: January 22, 2015, 11:03:33 pm »

> Try it anyway/request the information it CAN give you that's the most relevent to figure out how to do it yourself/what is safe to mess with without breaking it complelty by melting internal mechanisms or something.
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Fallatus

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1316 on: January 23, 2015, 05:13:23 pm »

Would it be feasible for the hibernation to work on a similar method as reduced metabolism? Slowing the cells to near inactivity without allowing decomposition?
Or if you somehow froze time among the cells?
Or if you could enchant the cells to not decompose? Maybe by altering the way they work.

Other than that, We should find a way to use life and death mana(magic) together. Maybe by figuring out how each of them work at the smallest level and extrapolating from there?
That gives me another idea. We need a dedicated laboratory/ science lab in our fortress as soon as possible, So that we can begin unraveling the mysteries and secrets of magic and the universe.
We should also try to make some kind of (electron)microscope, Both for regular stuff and one for magical stuff. One of the ways to increase knowledge on a subject for certain is by observing it in its smallest possible form.
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Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1317 on: January 23, 2015, 11:23:06 pm »

Yes, but a reduced metabolism would only reduce the chance of necrosis, and not the speed of it progressing if it occurred. a healthy dose of life magic would kill off any corpse devouring bacteria, but at the same time it would kill the zombie.

You decide to mark down a simple life energy creating spell in case you decide to pursue the flip side of the necromantic arts further.

Freezing time and enchanting organic matter are unfortunately outside of your skill set for now unless you can think of something clever with materials on hand that will have to wait.

That would be difficult, life and death mixed together, but being a master (albeit one with a bout of light amnesia) you know it either involves keeping them segregated with empty space between them, or having a third element that can either bond them forcibly, or keep them apart.

Time and effort are all it takes to build. Or money, which I have no way of spending at the moment. But definitely a priority.

Easy enough, we just need (Ironically enough) Some knowledge on what would be used in making either a magical or mundane microscope, and there we go.

The biggest sapphire in that necklace could make a slightly larger G.Q.


You cut open one of the body bags for material...

How on earth did you not bother to check if there were living things in these? An unconscious old man is inside, he seems to be a bit malnourished and dehydrated and other generally unappealing things.

He is wearing rags, and likely from this very town.

You make 5 large bags from the cloth and a bit of clever mutating. -1 Elbow grease, -1 Mana.

You leave the Old man to the Lovely People stuck here and get some directions to the Side tunnels.

Amazingly, one of them has perfect directions, and an almost eerily intricate knowledge regarding them. He describes the exact path to the surface and the dangers that you will encounter along the way, including which tunnels lead where.

  • There is a horrifying whirlpool monster right smack in the middle of the tunnels, there is no path around it. normally it sleeps, but All things considered It is doubtful
  • Large Rats are encountered right off the bat, they are large and disease infested, so they are primarily inedible, and there is a low chance of their pelts lasting long enough to be preserved for anything useful.
  • Taking lower paths adds fish to the mix, covered in boney scales and resistant to magic due to living is a literal river of filth, their weakness is any kind of sterilizing agent, such as alcohol or medicinal herbs. As it ruins their natural bacteria and causes them to quickly suffocate. further down lower paths there are larger and larger fish, with larger and larger scales, some of which may have entered in symbiosis with the local rats. rendering their normal weakness useless due to the rats numerous infections.
  • Higher paths are less monster populated, but contain a fungus that causes progressively more intense hallucinations as you go higher, the Large rats up here are not immune to their effects, and there are reports of some shrieking ghost lady up there, but there is no proof of course due to the fact that it is filled with hallucinogenic mushrooms.
  • Regardless of your chosen paths, the tunnels continue on for about 15 chambers, and the beast is on chamber 8 of course.
  • If you go 2 up and 1 down, or 1 down and two up, there is a secret.

He sketches up what he calls a perfectly accurate map of the area.

You hesitantly take his words with a grain of salt, or a pound.

Your current choice of companions is

Ghastly Quote: Nevermore,

Luggage,

Your chosen equipment to take is

Level 5 Broken Magic filled Catrat Roserod,

Level 1 Shotgun Headache

Level 1 Seasilver Gauntlets and Skystone Scythe.

Your items taken are:

None

Is this acceptable, and if so, are you ready to enter?


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« Last Edit: January 23, 2015, 11:32:21 pm by Shadestyle »
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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1318 on: January 23, 2015, 11:50:33 pm »

NS:Okay, first, give the leather bags to the man who needs them to get the equipment that WB wants, give the equipment to him.
Actually, use the second body bag for making more pouches but keep enough to make a belt that can fit around our waist, then get the extruder to make some steel wire, use the steel wire to tie (By punching a small hole through the pouches, then the belt itself, the feeding the wire through the holes and tying it together) the pouches to the belt, make sure the pouches are somewhat easily sealed, and equip that belt.

I see we have a canteen as an item, you mean the canteen that holds water, right?
If so, see if the Pheonix juice has cooled down enough to hold in the canteen, if so, fill it up with the juice and store the canteen in one of the pouches.
>Onwards, to adventure!
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1319 on: January 24, 2015, 12:32:17 am »

The phoenix juice has cooled down to a nice Scalding hot temperature. you fill the canteen after pouring out whatever black sludge was in it, and cleaning it out thoroughly.

You craft a body bag belt using your cleaned extruder and some steel and some bodybag material. another almost dead person is left in the capable hands of real doctors. -1 Elbow grease, -1 Mana.

There is plenty of steel wire left afterwards.

After equipping the Article, and putting your canteen inside, you enter the Side tunnel, hidden behind a slab of rock.

So far so good.


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