Laundromat - Destroyer of Worlds
Wait until the truckers disperse, then follow one or two of them.
Aid Malachi in stealing the trucks preferably a gas truck once the truckers head off
Malachi and Ross holds their place at the Truck Stop as more and more truckers begin to congregate. They attempts to looks as unassuming as possible, pretending to focus on a discarded softcore magazines they picked up on the premises while secretly watching the truckers. They see one of them head off on his own, so they put down the magazines and begins to pursue him. [Stealth: 3] The trucker is entering a public restroom when he suddenly turns around, and Malachi dives behind a trash can, while Ross hides behind the wheel of a big rig. The trucker looks around suspiciously for a few seconds before heading into the restrooms. They weren't spotted, wasn't spotted, but the trucker is now on his guard.
"I'm going to burn this damn field down after we're done with this."
Try again. Hopefully the wind will die down a bit.
Call up the truck team, tell them of the obstacle
Shit, the boys ain't gonna like this
Ruiz sends a message to the entire team about the pick-up truck in front of the house. It looks like ramming a truck straight into the house isn't going to work, the plan will have to be modified. If the pick-up truck could be moved or passed, then the house would be open for anything, but maybe it would be better to come up with something new...
Samuel waits for the wind to die down before resuming his scouting. [Scouting: 2] He adjusts the scope again, and just as he begins to get a good read, the winds pick up even stronger than before, the corn whipping around violently. The wind is so strong that a chunk of corn comes loose and whacks Samuel in the face. At some point in his life, he must have been cursed by the Anemoi.
"Eh, Reese... Need a hand with that? Sounds kinda loud..."
Attempt to quickly shut off the alarm, then to assist in hotwiring the van
Everett and Vivian run over to help Reese with the car alarm, but right before they get there the alarm suddenly stops. "Don't worry, I got it," says Reese as he manages to successfully hotwire the vehicle. "It really isn't that hard," says Reese as he continues fiddling with the ignition. "You just have to-" the car jerks forward, interrupting Reese as it speeds up dramatically zooming out of the alley. It accelerates across the street, through the sidewalk and through the front window of a Laundromat, finally crashing into a row of laundry machines. Shocked, Everett and Vivian run to help their teammate who must have gotten wounded in the crash. About half-way across the street, the van bursts into flames. Then a light, a rippling explosion so powerful that both of them are stopped in there tracks. The van has set off the machines as well, a creating a chaining of exploding kinetic energy. The van is on fire. The Laundromat is on fire. There is fire. So much fire. The sprinklers activate, pitifully splashing water against the raging inferno.
The Introductory Mission might not be a joke afterwards.
K.I.A. - Reese Elliot: Car crash and subsequent explosion."I was talking about the height."
"Oh, my mistake. I do have something that could interest you..." The worker goes into the back and comes out with a rectangular package. He opens it to reveal a pristine, fresh hunting rifle. It's the TACT Predator. 5.56 Nato/223 Remington, 8 pounds, 38.25 inches, 20 inch barrel, chrome-moly steel. There's not much wildlife that will take more than a single good shot, even big game will only need a couple good ones. And at 1500 dollars? That's a bargain."
Go to the far mwhile hunting for animals. Take all the meat I can get.
Rob goes hunting on the farm property. [Hunting: 2] Unfortunately, he doesn't find much more game, his first shot must have scared the surrounding animals away. He does find a jackrabbit, but it gets away before he can line up a proper shot. To make matters worse, Rob hears police sirens in the distance. He doesn't have a hunting permit on him, so how does he explain to the cop what he's doing? Maybe the police are sirening for someone else? Still, if they're going to come to him, he better have a good explanation, or escape route...
Supply Crate Contents:
$220: Mission Allowance.
Handgun: Your standard pistol.
Machine Pistol: Concealable and automatic, but be careful with the recoil.
Shotgun: Standard double-barrel, feel free to saw them off if you want.
Bolt-Action Rifle: Semi-automatic and quite accurate from a distance with iron sights, even more so with a scope.
Crowbar: Effective prying tool, also a handy makeshift weapon.
Wooden Baseball Bat : Useful for smashing breakable objects or skull.
Set of Overalls w/Hat x2: For anyone that wants to attempt a non-combatic, more diplomatic or stealthy route at any point.
Gasoline Container: For vehicles, though you all will probably use it for something else.
Ruiz (TamerVirus)
Skills: 4 Calculation, 1 Bluffing, 1 Lie Detection
Inventory: Cell Phone, 2 Blunts, Paper Bag of 40 Oz. Olde English, Wristwatch, Straightedge Razor, Deck of Cards, Map, Pistol, Assault Rifle, Binoculars
Health: Fine
Rob Lion (SaberToothTiger)
Skills: 4 Brawling, 1 Disguise, 1 Lying
Inventory: Old Mobile Phone, Pocket Dictionary, Retractable Baton, Half-Empty 100ml Flask of Vodka, Shotgun (Birdshot/00 Buckshot), Sub-machine Gun, Crowbar, Set of Overalls w/ Hat, A.A. Dufflebag
Health: Fine
Vivian Bixon (Varee)
Skills: 4 Chemistry, 1 Computers, 1 Coercion
Inventory: $26.50, Make-up Kit, Suitcase [Laptop & Accessories], Lighter, Box of Matches, Molotov Cocktail, Machine Pistol
Health: Fine
Alex Raman (Yourmaster)
Skills: 4 Cutting Weapons, 1 Precision, 1 Speed
Inventory: Knife, Cleaver, Sub-machine Gun
Health: Fine
Ross Sanchez (Kingbodz)
Skills: 4 Unarmed Combat, 1 Knives, 1 Chemistry
Inventory: Razorblade, Claw Hammer, Snub-Nose Revolver
Health: Fine
Samuel Ashwood (Hawk132)
Skills: 4 Rifles, 1 Knives, 1 Scouting
Inventory: $70, Scoped Rifle, Hunting Knife, Handgun
Health: Fine
'Malachi' Kelly (werty892)
Skills: 4 Firearms, 1 Command, 1 Intimidation
Inventory: Black T-Shirt, Camouflage Jacket, Cargo Pants, Wallet, M9 Pistol, Assault Rifle, Shotgun, x5 20 Liter Jerry Cans
Health: Fine
Everett Owen (Aseaheru)
Skills: 4 Physics, 1 Guerrilla Warfare, 1 Medical
Inventory: Worn Nagant M1895 w/ 2 Rounds, Physics Textbook, Hunting Knife, Small Medkit, Extra Set of Clothing, Messenger Bag, Assault Rifle (Disassembled), Binoculars, Snub-Nose Revolver
Health: Fine
With everything settled, I truly believe this game can reach a semi-regular update schedule. I want to thank everyone here for sticking it through.
While this was an overall negative turn, I wouldn't say that the whole mission is turning out badly. This game does take some inspiration from Einsteinian Roulette, but trust me, it's not likely you will end the mission with the entire town destroyed and half the team requiring post-mission amputations. Unless giant Laundromats incidents keep happening, but I digress. Werty and Kingbodz are doing well with their truck-jacking while Hawk and Tamer haven't been discovered yet. I see good progress happening in the near future, so you guys keep doing what you do best, and I will do my best to improve and stabilize myself as GM.