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What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 289791 times)

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2145 on: May 14, 2015, 07:55:11 am »

If anything, hitting the fourth wall would sever our connection to him.

Edit: The Oasis.
Do we really need to cause this guy to have more debt to us?

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2146 on: May 14, 2015, 10:04:40 am »

You pull out your crackerflies, Remembering which one does what.

Two with edit core, 1 wiht flame inhale, and 1 with teleport.

"Damn it the Sigil will take too long to work and too long to make!"


Galar'nt Attacks The boomerang, Purple Sparks running off his blade as they clash in midair, Despite his best efforts, his attempts to attack the rings are thwarted by a flick of the wrist from Johnny.

Spider goes to the elevator and begins gnawing an important looking thick cable.

Silver Robo Flies around from behind and opens fire, but Johnny pulls out some kind of Baton, which when he lets go if it, it begins to block the tiny shots on their own as it spins around at ludicrous speeds.

Valerik has a moment of insight, and gives the demonite to some bone spiders to carry up, which they start doing.

Dublin and Harkim Both focus as much mana as they can into the Demonite chunk, and send the wailing ball of Screaming energy at the robot.

The Bandit king Jumps directly in the air, bracing his boomerang below him, It strikes the machine, Melting away the Armor plating, revealing a number of important mechanisms, and damaging most of them.

Poison metal gas Floods the room below, Beginning to Damage Valerik! -10 Health.

He lands back on the ground, Mostly unharmed. with a hitch in his breath, he is forced to take off his gloves due to the purple fire, and Grips his scarred boomerang with his bleeding hands with a certain anger.

"Hey you upstart pricks, You ruined LITERALLY my favorite rang, This thing took me like, 7 years to put together!"

He pulls out a Bottle filled with a Bright yellow liquid and slathers it all over the weapon, and it begins to Glow with an intense light, dispelling the purple Fire.


He then grabs the baton from before, Putting it away as he gets out another tool from his armor pouch, A Small capsule which he throws on the ground, Revealing a Large Brass looking crate with a Strange black symbol on it. He tries to kick it towards Galar'nt, but slips, sending it tumbling backwards into some empty space, it bounces off an invisible wall, and into an abandoned building.

At the same time, a Flash of yellow magic reveals some time traveling being, a Strange Core instead of an eye, the box strikes him and everything, goes black.


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« Last Edit: May 14, 2015, 10:08:07 am by Shadestyle »
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2147 on: May 14, 2015, 10:51:48 am »

Everyone: Shoot the hole!

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2148 on: May 14, 2015, 10:57:47 am »

Valerik: climb like your feline ancestors and get out of that poisoned room!

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2149 on: May 14, 2015, 01:46:13 pm »

Dublin: Six Demonite mana. If he blocks it just break it around the boomerang and pull it together before impact.

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2150 on: May 14, 2015, 04:00:22 pm »

Valerik scrambles up the Machine, out of the poison smoke and behind the robot.

Johnny Scrambles up. Trying to save face.

Everybody shoots at the hole surrounding the machine, Widening it.

Dubling starts spending six mana on the Demonite channeling, Preparing another blast, but it is interrupted by Bannana Man, who tosses his rang at Dublin before hand.

"Slippery little bastards aren't you? This is going to kill my blood pressure. You know what? Screw it. See you guys in the hellscape, heh."

He Yells something unintelligible out and jumps off the building, and Honey begins beeping.

"With the leaked fuel that missile might not take out the city, but It will decimate this entire building if we don't hurry!"

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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2151 on: May 14, 2015, 04:11:21 pm »

Attempt to locate the detonator and melt it with 10 demonite mana from Galar'nt.

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2152 on: May 14, 2015, 04:30:44 pm »

> Send all the moths inside. The first with Flame Inhale blows up to widen the passage. The two Edit Core ones go looking for the main core to shut it down that way.

> Valeric + butler: Climb up to the head and open up the missile itself, just tear it open or unscrew it whatever is fastest. Then, dig the actual explosives out of there, so that when the detonator goes of there's nothing TO detonate.  Even if you prrtialy fail the explosion will be LESS for it, and in that case you can jump of last second and hope you get out of the radius.

> Fairy: use signature attack to distract it

> Galan'tr: Use Curse of Postcognition on the banana before he lands!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2153 on: May 14, 2015, 05:31:44 pm »

> Send all the moths inside. The first with Flame Inhale blows up to widen the passage. The two Edit Core ones go looking for the main core to shut it down that way.

> Valeric + butler: Climb up to the head and open up the missile itself, just tear it open or unscrew it whatever is fastest. Then, dig the actual explosives out of there, so that when the detonator goes of there's nothing TO detonate.  Even if you prrtialy fail the explosion will be LESS for it, and in that case you can jump of last second and hope you get out of the radius.

> Fairy: use signature attack to distract it

> Galan'tr: Use Curse of Postcognition on the banana before he lands!

this. armok is good at this.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2154 on: May 14, 2015, 05:41:00 pm »

>Someone: chop the nose off the missile, the detonator is probably in or near there, and away from the explosives it won't do much

ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2155 on: May 14, 2015, 06:22:04 pm »

Are you using another forum for the side-story?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2156 on: May 14, 2015, 06:30:20 pm »

I think it's handled in PMs. Otherwise why would we be able to see it?

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2157 on: May 14, 2015, 07:09:04 pm »

That or we're supposed to be posting suggestions for it and just aren't...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2158 on: May 14, 2015, 08:14:54 pm »

-snip-
Though you can't seem to answer, you hear a voice asking him;
-snop-

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2159 on: May 14, 2015, 08:16:14 pm »

You search for the Detonator among the Machinery finding it in the nose of the device, it is a not gate however, so when it turns off, boom... The missile has not exploded yet.

You send the moths inside, Flame inhale detonating with a lot of fire and not a lot of concussion, the other two go inside, searching for the core... The missile has not exploded yet.

You and butler go to the missile and start Ripping it apart using a combination of your Katana and Butlers electrical prowess, He pops out the RP alloy and starts an ark on the metal, allowing you to cut through it in one fell swoop. You start scooping out the explosive compound with your hands, the Gooey Gel Sticking to your armored hands......

Everything goes white and ringy about halfway through trying to disarm the bomb.

You wake up on some kind of table. The worst pain of your entire unlife coursing through every vein.

"Where's Wi-izard" You croak.

"I am so Sorry Mr. Valerik. We Saved your hands and most of your leg.

"Wizard butler Da-amnit!"

"Rest you grey furred bastard, we managed to put him out before it got to bad."

You nod before passing out again.

You wake up the next morning. Still in pain. +3 Health, +15 Mana, +2 elbow Grease.

"Damn it Armok, a million and one inventions and not a single damn painkiller."

It appears that your own Necrotable saved your life, Rather thankfully, it appears that the Frankenstein sigil managed to stop the bleeding at least. Judging from the pain everywhere else, that is the least of your worries.

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« Last Edit: May 14, 2015, 08:29:27 pm by Shadestyle »
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