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Author Topic: Masterwork Arena Battles!  (Read 7834 times)

Insanegame27

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Re: Masterwork Arena Battles!
« Reply #30 on: September 15, 2014, 08:50:32 pm »

Late game dwarves?

Ok, so full runes on everything, plus poisons, and hellfire turrets.
Pretty sure that nothing can resist hellfire (net even the clowns), and full sets of runes on everything makes the wielder pretty much godly.

Current dwarves have access to soo much high end things that going for a fully high end would make them too much to handle for any race without cheating magic (insta kill by banshies for example).

EDIT:
Also, dwarves can upgrade weapons and armours to great effects before applying the runes.
They have access to the very best armours and shields (used to be humans that gave plans).

I am trying to be remotely fair, OK?
and i'm not talking THAT lategame, everything in my above post i am able to get in a year or two
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smakemupagus

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Re: Masterwork Arena Battles!
« Reply #31 on: September 15, 2014, 11:36:10 pm »

I like the idea of more mid/late game arena runs (thanks for getting it started Insanegame!) but for now I wanted to try a moderate tweak of "Round 2" and see whether it changes things much...  Uruks cost more points.

Round 3.  FIGHT!

All units:  Iron mail, greaves, helm, 2 gauntlet, 2 boot
Skill 5 in armor, shield, dodge, fighter/archer, weapon skill unless noted
Orcs bonus: Lamellar cloak, mask, normal shield
Dwarves bonus:  Steel breastplate, kite shield

TEAM ORC

7x Orc: Ironbone jagged axe
3x Uruk: Ironbone macuahuitl
5x Snaga:  Ironbone composite bow, 25 rustyiron bodkins, NO shield
1x Ronin:  Skill 7*, mithril daikatana
1x Olog: bloodsteel maul

TEAM DWARF

5x Guards: Steel battleaxe
5x Legion: Skill 7*, silver warhammer
5x Marksdwarf: Skill 7*, Skill 3 in spear, iron bladed crossbow, 25 iron piercing bolts, NO shield
1x Legion: Skill 7*, adamantine superior battle axe
1x Legion: Skill 7*, steel superior spear

* Guild specialists boosted offensive skills only

Splint

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Re: Masterwork Arena Battles!
« Reply #32 on: September 15, 2014, 11:43:00 pm »

With the piercing ammo, steel body armor, and added skill I got two ruby-encrusted pitchblende mugs on the dwarves.

Insanegame27

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Re: Masterwork Arena Battles!
« Reply #33 on: September 15, 2014, 11:54:09 pm »

I like the idea of more mid/late game arena runs (thanks for getting it started Insanegame!) but for now I wanted to try a moderate tweak of "Round 2" and see whether it changes things much...  Uruks cost more points.

Round 3.  FIGHT!

All units:  Iron mail, greaves, helm, 2 gauntlet, 2 boot
Skill 5 in armor, shield, dodge, fighter/archer, weapon skill unless noted
Orcs bonus: Lamellar cloak, mask, normal shield
Dwarves bonus:  Steel breastplate, kite shield

TEAM ORC

7x Orc: Ironbone jagged axe
3x Uruk: Ironbone macuahuitl
5x Snaga:  Ironbone composite bow, 25 rustyiron bodkins, NO shield
1x Ronin:  Skill 7*, mithril daikatana
1x Olog: bloodsteel maul

TEAM DWARF

5x Guards: Steel battleaxe
5x Legion: Skill 7*, silver warhammer
5x Marksdwarf: Skill 7*, Skill 3 in spear, iron bladed crossbow, 25 iron piercing bolts, NO shield
1x Legion: Skill 7*, adamantine superior battle axe
1x Legion: Skill 7*, steel superior spear

* Guild specialists boosted offensive skills only
Now those odds seem hardly fair! at least give the olog a wolfram polehammer. and THEN you bring adamantine into the fight, NOT FAIR! I've got two *tin elf captives* on the orcs
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Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

smakemupagus

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Re: Masterwork Arena Battles!
« Reply #34 on: September 16, 2014, 12:53:45 am »

Round 3 Overall
ORCS 4 :: DWARVES 4

(1 ) Dwarves 8 live
(2 ) Dwarves 9 live
(3 ) Orcs 10 live
(4 ) Dwarves 8 live
(5 ) Orcs 15 live
(6 ) Dwarves 11 live
(7 ) Orcs 8 live
(8 ) Orcs 13 live

With a few less Uruks on the field than in Round 2, the melee lasts longer and the advantage of Dwarven steel and the punishing effect of warhammers comes into play in a battle of attrition.  The "champions" were in better balance this time, with the Olog and Spear-dwarf each being more effective with their new weapons.  (But, the battles that went strongly in favor of orcs were still the ones in which the Ronin excised half the dwarves' pancreases out before they know what was happening ...)

Dwarves had an advantage at range this round -- The re-armed Marksdwarves bolts are in fact able to pierce armor and skulls, while the increase in ammo capacity relative to the javelins they had carried in Round 2 actually did seem to come into play -- the first few salvos were blocked or dodged at a high rate, but the bolts began to tally as the battles went on. The couple spear skill points allotted to the bayonet dwarves allowed them at least to finish off wounded enemies, which they struggled with before. 
« Last Edit: September 16, 2014, 01:23:51 am by smakemupagus »
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Splint

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Re: Masterwork Arena Battles!
« Reply #35 on: September 16, 2014, 12:59:17 am »

Alright Insanegame, I'll trade you a mug for an elf since it seems to have ended in a draw.

smakemupagus

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Re: Masterwork Arena Battles!
« Reply #36 on: September 16, 2014, 01:04:52 am »

Man, what a bum deal, unless it's a pretty great elf.

Insanegame27

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Re: Masterwork Arena Battles!
« Reply #37 on: September 16, 2014, 03:50:20 am »

Alright Insanegame, I'll trade you a mug for an elf since it seems to have ended in a draw.
Ok, you can have the fishing one, I'm keeping the hammerelf
« Last Edit: September 16, 2014, 04:03:41 am by Insanegame27 »
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

sayke

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Re: Masterwork Arena Battles!
« Reply #38 on: September 16, 2014, 09:05:44 am »

good show - i love it =D
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i play the incredibly awesome Masterwork DF mod - a wonderful blend of simplicity and new features that actually improves FPS!

smakemupagus

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Re: Masterwork Arena Battles!
« Reply #39 on: September 17, 2014, 11:37:10 am »

Round 4.  FIGHT! (in a day or two ;) )
Skill 5 in armor, shield, dodge, fighter/archer, weapon skill unless noted

Dwarves:  Mithril (mail, greaves, helm, 2 gauntlet, 2 boots, breastplate, towershield),
Orcs: Bloodsteel (mail, greaves, 2 gauntlet, 2 boots, normal shield); Mithril (makeshift breastplate & helm); Lamellar cloak, mask

TEAM ORC

4x Orc: Ashglass jagged spear
3x Orc: Ebonglass toothed axe
3x Uruk: Bloodsteel Jaguar warrior's macuahuitl with claws
5x Snaga:  Ironbone composite bow, 25 ebonglass bodkins, NO shield
1x Ronin:  Skill 7*, mithril daikatana, UPGRADE to ashglass armor set
1x Olog: Skill 7*, wolfram morningstar, UPGRADE to ashglass armor set
1x Frostskald: orichalcum Magestaff, 25 chainlightning agony missiles, UPGRADE to orichalcum runerobe/mask

TEAM DWARF

5x Guards: mithril superior battleaxe
5x Legion: Skill 7*, silver superior warhammer
5x Marksdwarf: Skill 7*, Skill 3 in spear, steel bladed crossbow, 25 steel piercing bolts, NO shield
1x Legion: Skill 7*, mithril legendary battle axe, UPGRADE to mithril platemail set
1x Legion: Skill 7*, mithril legendary spear, UPGRADE to mithril platemail set
1x Flamemancer (tier 2): Fire wand, 25 magic missiles

* Guild specialists boosted offensive skills only
« Last Edit: September 28, 2014, 03:33:17 am by smakemupagus »
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smakemupagus

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Re: Masterwork Arena Battles!
« Reply #40 on: September 17, 2014, 01:49:42 pm »

Well, the dwarves' advantage in mass scale metallurgy and weaponcrafting comes into play here, but not sure whether it'll be enough.  It might neutralize the killer swordsuruks to a degree but I think the upgraded olog, ebon bodkins and mages are all wild cards.  Six scrimshaw mumak tusk candelabras on another Orc victory.

slay_mithos

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Re: Masterwork Arena Battles!
« Reply #41 on: September 17, 2014, 02:12:26 pm »

I don't know if Fire is going to do much, given that there is nothing to burn on the ground or on the combatants, but still, looking forward to a lot of burned flesh on both sides.
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Splint

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Re: Masterwork Arena Battles!
« Reply #42 on: September 17, 2014, 03:07:01 pm »

Gold mug full of sunshine on a very close orc victory.

StagnantSoul

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Re: Masterwork Arena Battles!
« Reply #43 on: September 17, 2014, 03:08:02 pm »

I'm putting my sapphire artifact floor hatch on dwarves! THERE'S NOTHING DWARVES CAN'T KILL!
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sayke

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Re: Masterwork Arena Battles!
« Reply #44 on: September 17, 2014, 03:12:39 pm »

dear god this is going to be nasty. the chain lighting in particular seems strong - probably stronger than the fireballs... you might need a larger sample size =D
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i play the incredibly awesome Masterwork DF mod - a wonderful blend of simplicity and new features that actually improves FPS!
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