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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78031 times)

Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #675 on: March 02, 2015, 11:58:13 pm »

Ah, right, reading failure on my part.

Oh, and because I don't think I really made it clear: The slab is a little over seven and a half feet high, which is enough for Osirio to jump to ground level without taking any damage, should Dwarmin want to.
Probably a good idea, given he's at 10 AC on the wall. At least on the ground he can grab his shield and get to 13.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #676 on: March 03, 2015, 09:21:37 am »

Probably a good idea, given he's at 10 AC on the wall. At least on the ground he can grab his shield and get to 13.

I'm pretty sure I'm standing on top of the wall, and I would have brought my shield with me.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #677 on: March 03, 2015, 09:31:50 am »

Probably a good idea, given he's at 10 AC on the wall. At least on the ground he can grab his shield and get to 13.

I'm pretty sure I'm standing on top of the wall, and I would have brought my shield with me.
Both are true, hence why only one of the bites hit instead of both.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #678 on: March 03, 2015, 09:43:22 am »

Also, the only reason I'm not hopping down is because like three or four bats would AoO me in the air. :P
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #679 on: March 03, 2015, 09:46:15 am »

Ooops. I just realised favoured souls have d8s for hp rather than d10s, and I rolled d10s in the level ups... So I probably need to reroll HP.

2 and 8 One terrible, one great, so I guess they balance out.

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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #680 on: March 03, 2015, 11:12:14 am »

Also, the only reason I'm not hopping down is because like three or four bats would AoO me in the air. :P
Two at most, and that only if DM rules falling triggers AoOs.

But yes, with you on top of the gate rather than clinging to it it's probably better to stay where you are and hope they don't try to knock you off.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #681 on: March 03, 2015, 11:16:42 am »

Well, given their damage bonus is only +1, they probably don't have too much strength for pushing. It's only like 1d6 damage if they do.

The ones on the 'ground' will get diced into chunks pretty quickly, I'd think, and the rest of you can send a arrow cloud up to ward off these mosquitos.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #682 on: March 03, 2015, 11:31:11 am »

Well, given their damage bonus is only +1, they probably don't have too much strength for pushing. It's only like 1d6 damage if they do.
True, but I was more thinking if they knocked you off the other side of the door.
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #683 on: March 03, 2015, 11:42:10 am »

Hey I just realised I can now do Bardic Swearing THREE times per day - I could, I don't know, Inspire Competence In Not Falling Off That Small Wall, or Inspire Courage In Bat-Murdering!

Or I could even check my Bardic Knowledge to find out the bats' vulnerable spot where you should best smack them with your oversized maulthing.


Another useful thing would be to buy a bloody bow next time we go to town. Must look a right eejit a two foot tall midget swinging a puny mace at some bats flying several feet out of reach.
« Last Edit: March 03, 2015, 11:44:14 am by lawastooshort »
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #684 on: March 03, 2015, 12:14:30 pm »

Must look a right eejit a two foot tall midget swinging a puny mace at some bats flying several feet out of reach.
Well, you're in combat with them, so you're probably just swinging at them when they come swooping down to take a chunk out of someone.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #685 on: March 03, 2015, 12:56:02 pm »

Or I could even check my Bardic Knowledge to find out the bats' vulnerable spot where you should best smack them with your oversized maulthing.

It's an oversized maulthing. I hit them in the everything.
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #686 on: March 03, 2015, 01:02:27 pm »

Yes I know.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #687 on: March 03, 2015, 01:06:45 pm »

Yes I know.

C'mon, there's no way she could miss the weakspot, right? :P
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #688 on: March 03, 2015, 01:46:34 pm »

Re: Hitting them in the everything (My iPad doesn't care for the quote function):
Keep in mind that when I say the bats are large, I do mean large. They have a seven feet wingspan, after all. Even with your massive maul, I don't think the head can cover seven feet :P

Also, being rammed off of the slab is a concern, because as stated, the things are huge and can use that mass accordingly.
Also for some reason the overgrown bats have a perfect flight ability.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #689 on: March 03, 2015, 02:03:05 pm »

Huh, that's not the Monsters of Faerun version. Explains why they aren't screaming at us.

Unless they're Advanced, I guess.
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