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What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 289806 times)

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2130 on: May 13, 2015, 06:47:34 pm »

Demonite this asshole's brain. Melt it! Kill him!
« Last Edit: May 13, 2015, 06:53:39 pm by The Froggy Ninja »
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2131 on: May 13, 2015, 07:32:24 pm »

You send Demonite Mana directly at Johnny, intending to eat his brain with it, But he deflects the mana with his boomerang. grinning through his mask. Quite an intelligent response all things considered. -1 Mana

Fairy Tries to slash at one of the guns, But the beast Throws it's head down, blocking Fairy just as you slide under it, going into the room below, one of the turrets smacks you in the head, gving you a minor gash. -5 Health.

The zombie spider Jumps onto it, and tries to attack the beast with it's melting fangs, But it just can't seem to get through the shiny armor plating!

Galar'nt Goes to attack the bandit king, but is thrown back when he tosses his boomerang out, the Weight of it more than enough to knock the wind out of him, Dealing 4 Damage!

Dublin, Wizard Butler, an the silver robot all begin firing on him, as he manages to dodge or block all the shots using his boomerang, controlling it with strange rings that have light beams connected between them.

A lucky shot from Wizard butler's RPA-Blaster Hits Banana in the shoulder, Singing his armor, he growls in frustration at the mild electric shock it causes.

Fairy begins flying higher and higher above the battlefield, preparing his signature attack.


Harkim Stands back, watching carefully.

Spoiler: Status (click to show/hide)

Records


Public Doc
((Always welcoming new contribution!))

Spoiler: Goals (click to show/hide)
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2132 on: May 13, 2015, 07:43:39 pm »

> Valeric: Pull out the Crackerflies, and remeber what spell is in each one!
> Valeric: Draw a HUGE sigil turning the whole room into one big Crackpot Sigil I!
> Valeric: Use a full, proper Identify on the boss!

> Galar'nt: Attack the bomerang itself, especialy the rings!

> Spider: head down the stairs and try to get into the elevator to cut the cables to prevent reinforcements.

> Robot: go around and try to shot him from behind, he might not be able to blok with the boomerang from two oposite sides
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2133 on: May 13, 2015, 07:59:39 pm »

We should make sure there's space for us to not get melted.

3man75

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2134 on: May 13, 2015, 08:08:12 pm »

Um, whats going?
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2135 on: May 13, 2015, 08:20:49 pm »

Valerik: Toss the Demonite out the hole.
« Last Edit: May 13, 2015, 08:33:03 pm by The Froggy Ninja »
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2136 on: May 13, 2015, 08:24:57 pm »

"Going on? Just snuck into the Bandit infested city, Tried to turn off a missile, turns out to was connected to a big robodragon.

"Speaking of which..."
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2137 on: May 13, 2015, 08:33:09 pm »

Scratch the throwing thing. Have a bonespider carry it.
Dublin, Galar'nt and Haekim+Commander: As the great boyz of yore said: MOAR DAKKA! Bounce 10 mana each off Demonite, give to Dublin, combine and try hitting Johnny with any leftovers going to the robot. Try not to hit his hands or boomerang.
« Last Edit: May 13, 2015, 09:20:58 pm by The Froggy Ninja »
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2138 on: May 13, 2015, 09:47:38 pm »

Reality parts, and an important decision is placed in the hands of the poster, A simple vague question.

Who gets hit by this next thing?

If it is a fun answer, I might just use it...
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endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2139 on: May 13, 2015, 09:49:17 pm »

bay12 itself
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2140 on: May 13, 2015, 10:03:31 pm »

The fourth wall slash right edge of the image
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2141 on: May 13, 2015, 10:05:35 pm »

The unoccupied house down the street.

endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2142 on: May 13, 2015, 10:07:13 pm »

((What forth wall? It's been established necro is aware of us, and the GM.))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Fallatus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2143 on: May 14, 2015, 02:27:37 am »

Dont we have some sort of fuse metal spell in our arsenal? (seem to remember using it against those mechs earlier.)
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Iituem

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2144 on: May 14, 2015, 02:43:51 am »

If anything, hitting the fourth wall would sever our connection to him.

Edit: The Oasis.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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