Down to the Farm
((I have the revolver, not the rifle... The rifle is the Mosin-Nagant... And I have the Russian one, the sort that can be silenced...))
(Via phone to Reese) "Yah, Im heading over to you. Ill be there shortly."
Grab my revolver again, snag a machine pistol, and find Vivian.
Sneak around the farm to find a good way to approach the main building after finishing the Molotov with the overall.
Everett packs away both a revolver and automatic pistol, and heads out looking for Vivian. Out on the road towards the farm, he comes across her hiding in some shrubbery, packing torn up pieces of overalls into an empty liquor bottle. She looks up at him, fairly surprised to be compromised in her position.
Reese texts to everyone: Seriously? Jerks, then immediately after, he gets the text from Everett. Except you Ev he quickly texts back.
He also loots everything and makes sure to not be seen.
After some aggressive texting, Reese loots whatever he can get his hands on inside of the car.
(+Vehicle Registration Papers, Notebook, Pepper Spray, Dimebag) After stashing it all away, Reese checks around to make sure he hasn't been spotted. Sure enough, he's still in the clear, but he sees a couple of people moving on the sidewalk opposite the one at the end of the alleyway. They don't spot him, but Reese gets the impression that food traffic will be picking up soon.
"Bag and ammo be good enough."
Buy the duffel bag along with birdshot and 00 shot..
"Can we see it?"
At
American Athlete, Rob Purchases a dufflebag as well as various ammunition for his shotgun.
(-$40)(+A.A. Dufflebag, Birdshot, 00 Buckshot) The dufflebag is sizable enough to fit the Shotgun, and could probably hold the Sub-Machine Gun as well, with room for a few more miscellaneous items.
Alex asks about the Hunting section. "Sure, just keep walking down and you won't miss it, the sign says "Hunting" above it, and it's got racks for all the weapons and tools. What are you interested in?"
"Yeah, sure. I'm feeling generous today."
Give him $10 and continue walking.
Keep heading to the farm
Outside the road headed to the Farm, Samuel and Ruiz are approached by a hobo. Sam hands him a $10 bill,
(-$10) "Yeah, sure. I'm feeling generous today." He trembles slightly as he accepts the money, "God bless you." He sniffles slightly as he hobbles off, it probably won't have any effect on the Mission whatsoever, but it does make Sam feel charitable and righteous.
The two take the dirt road down to the Farm, where the rush of the street begins to fade as the normal grass on either side of the road is taken over by tall fields of wheat. Because of this, anyone coming down the dirt road is visible to anyone on the Farm, as the dirt road begins a sort of "tunnel", though the wheat would make excellent concealment. Both men stop as they see the outline of a parked vehicle in the distance; if they come any closer down this road, they risk being spotted.
Suppose we should get a stakeout set up, and wait until a big group of 'em come out, and then we jump them.
Stakeout action!
Ross sends a text to reese How many trucks do we need?
Well we need one guy to keep a lookout on the farm and another guy in the van for backup Everyone else gets a truck
I'm gonna go back to get more stuff and people. Ross will see any of the trucks are fuel trucks. He will then head back, while heading back he shall look for anything that can hold a explosive or fuel and can fit into a diesel truck.
Malachi sets out a stake-out a the Truck Stop, waiting for the opportunity to arise when he can "get his jump on", as he puts it. Ross meanwhile, spots that a cylindrical silver-lined truck is carrying a full tank of gasoline. Going back to HQ, he looks around for a good container for fuel that could fit into a diesel truck, but comes up with nada. Maybe if he could acquire a barrel or something of that fashion...
Sure enough, as the day goes on more trucks and their drivers come to the Truck Stop. It's at this time that a lanky Truck Stop attendant confronts Malachi. "Sir? Can we help you with something? The sign says No Loitering."
Supply Crate Contents:
$470: Mission Allowance.
Handgun: Your standard pistol.
Machine Pistol: Concealable and automatic, but be careful with the recoil.
Shotgun: Standard double-barrel, feel free to saw them off if you want.
Bolt-Action Rifle: Semi-automatic and quite accurate from a distance with iron sights, even more so with a scope.
Crowbar: Effective prying tool, also a handy makeshift weapon.
Wooden Baseball Bat : Useful for smashing breakable objects or skull.
Set of Overalls w/Hat x2: For anyone that wants to attempt a non-combatic, more diplomatic or stealthy route at any point.
Gasoline Container: For vehicles, though you all will probably use it for something else.
Ruiz (TamerVirus)
Skills: 4 Calculation, 1 Bluffing, 1 Lie Detection
Inventory: Cell Phone, 2 Blunts, Paper Bag of 40 Oz. Olde English, Wristwatch, Straightedge Razor, Deck of Cards, Map, Pistol, Assault Rifle, Binoculars
Health: Fine
Rob Lion (SaberToothTiger)
Skills: 4 Brawling, 1 Disguise, 1 Lying
Inventory: Old Mobile Phone, Pocket Dictionary, Retractable Baton, Half-Empty 100ml Flask of Vodka, Shotgun (Birdshot/00 Buckshot), Sub-machine Gun, Crowbar, Set of Overalls w/ Hat, A.A. Dufflebag
Health: Fine
Vivian Bixon (Varee)
Skills: 4 Chemistry, 1 Computers, 1 Coercion
Inventory: $26.50, Make-up Kit, Suitcase [Laptop & Accessories], Lighter, Box of Matches, Molotov Cocktail
Health: Fine
Reese Elliot (Andres)
Skills: 4 Pain Tolerance, 1 Intimidation, 1 Torture
Inventory: $125, Extra Set of Clothing, Cheap Electronics Watch, Pistol x2, Baseball Bat, Vehicle Registration Papers, Notebook, Pepper Spray, Dimebag
Health: Fine
Alex Raman (Yourmaster)
Skills: 4 Cutting Weapons, 1 Precision, 1 Speed
Inventory: Knife, Cleaver, Sub-machine Gun
Health: Fine
Ross Sanchez (Kingbodz)
Skills: 4 Unarmed Combat, 1 Knives, 1 Chemistry
Inventory: Razorblade, Claw Hammer, Snub-Nose Revolver
Health: Fine
Samuel Ashwood (Hawk132)
Skills: 4 Rifles, 1 Knives, 1 Scouting
Inventory: $70, Scoped Rifle, Hunting Knife, Handgun
Health: Fine
'Malachi' Kelly (werty892)
Skills: 4 Firearms, 1 Command, 1 Intimidation
Inventory: Black T-Shirt, Camouflage Jacket, Cargo Pants, Wallet, M9 Pistol, Assault Rifle, Shotgun
Health: Fine
Everett Owen (Aseaheru)
Skills: 4 Physics, 1 Guerrilla Warfare, 1 Medical
Inventory: Worn Nagant M1895 w/ 2 Rounds, Physics Textbook, Hunting Knife, Small Medkit, Extra Set of Clothing, Messenger Bag, Assault Rifle (Disassembled), Binoculars, Snub-Nose Revolver, Machine Pistol
Health: Fine