Round 2 Overall:
ORCS 6 :: DWARVES 2
(1 ) 9 Dwarves live
(2 ) 16 Orcs live
(3 ) 10 Orcs live
(4 ) 15 Dwarves live
(5 ) 8 Orcs live
(6 ) 8 Orcs live
(7 ) 15 Orcs live
(8 ) 16 Orcs live
So: Orcs are indeed the winner! Dwarven gladiator masters, if you want to re-equip your squads/champions or otherwise tweak the ruleset, I'd be up for running a re-match in a week or so. I don't think it will take huge changes for Dwarves to come out on top.
It was hard to see details in 8 fights simultaneously but some trends were clear.
- Axe grunts for both sides were serviceable line infantry, nothing spectacular.
- Warhammers seemed the most effective weapon in an initial clash but lack real killing power in the extended melee.
- Uruks are boss, Ironbone macuahuitls were "good enough" even without penetrating armor on most hits, they did a fine amount of crushing damage
- Sword-ronin was by a significant margin the most effective Champion -- like other uruks, he shrugs off injuries, and fights on until he's really grievously damaged.
- Ologs mostly were good for tanking lots of javelins. His Copper maul strikes were mostly absorbed by armor.
- Axe-dwarf champion would slash off limbs until they took a hit or two, then goes down in pain like anyone else. Maybe he could get full steel mail.
- Crossbow Dwarf was the least effective Champion and probably should be replaced with a melee warrior, or he at least needs several levels more skill bonus.
- Javeliners seemed slightly better than bow-snaga in the first couple salvos, but most used up their 10 ammo and effectiveness charging in with bayonettes fixed was low.