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Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286410 times)

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3285 on: September 28, 2015, 02:43:49 pm »

Split a bottle full of air and invert the melty mana using a fresh necrochunk and just hold it around in the air.

endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3286 on: September 28, 2015, 02:48:37 pm »

Something feels off...

You go outside but the sun does not rise, in it's place, a red sphere, the moon, halts in it's tracks, a red glow sweeps over the land.

The dead begin to rise as you look out oer the desert, long parched bones look sated with blood in the light, and corpses of the recently departed drag themselves from their sandy tombs.

Though the land looks drenched in the life giving liquid, color alone will not satisfy the horde.


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Spoiler: Goals (click to show/hide)

Terraria reference.
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3287 on: September 28, 2015, 03:41:42 pm »

Also a reference to there being an actual blood moon out when he posted it.

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3288 on: September 28, 2015, 10:28:17 pm »

((Double Ding.))

You command A.R.M.O.K to bring everyone inside, It does so and Plugs th e entrance to the tunnel with a small floating stone island it either found or made.

Whizzing outside indicates that it is firing at the newly spawned undead with great vigor, and the horrible grinding indicates that it is doing work.

The eye, after you break eye contact with it, goes into your farm and begins glowing brightly, it's pupil creases with unrestrained joy as plants begin to grow faster around it.

You Adjectify your garb with "comforting", it is now even fluffier, including visibly.

You solidify Life and Psychic Mana with Adjectivity, and then split those, receiving Life Essence, Mana, Empty Thoughts and Essence of Curiosity.

If you became Night-active, your allies might not, causing untold confusion in negotiations and planning.

You still consider just going out and laying on a warm rock for a nap, but these undead don't look friendly like your adorable ones. Maybe send some minions out to Lull you to sleep with combat?

The fire wand cannot make fire, it can however manipulate it in a number of ways, from increasing it, shaping it, controlling it and sustaining it.

A Kinesis Spell bubble fused With a tiny bit of Harkim Brass coated in a big ball of It's own mana gets youa psychic feedback tab. This small coin has about 1x1 meters of psychic energy in it which appears from the tab and attached to it when the tab touches a being capable of thought, the psychic energy is completely under the user's control.

You fuse Void Essence, Essence of Greed and Life essence, Obtaining Essence of Desperation.

You fuse Semiotic Imposition with an Abstract orb, obtaining a "Name your loot" tool. This handheld device apparently takes some kind of interdimentional noise and applies it to something you find, but only within a few minutes of you finding it. It reveals a piece of loot's name and backstory, even if there wasn't one? This is an odd piece of equipment, and the more mana you input, the clearer the signal it gets from it's strange origin dimension is.

You fuse Golem Sigil with Earth essence and an Abstract orb, You get a Clay soldiers Wand, this wand apparently turns clay into little men, who are controlled by interdimentional noise.

You split "Target Undead" Into "Designate Object" and a Zombie. It is an odd zombie, wearing some kind of Highly Generic Clothing that you can't quite put your finger on as to how it looks...

You identify the eye in your Garden.

This is an Augmentum Eye, a magical construct of simple needs, it will grow the plants around it into a pleasing shell and act of it's own accord, gaining great strength and power, it can also fire lasers which temporarily turn living things into plants if it feels threatened.

You fuse a Sustained "dakka" spell with Sustained "Mighty Flex", Obtaining "WAAAAAGH", A spell which causes strange effects to resonate from the user to his allies, which increases as violence, Explosions, combat, and bloodlust reach a feverpitch.

You create an Icecream machine, all that you need now is the ingredients.

You fuse a cloned appendix with 100 Mana, Obtaining a Backlash heart, which remembers profound sources of harm and healing, and adapts itself accordingly over time.

You plant all of the seeds you have in the Farm.

You fuse the Oversale with a copy of the contract you signed to produce Gerod a new body and the Caustic anything launcher, obtaining a Sword, it turns into a knife by way of launching a pole with half of the sword blade on it outward at the flip of a switch, the "Missile" makes an excellent sword on it's own, inside the new weapon's barrel is a t-shirt, packed into the bottom, the t-shirt reads "I upset the very balance of creation and all I got was this lousy shirt!", instead of a size and manufacturer, the tag simply reads "Caliblaster + approximately 200 Gallons of Propellant + 600 Projectile Components + 24 Pounds of Psychic material + One Knife + A Good poem + A sign of leadership, given to you without any reason but your actions."

The launched portion of the weapon is straight edged, while the knife-like portion is wavy, the whole weapon is made of a purple metal, and a ribbon is attached to the lever that launches it, the pommel has a bow shaped end to it for use as a stock most likely, and when the sword portion is disengaged, the knife portion is capable of launching other things put into it's barrel, like an elephant pistol of sorts.

This new weapon is called "Caliblaster" and engraved on it is "I have a New Deal for you, Peacemaker."



You mess with the Acorn that your robot produced, adding a 10 mana sustained Summoning spell.

You set the cloning vats to make brain matter and huge eyes.

You also decide to craft a ton off spell bubbles and leave them laying around for others to use.

A.R.M.O.K is outside killing undead and/or dying.

"Hey Harkim, I'll wizard trade you Fuse for Blast."

"Trade me Eye-Spy and you have a deal."

You shake on it and trade spells, Harkim teaching you how to cast Fuse, and You teach him Eye-Spy.

You decide not to plant the Compost Seed, that is just asking for trouble, unlike your other creations.

You have several flesh plants, Marrow peppers seem to work fine for feeding, considering just how much fat is in bone marrow.

You go into your farming area and carefully water some of the plants, making eyecontact and acknowledgement with the eye who now has a thin web of bone around it, a product of the March lich plants growing around it.

You split a bottle full of air, getting a bottle full of nothing and Wind Essence.

You fill up to 50 mana from the engines, and push open the blocked hatch, everyone comes out, this is the first real excitement in days, and adventurers drink that stuff.

Harkim starts with some kind of depressingly not-threatening yodel and rips a rotted, but golden musket out of an undead hunter's hand, before cleaving it in two with his machine weapon.

Everyone else, surprisingly including fairy, scopes out the situation, this won't be a real fight, so everyone decides to just pick good targets to kill and practice on.

There are a lot of dead undead and gory bits scattered around already, good work from your Machine, a big sandstone boulder has a dead snake skeleton the size of several 18-wheelers embedded in it.

The main thing you notice, there are a lot of undead.  Skeletons, Giant birds, Merchant looking undead, a few that look like modern soldiers, prisoners, gladiators, all of them seem to be things that could feasibly die in this desert. a few mummies, and Several snakes the size of cars are beginning to work their way out as well, with flesh made of shifting sand and eyes of Hardened magical glass.

It is a practical cornucopia of undead, like some kind of Heavenly supermarket for someone of your calling, provided you get them inside, you remember this, this blood moon, while rare, incites some places to spontaneously start raising undead, which burn if TOMORROW'S sunlight hits them, so you would have to bring them inside for a day to keep them or their corpses from burning with the morning, but at least it is good cleanup.

They smell you and the gang now, Dublin, Wizard Butler, Harkim, Harkim's Ninja Slime, Gallarnt, Fairy, and Sable and Baily, the lamia women,  A.R.M.O.K comes trundling back on some kind of mammoth skeleton lead by a piece of meat on an iron fishing pole.  the Mammoth has been reshaped into a palanquin of sorts.

Any minions you want in on this training session?

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Spoiler: Goals (click to show/hide)
« Last Edit: September 28, 2015, 10:31:29 pm by Shadestyle »
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Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3289 on: September 28, 2015, 11:06:10 pm »

Convert some of the sand-snakes with imbued firebreath, and get them inside ASAP. Do the same thing to any other interesting undead you see.

Have we got any clay? It seems we can now (with little or no effort) create clay soldier swarms that can be controlled as "side characters." That sounds very fun, with suitably enhanced clay. (Shaping sigils, for instance. We could make little clay men that tear our opponents apart and enhance themselves with the remains.)
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RAM

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3290 on: September 29, 2015, 12:37:26 am »

Randomly select one of the forge item spells.
Assemble a bubble of that forge spell, adjectify(agreeable, vocal), and a suitable quantity of 2parts quicksilver and 1part harkim brass to amount to such an item.
Adjectify these items to be compatible liquids, mix them, then use mana to bond them as per quicksilver.
Perform sentience ritual upon the result.

Invite Kaid to absorb some of these interlopers and attempt to exert direct control over the interloping undead.
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hachnslay

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3291 on: September 29, 2015, 01:19:09 pm »

>You plant all of the seeds you have in the Farm.
... please tell me you haven't planted the dirty dryad seed.

focus life mana on your muscles to alleviate some of the strains and be able to at least wield your weaponry.
If that doesn't get the undead's attention blast one life mana into the air.

This is a free for all.

If there is a way to tell if the bloodmoon is about to end try to carry as many dead into the cave and/or lure the enemies there as soon as about 10% of the time is left.
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3292 on: September 30, 2015, 08:24:03 pm »

"MASTER VALERIC NERKUN MY ETERNAL LORD! HELLO WORLD! APOLOGIES FOR: RUDENESS AT INCIDENT RE RELOCATION INDOORS! I REQUEST ASSISTANCE PROCURING THE CONTINUED EXISTANCE OF: MANY BONES!" A.R.M.O.K says, you hold your self back from chastising it at the obvious fact that; Yes, you will indeed be procuring many bones on this excursion, even dead ones form all these magical varieties would be fantastic.

You try to convert the gargantuan sand snakes to your cause with Imbued Flame Breath, but they resist, holding some sinister memories from their deaths that endure.

You decide to pick out an ordinary zombie, wearing some kind of centurion armor, and use her as training for your halfstaff fighting style.

Despite being slowed physically in death, this warrior's sharp wit has not, and it parrys your swings with only it's armored forelimbs and a hunk of corroded metal, you try to make a fake swing to the right and turn it, but your telegraphed attack is also intercepted, although with a start at the tactic, eventually you land your first hit on the undead, swinging short on purpose past it as it guards, and then using the weapon's short length and thick size to actually swing it back from the other end, bashing the undead in the head, which forces it to back up before you capitalize on this and turn it into a headless zombie. -1 Elbow Grease

It's swollen glassy eye darts around, old memories of death surfacing in a blur, and as best as it can, it goes on the offensive.  Your half staff makes for an  incredible defensive tool, weight, thickness, and hittable areas make it a practical tool for deflecting blows when you think to do so, the twisted metal blade thunking harmlessly off of your Halfstaff's incredibly reinforced wood.

You quickly learn the importance of at least paying attention to your feet, as the warrior almost constantly goes for them, exploiting the weakness until you rectify it, forcing you to stay low with your halfstaff, changing heights constantly, a blow actually hits your chest when you make a wrong turn, thankfully being easily softened by your padded vest, and completely deflected by your armored cloak, it is like a gentle shove. -1 Health. +1 Pontification Point.

You decide to take advantage of it's handicap, this time, simply shoving it as hard and fast as you can, This knocks it on it's back where you finally go in and Coup de grâce it with a stab to the brain, the weapon held sidelength and shoved in, you hold the staff like a pepper grinder almost, and remove it from the undead's head.  It made for good practice, though you feel as though you should have showed more discipline in not taking advantage of it's unnatural slow speed so quickly, if not for fair play's sake, then for training. -1 Elbow Grease.

You create a spell bubble of "Craft Rod", and Adjectify it with the "Agreeable" and "Vocal" adjectives while you watch the rest of them fight.

A.R.M.O.K has enlisted Harkim to help bring in several Mammoth skeletons using iron fishing poles and meat for bait, smart thinking, considering how peaceful they were, Harkim manages to get one wearing some loose fitting armor, it calmly walks inside the base, while A.R.M.O.K is immediately thrown off of one and kicked. He eventually forces one into the base, before being attacked by skeletal Camel monkeys...

Dublin has summoned a giant boar, which fairy is riding, using his giant sword almost like a Jousting spear, what undead are not messily bisected are crushed flat.

You have Kaid come out to harvest some organs, bringing you Quicksilver and Harkim brass to presumably make a rod, you turn them to liquid with adjectivity, and mix it all together.

It becomes a Grey Liquid Rod, which makes sounds in a happy upbeat tone, not a single legible word comes out, but it sounds nice.

It is at this point that several giant creatures, suspiciously looking like mosquitoes, begin to rise, And are promptly cut in twian by Gallarn't, who has been having genuine fun burning the undead to ash with his flaming attacks, He stops to gather up ashes from time to time. putting them in a small metal wallet, made from gold, before going right back into the fray. he clashes with one of the elephants mistakenly, competing with it's tusks for combat superiority.

Next, you dig a circle in the ground, filling it with runes and symbols, and plant the Jabbering Rod in the middle, and casting Ritual of Sapience on it.  It happily informs you of it's newfound sapience, and wriggles over like an earthworm.

To be more specific, you planted all of your newly made seeds in the farm, the Dirty Dryad Seed was not one of them.

You channel life mana into your body, getting a nice rush of short term energy, like a cup of coffee almost. +1 Health, +1 Elbow grease.

This does in fact get the undeads' attention, A hoard of about 10 of them surround you, with more shambling over, these ones seem to be a combination of undead scientists, who you can tell were actually undead at some point unrelated to this Blood Moon event, and what look like some kind of soldiers, wearing tatters of dark colored vests over their bones or meat and holding out hteir hands as though there should be something there.

You take note of Wizard Butler, who is sitting crosslegged in the air, shooting any undead that come close to touching any of the glowing pink petals he has left on the ground. he must be practicing, or keeping thing's interesting, he is up to 8 targets at a time, switching between them as they approach.  One rushes past and dives onto one, seeming to have enough presence of mind to spite it's would be re-killer, but with a blur and a hum Wizard Butler flashes below it and kicks it back into the crowd before going back to his spot.

The two Lamia women are no slouches, Summoning walls of sand and spires of glass for both attack and defense as they almost lazily slither in a wide circle, gathering seemingly random objects from the slain in a ball of sand between them.  You swear one of them actually yawns as it Rips the sand off of one of the sand snakes and beats it with a hammer made from that.  but you can see the exertion, their black chestplates do nothing to hide the fact that they are coldblooded creatures with hotblooded components.

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Spoiler: Goals (click to show/hide)
« Last Edit: September 30, 2015, 08:30:36 pm by Shadestyle »
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crazyabe

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3293 on: September 30, 2015, 08:30:54 pm »


T A K E
S T A L K
O F
O U R
M I N O N S
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3294 on: September 30, 2015, 08:35:46 pm »

Just go to the minions tab in records. It's all there.

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3295 on: September 30, 2015, 08:40:54 pm »

> Time to raise the hordes everyone have been killing, and tell them to head indoors, carrying anything that was to damaged to raise

> Try to raise the sand-and-bone thing that was a giant snake before A.R.M.O.K. killed it
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3296 on: September 30, 2015, 08:53:48 pm »

Here, I already posted it once.  EDIT* This below me here is a fairly updated list of minions.

Yeah, but for his sake I'll put a more friendly update of it here.

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« Last Edit: September 30, 2015, 09:14:39 pm by Shadestyle »
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RAM

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3297 on: September 30, 2015, 10:51:26 pm »

Attempt to identify and wield the newly-crafted rod, with its permission. This will either be an exciting new field of liquid equipment, or another pet... Maybe it could be trained to scout...
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Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3298 on: October 01, 2015, 09:53:51 pm »

Put a psychic amplification sigil on an abstract orb.
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3299 on: October 01, 2015, 10:53:10 pm »

Harkim runs out of the base as well, his left arm has been turned up to the shoulder into colorful static and what look like some kind of garbage information intermittently held within.

""What the hell happened Harkim?!" You yell out in surprise as he plunges the arm into a skeleton and plants his sword in the ground on a folding tripod.

A.R.M.O.K Is dragged out in the wake of some Cable Crusher Grappling hook, it is primarily made out of a glowing green rubber.

""GREETINGS MASTER! DO NOT BE ALARMED: THE CHANGES ARE: TEMPORARY!"" it explains in it's stilted tone

Upon entering the fray, it is accosted by a titanic skeletal bird, which pecks A.R.M.O.K like an unruly nut, A.R.M.O.K leads it into the base after wriggling out form under it's clawed foot, while it continues to peck the entire time, the clanging continues to ring out of the base intermittently.

Harkim's Sword begins to fire missiles into the Army of undead, A few Solid Mana missiles Crashing into a newcomer, The headless centurion from before. It is blown back onto it's' back.

A few more missiles crash into a Giant Scorpion ghost, Damaging it's mana body heavily.

Even more missiles collide with a sort of pseudo abomination, dozens of skeletons chained together by a metal bar, they eat and fight as one, and their bar is dented by the missile barrage.

Harkim finishes with the skeleton, ripping it into glowing, colorful decompiled bone.

His Ninja Slime is conserving ammunition, Harkim fused a chunk of it with the Gold rifle parts temporarily, and it is now using a fat round pistol that fires bits of mimic shell at enemies, it still picks up anything valuable though, presumably so Harkim can trade for more gold and currency.

Dublin and fairy have turned to a horrifying system, Dublin summons water, while Fairy Whoops, Sliding along on his sword through a water park of doom, with a shift in momentum, Fairy goes airborne, Cleaving a Giant Bone Cow in two.

Galarn't has filled his little case with ash, and is now only using hand to hand combat on the enemies, bashing large and small with his left forearm, and smashing down with his right fist, He punches a Giant Goat Skeleton covered in in tar, Cracking it's head slightly before sending it flying into a pile of bones.

You ask your new Jabbering Rod if you can wield it and it happily agree's, remaining a slippery, grey, floppy rod.

You tell the Jabbering Rod that it is OK, you don't have to wield it just yet, and set it back down. you will wash your hands later, and try not to think about it.

You go over to the sandstone boulder with the giant snake bones in it, caused by your loyal machine. and try to raise it, jolting back a bit at the malice that comes though the bond you establish, if you raise this undead, it would be under your control for every instant you focused on it, and no more.  More complex runeworks might enable you to suppress or even wipe away it's past, and keep it under passive control, but the amount of hate, pain, self-loathing and normal loathing is astounding. It's aura clings to it like a disease, tainting the clearly pure essence of this desert that lies in strands among it's bones, and simply existing seems to bring it as of yet unimagined torment, you only wonder what would happen to a soul so corrupt, not even it's bones have peace in death...

You create an Abstract Orb, and Engrave a psychic amplification sigil on it. Nothing seems to have happened, aside from a radius of effect clearly larger than the normal sigil produces.

The Blood moon is beginning to fade, 15 Minutes before Dawn at best, what is your priority list for loot and bodies.

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Spoiler: Goals (click to show/hide)
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