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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78113 times)

GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #660 on: March 01, 2015, 02:18:25 pm »

>Ava
>Avoid fights

dohohohohoho
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #661 on: March 01, 2015, 03:41:54 pm »

Quote
Coming to the carved masonry exterior of Narasul, you search for a few minutes for the entryway, but you're instead greeted with a heavy thing of bronzed metal.

Sorry, could you explain this a little more? Is there a bronze door, or...?
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #662 on: March 01, 2015, 03:49:11 pm »

Don't worry. I might not exactly be a seasoned vet, but I at least know about the value of equipment. The over leveled encounters earlier were an attempt to get you to use stealth and avoid the fights, not because I thought those were appropriate for you.

I did appreciate that, tho our party doesn't actually have a stealther. :P

I  always enjoy getting a chance to exercise Osirio's diplomancy, however. I think that was pretty cool.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #663 on: March 01, 2015, 04:01:39 pm »

Quote
Coming to the carved masonry exterior of Narasul, you search for a few minutes for the entryway, but you're instead greeted with a heavy thing of bronzed metal.

Sorry, could you explain this a little more? Is there a bronze door, or...?
It's more like a giant bronze slab. It would be raised by someone inside the fort via a pulley system, apparently, but a) there's nobody in there, or at least nobody friendly, and b) the pulleys are all rotten away anyways.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #664 on: March 01, 2015, 04:05:36 pm »

Like a drawbridge? Is there a ditch?
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #665 on: March 01, 2015, 04:07:48 pm »

Yeah, I figure we could send someone over and drop the bridge, or just nail the ropes with arrows if we wanted to lower it.

Then, of course, we'd send an ominous Mines of Moria type clanging through the dark places in the world.

It shouldn't be hard to climb, even if we have no one has any skill in it...and we have a ladder!
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #666 on: March 01, 2015, 04:08:56 pm »

Wanting someone to undress you in front of everyone? Aren't you daring, Osirio.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #667 on: March 01, 2015, 04:14:57 pm »

Like a drawbridge? Is there a ditch?
Not exactly, but it doesn't matter for Dwarmin's plan. There isn't a ditch, no.

Should it become relevant, then how it would actually work is sort of like a larger, solid portcullis. There is some space at the top that you can climb through, though.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #668 on: March 01, 2015, 04:18:23 pm »

A solid portcullis that rises from the ground? Strange.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #669 on: March 01, 2015, 04:22:25 pm »

A solid portcullis that rises from the ground? Strange.

We're already underground. What use is a ditch, really? :P
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #670 on: March 01, 2015, 04:42:46 pm »

Don't worry. I might not exactly be a seasoned vet, but I at least know about the value of equipment. The over leveled encounters earlier were an attempt to get you to use stealth and avoid the fights, not because I thought those were appropriate for you.
I did appreciate that, tho our party doesn't actually have a stealther. :P
Yes. It's not like anyone snuck around and saved everyone else's behinds with a bit of planning and some sneakiness. That would be silly.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #671 on: March 02, 2015, 10:27:29 am »

Just noticed I made a mistake with Ithy's dream. It should be glances of something white, not purple. And yes, that detail actually is important, believe it or not.
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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #672 on: March 02, 2015, 07:40:33 pm »

Not sure what the rules for a take 10/20 attempt being interrupted are, but from what it says, I'm just gonna say that the "roll" starts at 1, and increases by 1 each six seconds, given the description of it in the PHB. This would put Ithy's take 20 attempt on search at 12, and she doesn't even start on decipher script (Not that that'd be necessary).
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #673 on: March 02, 2015, 11:42:32 pm »

Not sure what the rules for a take 10/20 attempt being interrupted are, but from what it says, I'm just gonna say that the "roll" starts at 1, and increases by 1 each six seconds, given the description of it in the PHB. This would put Ithy's take 20 attempt on search at 12, and she doesn't even start on decipher script (Not that that'd be necessary).
RAW, it's either not touched on or means the attempt doesn't happen (depending on how you interpret "When you ... are faced with no threats or distractions, ... you can take 20."), but that seems like a decent way to rule it to me. And not just because it means I don't have to start all over again  :P

Question: You say the bats are 10 feet up, is that ground, two vertical squares of empty air, then bat? If so, they're out of standard Reach; are they swooping in to attack then retreating upwards, or do they have sufficient Reach to hit us?
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #674 on: March 02, 2015, 11:49:47 pm »

Not sure what the rules for a take 10/20 attempt being interrupted are, but from what it says, I'm just gonna say that the "roll" starts at 1, and increases by 1 each six seconds, given the description of it in the PHB. This would put Ithy's take 20 attempt on search at 12, and she doesn't even start on decipher script (Not that that'd be necessary).
RAW, it's either not touched on or means the attempt doesn't happen (depending on how you interpret "When you ... are faced with no threats or distractions, ... you can take 20."), but that seems like a decent way to rule it to me. And not just because it means I don't have to start all over again  :P

Question: You say the bats are 10 feet up, is that ground, two vertical squares of empty air, then bat? If so, they're out of standard Reach; are they swooping in to attack then retreating upwards, or do they have sufficient Reach to hit us?
The two bats that are at about ten feet up are attacking Osirio; they'd have to descend to hit the other party members. Likewise, the two bats at roughly ground level would have to fly up ten feet to attack Osirio.
Oh, and because I don't think I really made it clear: The slab is a little over seven and a half feet high, which is enough for Osirio to jump to ground level without taking any damage, should Dwarmin want to.
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