Master Car Thief
Everett greets Vivian, and hands her the machine pistol while whispering the thing that is whispered below at her.
"Vivian, good thing I found you, you ran off without a gun. Here."
"OK you lead the way"
"Allright, comeon."
Head to Reese with Vivian
Everett hands over a Machine Pistol to Vivian. He prompts her to come along and meet up with Reese, who is somewhere in the city rummaging through a Van. Getting out of the squalor on the side of the road, the two of them move towards the city...
Reese tries to hotwire the van, having never done so before.
Reese meanwhile decides to hotwire the car. He's never done it before, but how hard can it be? [2-1(No equipment/experience)] Reese looks into the ignition. It has something to do with the ignition right? Reese experiments with what he thinks would be the right way to hotwire a car, which leads to the alarm going off quite nosily. So noisy that it attracts the attention of Everett and Vivian who are still a few blocks away, both of them can infer that their teammate is having some problems with the aformentioned van.
"Got something for... something five, maybe six feet?"
"Well, that's mighty close up. What kinda' game are you going after that you can get that close?"
Get closer to the farm, using the wheat as cover. When I'll have a good view of the area, take off the scope from my rifle and use it to observe for anything that might prove useful when we get to the "kill everything" part.
Scout the perimeter for anything of note
Samuel and Ruiz head through the dirt road cutting through the fields of wheat until they reach the outside of the main area of the farm.
Samuel positions himself in the field of wheat, moving through the plants to remain unseen. He slides up to the edge of the wheat field and surveys the area with his scope. [Perception:2] The wind picks up, causing the wheat to sway around, obstructing Samuel's view. He might have been able to see something of interest, if his scope wasn't filled with plants.
Ruiz sneaks around the perimeter to find anything notable. [Perception:4] He is able to spot a ruined pick-up trick, lacking any wheels, sitting sedentary about 30 meters from the front of the house. This would be a huge obstacle if anyone were to say, attempt to ram a semi-truck through the homestead....
Exit the shop and go towards the farm. Start hunting small game with birdshot.
Rob takes his ammunition and moves towards the farm at the edge of the town. Around the more rural area, he takes his gun out to hunt some small game. [Tracking:6] The overall presence of game is sparse, but Rob does locate a bundle of grounded birds. [3] He hits one with a blast of Birdshot, decimating it. The boom of the Shotgun sends the other birds flying in a frenzy.
Go to the auto shop and purchase several jerry cans. Ross sends a text
Anybody wanna come with me to get the trucks or are we going to farm right now?
To prove that he isn't loitering, Malachi goes inside the Truck Stop Shop to purchase Jerry Cans.
(-$250, x5 20 Liter Jerry Cans) The clerk initially eyes him inconspicuously, but otherwise hands over the cans with no trouble. Just as Malachi gets his hands on a lot of gasoline, a few trucks begin pulling into the stop. Must be getting late...
Supply Crate Contents:
$220: Mission Allowance.
Handgun: Your standard pistol.
Machine Pistol: Concealable and automatic, but be careful with the recoil.
Shotgun: Standard double-barrel, feel free to saw them off if you want.
Bolt-Action Rifle: Semi-automatic and quite accurate from a distance with iron sights, even more so with a scope.
Crowbar: Effective prying tool, also a handy makeshift weapon.
Wooden Baseball Bat : Useful for smashing breakable objects or skull.
Set of Overalls w/Hat x2: For anyone that wants to attempt a non-combatic, more diplomatic or stealthy route at any point.
Gasoline Container: For vehicles, though you all will probably use it for something else.
Ruiz (TamerVirus)
Skills: 4 Calculation, 1 Bluffing, 1 Lie Detection
Inventory: Cell Phone, 2 Blunts, Paper Bag of 40 Oz. Olde English, Wristwatch, Straightedge Razor, Deck of Cards, Map, Pistol, Assault Rifle, Binoculars
Health: Fine
Rob Lion (SaberToothTiger)
Skills: 4 Brawling, 1 Disguise, 1 Lying
Inventory: Old Mobile Phone, Pocket Dictionary, Retractable Baton, Half-Empty 100ml Flask of Vodka, Shotgun (Birdshot/00 Buckshot), Sub-machine Gun, Crowbar, Set of Overalls w/ Hat, A.A. Dufflebag
Health: Fine
Vivian Bixon (Varee)
Skills: 4 Chemistry, 1 Computers, 1 Coercion
Inventory: $26.50, Make-up Kit, Suitcase [Laptop & Accessories], Lighter, Box of Matches, Molotov Cocktail, Machine Pistol
Health: Fine
Reese Elliot (Andres)
Skills: 4 Pain Tolerance, 1 Intimidation, 1 Torture
Inventory: $125, Extra Set of Clothing, Cheap Electronics Watch, Pistol x2, Baseball Bat, Vehicle Registration Papers, Notebook, Pepper Spray, Dimebag
Health: Fine
Alex Raman (Yourmaster)
Skills: 4 Cutting Weapons, 1 Precision, 1 Speed
Inventory: Knife, Cleaver, Sub-machine Gun
Health: Fine
Ross Sanchez (Kingbodz)
Skills: 4 Unarmed Combat, 1 Knives, 1 Chemistry
Inventory: Razorblade, Claw Hammer, Snub-Nose Revolver
Health: Fine
Samuel Ashwood (Hawk132)
Skills: 4 Rifles, 1 Knives, 1 Scouting
Inventory: $70, Scoped Rifle, Hunting Knife, Handgun
Health: Fine
'Malachi' Kelly (werty892)
Skills: 4 Firearms, 1 Command, 1 Intimidation
Inventory: Black T-Shirt, Camouflage Jacket, Cargo Pants, Wallet, M9 Pistol, Assault Rifle, Shotgun, x5 20 Liter Jerry Cans
Health: Fine
Everett Owen (Aseaheru)
Skills: 4 Physics, 1 Guerrilla Warfare, 1 Medical
Inventory: Worn Nagant M1895 w/ 2 Rounds, Physics Textbook, Hunting Knife, Small Medkit, Extra Set of Clothing, Messenger Bag, Assault Rifle (Disassembled), Binoculars, Snub-Nose Revolver
Health: Fine