Things have recently taken a turn for the worse.
To put things simply, the five of you were looking for some money. The City Guard were willing to pay good coin to anyone who could do something about the bloody monsters stalking the undercroft of the city. Cleaning the entire thing up would be a feat unspeakably difficult, even for a wizard with a power to rival the Gods, but thankfully, all you've been charged with doing is dealing with the things under the South-Western Craftsmen's District. The prominent creatures therein are gremlins, kobolds, goblins, and the occasional orc or fey creature.
This would have been a simple assignment, if you hadn't gotten a touch careless, and found yourselves knocked out by a wandering patrol of 'bolds. You've recently woken up in a cage of some sort. Off to the east is a small pool filled with what seems to be roiling magma, with six 'bolds surrounding it, chanting what seems like an invocation. This would be considerably more threatening of a situation if they hadn't forgotten to both confiscate your equipment, and to lock your cage.
Aretrian is a city in the world of Tolis, and a very large one at that. Covering a massive distance and host to a more massive still population, Aretrian has naturally become a hub for monsters, bandits, chained gods bent of destroying all of existence, and unfair business practices. The world is a sort of semi-steampunk, semi-magitek, semi-clockpunk blend. Aretrian is very much a place of chaos. There are laws, no doubt about that, but for the most part, the City Guard is small, poorly trained, and very corrupt.
The city is split up into a few major districts: The Craftsman's District in the south, where many things are produced, the Merchant's District in the north, where many things are sold (Often at knifepoint), the Residential Area in the east, where many people, things, and minerals live, and finally, the Mechanic's District in the west, where many contraptions are made, and where many contraptions are rigged to explode by jealous rivals.
The nation Aretrian is settled in shares the name with the city, but it does control a fair area outside of it. The remainder of the world is a vast patchwork of small, squabbling nations and city-states.
Note that this definitely isn't a very serious campaign. While not fully comedic in tone, it's closer to Fallen London than The Lord of the Rings.
First off, a quick note. Psionics are not a thing in Tolis. Period. Don't bother asking.
Additionally, while they are a thing in Tolis, Druids are also not a thing in Aretrian (Not enough trees to hug).
Finally, wizards are a very rare thing in Tolis. While not strictly banned, you'd better have a damn good balancing factor if you're gonna play one, like being incredibly senile.
That aside, you've got mostly free rein with character creation. I do reserve the right to veto things, though. For monster races, you'll probably be fine with nothing over +1 LA, but please check with me first. The gods being used are the standard pantheon (Heironeous, Boccob, Hextor, etc.)
Note that I will be taking things from Iron Kingdoms. In particular, weapons. For character creation purposes, though, military weapons (Hand cannons, revolver pistols, rifles, carbine rifles, and ogrun battle cannons) are not allowed. Note that I won't be using any 'jacks, so while you can if you want to, putting points into 'jack control would probably be a bad idea.
Stats are rolled with 4d6, dropping the lowest, with one reroll and one swap between stats allowed. Note that the first number rolled must go into strength, the second into dex, the third into con, and so forth.
Finally, please post all sheets via Mythweavers.